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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ All Jetbikes, lots of crazy, lots of fun.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Autarch - Jetbike, Mandiblasters, Laser Lance<br /> Retinue - 5 Shining Spears inc Exarch - Star Lance, Withdraw, Shuriken Cannon<br /> <br /> Farseer - Jetbike, Spirit Stones, Fortune, Doom, Mystical Cattle Prod (Singing Spear)<br /> Retinue - 5 Warlocks - Jetbikes, 3x Destructor, 1x Embolden, 1x Enhance, 3x Witchblade, 2x Cattle Prod<br /> <br /> Troops:<br /> <br /> Guardian Jetbikes - 6 of with 2x Shuriken Cannons<br /> Guardian Jetbikes - 6 of with 2x Shuriken Cannons<br /> Guardian Jetbikes - 6 of with 2x Shuriken Cannons<br /> Guardian Jetbikes - 9 of with 3x Shuriken Cannons<br /> <br /> Fast Attack:<br /> <br /> See Autarch's Posse of spit roasting goodness.<br /> <br /> Total = 1500 on the knocker... dont ask about composition, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is way out there, but its all in fun.<br /> <br /> Ok, here goes for the synopsis, Council and Autarch keep close to each other, but far enough away that the council gets to do what it does best, move out the way, and let the Autarch clean up or counter assault... these two work in unison. Jetbike units back them up, not the other way around, one solid unit of 9 will be used to take the shafting of a lifetime if needed as it will hold up better against <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests due to numbers. Units of six have been chosen due to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> issues, and makes for a tidy little contesting unit. Tada! Oh and there are 10 Shuriken Cannons, 3 Destro templates, 3 Mystical Cattle Prods and a bunch of spit roast stickers to go around. Doom is intended to make the most of the templates and Guardian <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuri-cat fire.<br /> <br /> The gist - Give your opponent everything you've got (feelin' the love yet?), whilst denying them everything.<br /> <br /> Sadly I have enough Jetbikes/Spears/Autarchs to easily double this list... starting to wonder if that idea could be fun.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 10:41:22]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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				<title>Re:Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ That's... a lot of jetbikes.<br /> <br /> I'd probably try to up the jetlock squad to the full 10-man unit, it greatly increases their longevity over just the 5.<br /> <br /> ... why do you own so many jetbikes?  &gt;.&lt;]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 13:46:13]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ I'e been considering this type of list for a while, though pure jetbike won't have the viability of a jetbike+prism list.<br /> <br /> Farseer-protect rune, spear, fortune,- 133<br /> 10 bike warlocks 8 destructor, enhance embolden +3 spear-599<br /> <br /> 4x 3jetbikes+warlock+destructor+spear=516<br /> <br /> 5 shiningspears+exarch+skilled rider+withdraw+cannon= 252<br /> <br /> 1500 on the dot, 12 heavy flamers, + every squad has a weapon that can kill a av14.<br /> <br /> not the most uber list in the world, almost all your eggs are in the basket of the jetlocks.<br /> <br /> Kribinator-the guy has 25,000 points of eldar.... Of course he has a ton o jetbikes...]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 15:48:40]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ I have 60 painted jetbikes and have been playing with a lot of jetbikes. <br /> <br /> 1. Doom is key to jetbike success. Without it, they are a little lackluster. <br /> <br /> 2. 2+ saves are brutal to the list. You need a strong <span class="glossaryitem" onmouseover='gp(6);'>AP</span>@ plan. <br /> <br /> 3. Autarchs and shining spears were the bomb last edition, but the change in rules for plasma grenades, basically makes shining spear useless. I actually tend to run 2 farseers before an autarch but if you take an autarch it definately bolsters the seer council or you used the autarch to tank hunt. <br /> <br /> 3. Flying seer councils rock. Note you need to double up on powers because torrent of fire can make you lose warlocks you need quickly. I usually go 2 emboldens.<br /> <br /> Note: At 5 guys you are trying not to get this squad into <span class="glossaryitem" onmouseover='gp(58);'>hth</span>. Use the squad as a harrassing squad. Destructor just means you are putting them in charge distance. <br /> <br /> If you want to use it as a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> squad you have to run 8+ warlocks. Destructor can be nasty at that level if you really invest in it, but I find with such a large squad I use it as a hammer unit and they get stuck in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> for a bit. <br /> <br /> Pete]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 16:37:54]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ You may want to check the rules on this...