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		<title><![CDATA[Latest posts for the thread "1850 Chaos Army "]]></title>
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				<title>1850 Chaos Army </title>
				<description><![CDATA[ I use to play Iron warriors. However with the new rule changes I figured I would try a mixed list. Its been a while since I fielded chaos but, this was the first list I came up with. Tell me what ya think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Deamon Prince  <br /> Mark of Tzeentch<br /> Warp Time<br /> Wings<br /> <br /> Chaos Sorcerer  <br /> Jump Pack<br /> Familiar<br /> Mark of Slaanesh<br /> Lash of Submission<br /> Doom Bolt<br /> <br /> Troops<br /> <br /> Plague Marines (7) <br /> Plasma Gun (2)<br /> Rhino<br /> <br /> Plague Marines (7) <br /> Plasma Gun (2)<br /> Rhino<br /> <br /> Plague Marines (7) <br /> Melta Gun (2)<br /> Rhino<br /> <br /> Fast Attack<br /> <br /> Raptor Squad (8)  <br /> Icon of Khorne <br /> Sorcerer will run with the raptors<br /> <br /> Elites<br /> <br /> Terminators (5) <br /> Mark of Nurgle<br /> Chain Fist<br /> Heavy Flamer<br /> Champion<br /> <br /> Heavy<br /> <br /> Obliterator Cult (2) <br /> <br /> Obliterator Cult (2) <br /> <br /> Chaos Vindicator <br /> Extra Armor<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 03:37:59]]> GMT</pubDate>
				<author><![CDATA[ Ashindar]]></author>
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				<title>Re:1850 Chaos Army </title>
				<description><![CDATA[ Perhaps this was just to generic, since I see plenty of views with no comments. I played this list a few times so far and its held up well. I have not had a chance to run it in a tourney yet so will have to see on that front. Other wise all of the components seem to work alright together. Would love any comments or critiques. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 23:32:29]]> GMT</pubDate>
				<author><![CDATA[ Ashindar]]></author>
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				<title>Re:1850 Chaos Army </title>
				<description><![CDATA[ seems perfectly reasonable to me. just a couple of things really. <br /> <br /> a sorcer or <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> can have 2 psychic powers and use them both in the same turn, unless they both cound as firing a weapon. that being the case, your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> should have doombolt and you should get rid of the familiar. your sorcerer cany use lash and doombolt together and the vast majority of the time you will want to use lash instead. your demon prince, however can use warptome and doombolt together.<br /> <br /> try and give your <span class="glossaryitem" onmouseover='gp(634);'>PM</span> and raptor squads a champ with a powerfist. it gives them that little extra punch in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> that they sorely need. you raptors should also have 2 melta guns.<br /> <br /> there isnt much point having a terminator champion at all. use the points to buy another powerfist, its much more worth it. equally a powerfist can acomplish almost all the jobs a powerfist can for fewer points. in 5th you strike on rear armour in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with tanks, so S8 is usually enough. an IoN is very exspensive on such a small squad. i dont usually take it until i have an 7+ man termie squad. use an <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> in smaller termir squads.<br /> <br /> a chaos vindicator should always have demonic possession. it means it can always move and shoot, and with the new vehicle damage table that meants that most of the time it will be unaffected by enemy fire.<br /> <br /> oblits are good, if you can find space, bring more.]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 00:06:19]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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