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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Autarch, Eldar Jetbike, Reaper Missle Launcher - 125<br /> <br /> Farseer, Doom - 80<br /> <br /> Troops<br /> 6 Guardian Jetbikes, 2 Shuriken Cannons - 152<br /> <br /> 6 Guardian Jetbikes, 2 Shuriken Cannons - 152<br /> <br /> Elites<br /> 5 Fire Dragons - 80<br /> Waveserpent w/ shuriken cannons, shuriken cannon - 110<br /> <br /> Heavy Support<br /> Fire Prism, Holofields - 150<br /> <br /> Fire Prism, Holofields - 150<br /> <br /> <br /> Total:  999<br /> <br /> <br /> The farseer was kind of just tossed in there - A farseer with Doom is something I definitely want in larger armies, but he feels kind of squished into this list.  Thinking about it more, doubling the fire dragons to 10 men would probably be better, or perhaps including a squad of rangers.  Deploying into cover near an objective and going to ground sounds like a really nice way to hold onto an objective!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2008 00:34:41]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ i like it, great mobility, nice selection of weapons, could do fairly well in 1k games.]]></description>
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				<pubDate><![CDATA[Wed, 3 Sep 2008 00:50:27]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ I'm not 100% on this because I've never seen it done before, but can you fire the Reaper Launcher and move on the jetbike? <br /> <br /> What is your plan for this army? How do you see yourself expanding it?<br /> <br /> I you are a fan of the jetbike squads, skip the Fire Dragons for now and get a retinue of Warlocks on jetbikes. Riding around casting powers and hurling spears... it'd be a blast!]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2008 01:12:09]]> GMT</pubDate>
				<author><![CDATA[ Swordbreaker]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <br /> The 2500 plan for the list was like... 36 jetbikes, 2 squads of rangers for holding objectives, banshees in a <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, dragons in a <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, a wraithlord cuz I love the new model, 2 fire prisms, the autarch, a farseer on a bike [cuz Eldrad can't ride one] with some warlocks on jetbikes for his squad.  I forget what all the numbers came out to.]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2008 08:03:03]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Re:Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <blockquote><div><cite>Swordbreaker wrote:</cite>I'm not 100% on this because I've never seen it done before, but can you fire the Reaper Launcher and move on the jetbike? <br /> </div></blockquote><br /> <br /> Yes.  Though I know battle reports and the like aren't the most accurate, the new "Tale of 4 gamers" articles has a guy doing exactly this.  Careful reading has also removed the "mounted" rule for bikes and weapons, meaning there's no difference between the way old chaos bikes used to have their plasmaguns "mounted" while marines held them in their hands.  If you are bike infantry, you fire things a certain way.  If not, you fire them a different way.  A bike can move and fire heavy weapons I believe.]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2008 08:04:55]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ I dont mind the list, it's ok, but i really think that the farseer is out of place, why not buy a viper or two with scatter lasers in his/her place, but otherwise is a nice list for 1k]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2008 10:01:02]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ Autarch, Eldar Jetbike, Reaper Missle Launcher - 125 <br /> <br /> <br /> <br /> Troops <br /> 6 Guardian Jetbikes, 2 Shuriken Cannons - 152 <br /> <br /> 6 Guardian Jetbikes, 2 Shuriken Cannons - 152 <br /> <br /> Elites <br /> 10 Fire Dragons - 160 <br /> Waveserpent w/ shuriken cannons, shuriken cannon - 110 <br /> <br /> Heavy Support <br /> Fire Prism, Holofields - 150 <br /> <br /> Fire Prism, Holofields - 150 <br /> <br /> <br /> Total: 999 <br /> <br /> <br /> So that's the list revised, and then in case I wanted to do the warlock idea...<br /> <br /> wait, I can't have just warlocks, can I?  I need to have a Farseer too?<br /> <br /> so...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Farseer, Doom, Jetbike, Singing Spear - 113<br /> 3 Warlocks - Singing Spears, Jetbikes, Embolden, Destructor x2  169<br /> <br /> so I think I'm a few points over with that, than what Fire Dragons + Serpent would give me.  That seems like an awful lot of points on such a small unit.  I think I'll save them for bigger games, when they can have a tooled out farseer that can fortune his own rock-hard squad of warlocks and doom the enemy as well.<br /> <br /> But I do like the doubled fire dragon squad as opposed to the farseer for the small 1k list.]]></description>
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				<pubDate><![CDATA[Thu, 4 Sep 2008 15:19:38]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ Planning for the future, it looks like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Autarch w/ reaper, jetbike - 125<br /> <br /> Farseer, jetbike, runes of warding, fortune, doom, spirit stones, spear - 178<br /> 5 warlocks, jetbikes, spears, enhance, embolden, 3x destructor - 290<br /> <br /> Troops<br /> 12 Jetbikes, 4 shuriken cannons - 304<br /> 12 jetbikes, 4 shuriken cannons - 304<br /> 12 jetbikes, 4 shuriken cannons - 304<br /> 10 dire avengers, exarch, bladestorm<br /> waveserpent, t/l shuriken cannons - 100<br /> 5 rangers - 95<br /> 5 rangers - 95<br /> <br /> Elites<br /> 9 Fire Dragons w/ Exarch<br /> wave serpent, t/l shuriken cannon - 100<br /> <br /> Heavy Support<br /> Fire Prism, Holofields - 150<br /> Fire Prism, Holofields - 150<br /> <br /> Think that's right about 2500, as high as I think I want to go with the list, with 500 to spend on something big if I ever want to do an apocalypse game.<br /> <br /> How does that look at the 2500 level?]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 05:06:22]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ As far as the autarch goes, he can, in fact, move and fire his reaper launcher since bike units are relentless.