<br /> <br /> Does putting the autarch in with the shining spears make them lose their hit and run ability since the autarch doesn't have it?  Or does withdraw specificaly state that everyone in the squad (and thus the autarch) get the ability too?]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 18:30:24]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ <blockquote><div><cite>Phoenix wrote:</cite>You may want to check the rules on this...<br /> <br /> Does putting the autarch in with the shining spears make them lose their hit and run ability since the autarch doesn't have it?  Or does withdraw specificaly state that everyone in the squad (and thus the autarch) get the ability too?</div></blockquote><br /> <br /> It's stated before all the army list entries, under "Exarch Powers." Autarches gain the ability as well.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 21:49:55]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ just a quick Q about jet armies, why do people never take vypers?<br /> look great and can be another tank hunting unit.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 22:03:16]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ @ JD:<br /> <br /> Vypers are extremely fragile. For their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, you really only want to mount things like Scatter Lasers or Shuricannons, both of which require you getting far too close. They function well as snipers with <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span>, but are still a bit lacking then. That's how I perceive them, at least.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 23:19:39]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ You need more anti tank.  Maybe some Warlocks in the regular jetbike squads with embolden.   Second embolden warlock in the seer council would be good with the new wound allocation rules.<br /> <br /> Vypers kinda suck in 5th because no more skimmer moving fast and they blow up really easily without it.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 23:20:03]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Re:Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ As the proud owner of 12 never fielded vypers.<br /> <br /> <br /> "Why do you never field them?"<br /> <br /> Open-topped 10 armor slowmoving and overpriced.<br /> <br /> If playing for fun, I will pull them out just because they look cool.<br /> <br /> If tournament playing or opponent wants a real test they stay in the box.<br /> <br /> Compare:<br /> <br /> Landspeeder 50 to 65 points - 10/10/10 armor   not open topped.<br /> <br /> Vyper  45+weapon system. - 10/10/10 armor  open topped<br /> <br /> Put the basic shuriken cannon on and it is 50 points.   Hmmm same as a speeder<br /> S6 AP4 Range 24" ROF3.    Speeder S5 AP4 Range 36" ROF3.  And don't forget you are<br /> crewed by the finest conscript guardian with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  <br /> <br /> Squadron them up and watch the death by bolter/shoota/pulserifle....<br /> <br /> Put the eldar missle launcher on them and you have range cost is 65. Bright lance 75.<br /> Now 1 shot with that lovely <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  <br /> <br /> Or... field a fire prism for less than two of these.<br /> <br /> Or...  do 3 bikes led by a warlock with spear and conceal.   1 bike with a cannon.<br /> <br /> 76+63 = 139 points.<br /> <br /> 3 x BS3 S6 24" range shots, 6 xBS3 (reroll miss) S4 shots and 1x BS4 S9 12" shot<br /> <br /> Squadron of two vypers with brightlance 150 points: (or two singles... I don't care)<br /> 4 x BS3 S4 12" (reroll miss)  2 x BS3 S8 AP2 Shots.<br /> <br /> Best survivable: Warlock and bikes.<br /> Best manueverable: Warlock and bikes.<br /> Best range: Vypers.<br /> <br /> Here is hoping they will turn Vypers into Attack Jetbikes.... T4 W2 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+  They might actually be played then.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 23:27:17]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ thanks addict, so they killed an amazing model.<br /> still like them as a display piece, but best left at home for gaming.]]></description>
