<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Chaos Daemons "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chaos Daemons "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Chaos Daemons </title>
				<description><![CDATA[ Anyone found any good or bad army builds for the Chaos Daemons? I'm tryin to decide how to build mine and avoid it suckin <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217622/371464.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217622/371464.page</link>
				<pubDate><![CDATA[Sat, 6 Sep 2008 17:37:41]]> GMT</pubDate>
				<author><![CDATA[ daemonix]]></author>
			</item>
			<item>
				<title>Chaos Daemons </title>
				<description><![CDATA[ make sure you take advantage of every unit your allowed, playing with a single god looks good, but has alot ofweaknesses.<br /> <br /> nurgle: great for holding objectives since they simply refuse to die!<br /> <br /> khorne: a nice ammount of power wep attacks, look good, and cause havoc once they get into combat.<br /> <br /> tzeentch: obviously for shooting, flamers are great to have since once they get in range they will set fire to anything in thier way, and a special note on screamers.<br /> fast, and are able to blow up tanks with ease, 100% reccomended in a game.<br /> <br /> slaanesh: i prefer to use khorne units for sheer combat, but against un armoured opponents slannesh wins, plenty of attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, where as khorne is better for takin on heavily armoured opponents.<br /> <br /> just take a nice mix from each and of course, a soulgrinder for its sheer tank killing power.<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s are great no atter how you take them, given wings (expensve) makes them mobile tank hunters, and they can quickly support any units that need it.<br /> <br /> Greater daemons are in general good fun, very tough, but against massed opponents they will lose, so do need some backup.<br /> <br /> heralds are worth taking, skulltaker for his pure killing power, with a unit of bloodletters he is very nasty.<br /> epidemus makes plaguebearors nearly impossible to kill, and adds a real punch to the unit.<br /> havent tried or seen tzeentch or slaanesh herald used much.<br /> <br /> all in all, make sure you have a nice mix, and let the units do what the excel at.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217622/371475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217622/371475.page</link>
				<pubDate><![CDATA[Sat, 6 Sep 2008 17:45:29]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
	</channel>
</rss>