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		<title><![CDATA[Latest posts for the thread "100 potential wounds from one guy, WHAT..."]]></title>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ This came up the other day. <br /> <br /> Konrad (Vampire Counts, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 62) is in a unit of skeletons with the Banner of Hellfire (grants flaming attacks, <span class="glossaryitem" onmouseover='gp(138);'>VC</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 87).<br /> <br /> They are in combat with a large unit of Tree Kin.<br /> <br /> Konrad is suffering from Frenzy via his own rules, and swings with his 5 WS7, S5 hatred attacks.<br /> <br /> Assuming he is rolling really well today, he causes 5 wounds with his 5 attacks.<br /> <br /> Due to his sword's special rules, these 5 wounds are multiplied to 10.<br /> <br /> Due to his banner granting flaming attacks, and Tree Kin being flammable, these 10 wounds are multiplied to 20.<br /> <br /> Due to Konrad's Red Fury ability, he gets to make 20 more attacks, also rerolling misses.<br /> <br /> If all these wound, that's another 80 wounds (20 x 2 x 2), for a total of 100 wounds, from Konrad.<br /> <br /> Legit, albeit extremely hypothetical?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 05:29:13]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ yes, totally legal....but the chances that anyone would play a unit of trees large enough to be affected by this are next to 0.<br /> <br /> now ogres against conrad - that is a different story.  that guy has a knife that gets +9 against ogres.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 16:27:31]]> GMT</pubDate>
				<author><![CDATA[ HarveyDent]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ But, on the bright side, he is realtively easy to beat up with even Rank and File troops.]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 11:46:21]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ Actualy it would not be legal. As a model (not in a challenge) cannot receive more wounds than he has. So this would cap him out at 3 Wounds per model rather than 4. In this case he would get some where around 60 wounds max on 3 wound models. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 12:54:43]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ Sorry NEgativemonkey, but no models damage is limited to it's opponents in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span>.<br /> <br /> Thus, until the unit is wiped out, seeing as there is nothing left to allocate wounds to, you just keep on killing, regardless.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 14:45:15]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Re:100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>that guy has a knife that gets +9 against ogres.</div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Nice quote Harv. I loved that skit. It was even better when they did it with 3D characters in the Summoner for PS2. Such good times.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 15:06:26]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ The Rules for Multi wound models limit the number of wounds that a single attack can do to the amount of wounds remaining on that model. There is a good example of this in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. This does mean that at no point will Konrad do more than 3 wounds per attack as they are limited to the remaining wounds on the Treekin. Wounds that were multiplied do not carry over from one model to the next. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2008 16:20:55]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ are you sure it wouldn't go like this? <br /> <br /> konrad has 5 attacks (3+1+1) that hit on 3+ with a re-roll, then wound the trees on 4+, they save on a 6+, and anything left is multiplied by 2 for his sword (and then by 2 again for being flaming).  this number is probably around 7 or 8.<br /> <br /> then the final # is how many attacks he gets in the next round of attacks.  8 x .88 x .5 x .83 x 2 x 2 = 11 or so.<br /> <br /> ...for a combined total of around 17 or 18 wounds to the trees.<br /> <br /> what i'm saying (or actually asking):  is there a per-model cap on wounds (anything that isn't an odd # is lost in the case of the tree kin), or do you just do X wounds, apply them to the existing models, then remove casualties as usual?<br /> <br /> i would say it's the latter.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Sep 2008 17:18:03]]> GMT</pubDate>
				<author><![CDATA[ HarveyDent]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ With wound multiplication (which is what happens in this case) a model cannot be wounded more than his remaining number of wounds. With the only exception being in a Challenge. So while 4 wounds would be the resulting number after multiplication to a Treekin only 3 will actually  be cause as the model cannot be wounded more than 3 times. <br /> <br /> This is the same principal when applied to a unit of Dryads. As they only have a single wound the wounds would not be multiplied amongst them as each one can only be wounded a single time. ]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 19:28:53]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ Dryads aren't flammable, either.  (not that it matters here)]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 22:22:10]]> GMT</pubDate>
				<author><![CDATA[ Antonin]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ They aren't Flammable because they have only one wound and the rule would not make sense. But I do believe if they had 2 wounds they would be. Not that it matters because if they did have 2 wounds my point would be moot. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 13:56:35]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ i think there is some confusion here.  i can inflict 50 wounds on a unit, even if the unit only has 30 wounds.  the only time excess wounds caused (that go unsaved) count for anything is in a challenge.  but you don't actually apply wounds to individual models until after you fail your saves.<br /> <br /> so in the case of a flammable unit with saves, you would do hits, wounds, saves, determine # of failed saves (wounds inflicted) and then double that - then apply the wounds to the models.<br /> <br /> so you cause 14 unsaved wounds to a unit of treekin, x2 = 28, then you would remove 9 of them, and then there would be one remaining 'floating' wound on the unit.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 15:35:54]]> GMT</pubDate>
				<author><![CDATA[ HarveyDent]]></author>
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				<title>100 potential wounds from one guy, WHAT...</title>
				<description><![CDATA[ HarveyDent, I'm not sure where you are getting your information from but no model may be wounded more than its remaining wounds when the initial wounds are allocated. <br /> <br /> For a unit consisting of 3 wound models if 2 wounds are done to the unit and doubled they are only applied to a single model and the maximum wounds that can be caused in this situation is 3. Now if the same unit had a wounded model then 2 wounds (1 hit) would go on the first model and then 2 would go onto the second. <br /> <br /> This is how the rule book describes wound allocation and it is very clear about this. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Sep 2008 18:34:40]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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