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				<pubDate><![CDATA[Mon, 8 Sep 2008 23:30:28]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ G'day folks, basically I was trying to create a fun list purely consisting of Jetbikes, as most alternate lists to this have twin prisms for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. At 1500 points I figured if the Council got too big <span class="glossaryitem" onmouseover='gp(269);'>id</span> be losing alot of points in the troops etc dept (my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is already at 38% in this list), hence my initial hesitation to up it to a full 10 man squad... pricely little suckers. On an alternative note, I may be able to knock some boys off the 9 man unit and tack in a lock there with a spear and embolden perhaps just to make sure it has better <span class="glossaryitem" onmouseover='gp(82);'>LD</span> passing ability and a secondary unit with <span class="glossaryitem" onmouseover='gp(482);'>AT</span> capabilities. <br /> <br /> I could also take Enhance out of the Council list and throw embolden in there a second time, since I do not intend on the unit ever getting into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, thats the Autarch and Spears job really, the idea being soak as much fire into them as possible before mopping up with a little spit roast love. I'm a big fan of the whole move 12" throw 12" duck 6" rinse repeat against tanks, and much the same with jetbikes and their cannons, although making sure to move them in for concentrated fire at the right time will be imperative to their success, as will making damn good use of cover afterwards if things go pear-shaped.<br /> <br /> To Kerbinator - I started this army back in 1996, it grew, i loved it more and more for its versatility and speed... suited my view to tactics down pat. Decided after a while to make a Display Army out of them, if there is enough interest I will post my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> Expeditionary Task Force spreadsheet up, once finished it will be printed out in A0, framed or laminated then put in the back of the display case... once it is complete... also working on a leatherbound book to accompany the army with each units fluff etc... about 70+ pages. Call me eccentric, but I've played these boys exclusively and have done for 12 years now, although im toying with the idea of a Nid or Chaos force of about 3k on the side. Since Jetbikes became viable in the new Dex, ive decided to make use of them, as they are the first units I bought back then, and have been collecting dust since 3rd ed came into play.]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 00:18:45]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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				<title>Re:Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ Ok, I know double posting is dodgy, but here is an alternative list which fits a little better with people's suggestions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Autarch - Jetbike, Mandiblasters, Laser Lance<br /> Retinue - Shining Spears inc Exarch - Star Lance, Withdraw (no S.Cannon this time)<br /> <br /> Farseer - Jetbike, Doom, Fortune, Singing Spear, Spirit Stones<br /> Retinue - 5x Warlocks, Jetbikes, 3x Singing Spears, 2x Witchblades, 2x Embolden, 3x Destructor<br /> <br /> Troops:<br /> <br /> Jetbike Squadron - 9x inc Warlock - Singing Spear, Destructor, 3x Shuriken Cannons<br /> Jetbike Squadron - 6x inc Warlock - Singing Spear, Destructor, 2x Shuriken Cannons<br /> Jetbike Squadron - 6x inc Warlock - Singing Spear, Destructor, 2x Shuriken Cannons<br /> <br /> Essentially knocked one of the 6 man units off and provided <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and horde capabilities for each Jetbike unit (bolstering the Council with an extra Spear as well), so a total of four extra mystical cattle prods. Doubled embolden on the Council as suggested, as I will be doing my damnedest to keep them out of <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat in the first place, so Enhance shouldnt really be required in the grand scheme of things, the Autarch will be there to help if the proverbial hits the fan.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 00:31:36]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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				<title>Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ I think you need one thing:  3 Fire Prisms.]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 03:40:54]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Eldar 1500 - Jetbike list... everyone else was doing it *shrugs*</title>
				<description><![CDATA[ Taco, would agree normally as i play using your suggestion, well two in under 1750 and three if over that amount, sometimes a Night Spinner for a little fun as well (or 3 depending on the theme of the force at the time). For this list im trying to keep any armour out of it for the most part and focus on flexible units with lots of mobility... aka Jetbikes. Any other suggestions that you may deem handy?]]></description>
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				<pubDate><![CDATA[Tue, 9 Sep 2008 06:33:11]]> GMT</pubDate>
				<author><![CDATA[ Morachi]]></author>
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