<br /> <br /> Having a farseer is not a requirement for having warlocks in your army.  However, without the farseer, the only place you can put them is in guardian based squads (like your jetbikes).<br /> <br /> Ditching the farseer for more fire dragons is ok.  However, you may want to consider keeping him.  What he can do is ride in the wave serpent with the dragons.  Then when they get out, he can just stay inside.  Since farseer powers (other than mind war and eldrich storm) don't need line of sight or anything else, he can cast doom from inside the serpent.  In general, I find that more than 6 fire dragons in one squad tends to be overkill.<br /> <br /> As for your plans for the future, you may want to consider putting some warlocks in those bike squads.  Both embolden and destructor would be helpful.  You may also want to consider a 3rd heavy suppor choice...maybe a falcon.]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 19:16:48]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ &gt;6 <span class="glossaryitem" onmouseover='gp(464);'>FD</span> aren't overkill, Phoenix, it just makes them immensely flexible. Any standard <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> unit would simply die to them.<br /> <br /> Hordes are a different story though. If you drop a single <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, you can get an Exarch with a Dragon's Breath Flamer and Crack Shot and wind up at exactly 1000. A Heavy Flamer that gets re-rolls to wound? Sign me up!]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 21:28:35]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <blockquote><div><cite>Spellbound wrote:</cite>Autarch, Eldar Jetbike, Reaper Missle Launcher - 125 <br /> <br /> Elites <br /> 10 Fire Dragons - 160 <br /> Waveserpent w/ shuriken cannons, shuriken cannon - 110 <br /> </div></blockquote><br /> <br /> 10 Firedragons is waaaay overkill.  Squad can only fire at a single thing and it's a waste to have that big of a squad.  You are much better off running two squads of 5 or two squads of 6.  Granted, that will cost more as you'll most likely need a transportation for both.<br /> <br /> I've read in other places that the Holo Field on Prisms might not always be worth taking (due to the fact that a weapon destroyed leaves it not in good shape) so it might be a way to save 70 points for more troops/what not.  Of course it does make the Prisms much more fragile...<br /> <br /> -Jara]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 21:55:10]]> GMT</pubDate>
				<author><![CDATA[ Jaradakar]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <blockquote><div><cite>Jaradakar wrote:</cite><br /> I've read in other places that the Holo Field on Prisms might not always be worth taking (due to the fact that a weapon destroyed leaves it not in good shape) so it might be a way to save 70 points for more troops/what not.  Of course it does make the Prisms much more fragile...<br /> <br /> -Jara</div></blockquote><br /> <br /> Don't believe everything you read. The increase is like 3.5%, hardly making 35 points to make your tank practically invincible less appealing.]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 22:32:52]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <blockquote><div><cite>Burning Star IV wrote:</cite>&gt;6 <span class="glossaryitem" onmouseover='gp(464);'>FD</span> aren't overkill, Phoenix, it just makes them immensely flexible. Any standard <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> unit would simply die to them.<br /> <br /> Hordes are a different story though. If you drop a single <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, you can get an Exarch with a Dragon's Breath Flamer and Crack Shot and wind up at exactly 1000. A Heavy Flamer that gets re-rolls to wound? Sign me up!</div></blockquote><br /> <br /> 10 dragons kill 5.5 marines (or anything else without an I save) on average, 3.7 terminators, or 2.8 marines (or anything else) in cover.  While it's not bad, it isn't wipeing out whole squads in one go unless they are combat squads.  The heavy flamer is in fact great against hordes, but melta guns are not.  So if you are shooting the flamer at a horde, you are wasting the fire power of the rest of the squad.  Yet another reason to keep the squad small.  Spending 16 points each on fire dragons to shoot at orcs or gaunts or guardians or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troopers is a complete waste when you can have more effective dire avengers for 12 or scorpions for 16.  Keep the dragon small.  They are good at doing what they do (busting tanks), make sure you use them to do it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Sep 2008 22:40:42]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Re:Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ avatar, dire avengers, clowns, farseer and a wraith lord.<br /> <br /> eldar tanks are almost worthless now maybe run 1 at best. Jet bikes dont do anything except die]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 00:46:01]]> GMT</pubDate>
				<author><![CDATA[ da gob smaka]]></author>
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				<title>Thinking of starting Eldar, 1k initial list</title>
				<description><![CDATA[ <blockquote><div><cite>Burning Star IV wrote:</cite><blockquote><div><cite>Jaradakar wrote:</cite><br /> I've read in other places that the Holo Field on Prisms might not always be worth taking (due to the fact that a weapon destroyed leaves it not in good shape) so it might be a way to save 70 points for more troops/what not.  Of course it does make the Prisms much more fragile...<br /> <br /> -Jara</div></blockquote><br /> <br /> Don't believe everything you read. The increase is like 3.5%, hardly making 35 points to make your tank practically invincible less appealing.</div></blockquote><br /> <br /> I am not a Prisms expert and rarely use them (stupid huge pewter gun on a plastic FLYING model... grrr).  I'd use them in a heart beat if they had an all plastic kit.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 02:43:35]]> GMT</pubDate>
				<author><![CDATA[ Jaradakar]]></author>
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