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		<title><![CDATA[Latest posts for the thread "Round 2 Tyranid roster for 5th Ed"]]></title>
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				<title>Round 2 Tyranid roster for 5th Ed</title>
				<description><![CDATA[ Tyranids Roster - Hive Fleet Toll House<br /> <br /> Hive Tyrant: Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Flesh Hooks; Scything Talons; Barbed Strangler<br />       3 Tyrant Guard: Rending Claws; Lash Whips<br /> <br /> Hive Tyrant: Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Flesh Hooks; Scything Talons; Barbed Strangler<br />       3 Tyrant Guard: Rending Claws; Lash Whips<br /> <br /> 6 Warriors: Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons; Deathspitter<br /> <br /> 6 Warriors: Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons; Deathspitter<br /> <br /> 6 Warriors: Toxin Sacs +1 <span class="glossaryitem" onmouseover='gp(171);'>St</span>; Scything Talons; Deathspitter<br /> <br /> Carnifex: Bio-plasma; Scything Talons; Barbed Strangler<br /> <br /> Carnifex: Bio-plasma; Scything Talons; Barbed Strangler<br /> <br /> Carnifex: Bio-plasma; Scything Talons; Barbed Strangler<br /> <br /> 6 Raveners: Scything Talons (x2)<br /> <br /> 12 Gaunt Brood: Spinefists; Without Number<br /> <br /> 12 Gaunt Brood: Spinefists; Without Number<br /> <br /> Total Roster Cost: 1849<br /> <br /> Plenty of synapse to keep the WON Gaunts scoring.  Ill use some of the warriors to provide cover the Tyrant unit that cannot use cover to approach.  Ravenors are there to confuse the opponents targeting priority.  I went with more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented Carnies in the event I see lots of armor, if not they can still shoot up infantry from turn one.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 14:26:37]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>Round 2 Tyranid roster for 5th Ed</title>
				<description><![CDATA[ I'm not sure...  11 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> seems a little weak...]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 15:15:33]]> GMT</pubDate>
				<author><![CDATA[ beefHeart]]></author>
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				<title>Round 2 Tyranid roster for 5th Ed</title>
				<description><![CDATA[ might be worth making 1 tyrant winged.<br /> and adding a barbed strangler to each unit of warriors works well, plenty of large blasts does help against mostarmies since alot of tyranid weps lack <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> and love the raveners, max attacks, i allways get alot of critisism about doing it, but i found that claws are little help.<br /> <br /> Edit: might be worth adding enhanced senses wherever possible, nothing worse than missing :(]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 15:19:22]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Round 2 Tyranid roster for 5th Ed</title>
				<description><![CDATA[ Yeah, gaunt broods provide cover for warriors, warriors provide cover for Tyrant units...not bad.  Personally, I would make the death spitters <span class="glossaryitem" onmouseover='gp(126);'>TL</span> as it nearly doubles your accuracy  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> and can help prevent those embarassing scatters that land on your own advancing troops  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">.  Don't know if I am in favor of the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> over the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Death Spitter.  Pros of the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, double your potentail hits, 12" more range, very minor chance of pinning.  Negatives, you half your wounding power and your accuracy.  Both are roughly the same point cost.]]></description>
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				<pubDate><![CDATA[Sat, 6 Sep 2008 17:33:06]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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