<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Seeking suggestions on highlighting & shading to achieve clean and sharp power armor"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Seeking suggestions on highlighting & shading to achieve clean and sharp power armor"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Seeking suggestions on highlighting &amp; shading to achieve clean and sharp power armor</title>
				<description><![CDATA[ I'm going a bit crazy over my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> highlights and shading, and would like some suggestions please.  I'd like to make a nice, clean looking power armor effect, but I'm having trouble understanding where to paint the highlights and shadows...do the light areas on a shoulder pad show up at the edges?  In the middle? Is there a dark border on all the edges? <br /> <br /> Here's what I <i>can</i> do: <br /> 1. Good at color schemes, so I've got a few that will work.<br /> 2. Good at painting skin and cloth.  (blending for highlights and washes for shading)<br /> 3. Good at weathering.<br /> <br /> Here's what I <i>can't</i> do:<br /> 1. Power armor.<br />  <br /> Maybe I'm exaggerating, but I have tried 10 different schemes on these guys and just don't like them.  My latest triumph which seemed great on Sunday now seems like garbage. <br /> <br /> Any help is appreciated.  <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373436.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373436.page</link>
				<pubDate><![CDATA[Tue, 9 Sep 2008 03:50:01]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
			</item>
			<item>
				<title>Seeking suggestions on highlighting &amp; shading to achieve clean and sharp power armor</title>
				<description><![CDATA[ pics?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373460.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373460.page</link>
				<pubDate><![CDATA[Tue, 9 Sep 2008 04:22:45]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
			</item>
			<item>
				<title>Seeking suggestions on highlighting &amp; shading to achieve clean and sharp power armor</title>
				<description><![CDATA[ you could always try the old hold a light over it and see where the light hits it from.  I always try to highlight the edges where they stick out farthest such as the tip of a marines helment,  keep in mind on rounded surfaces iuts best to use a blending technique bring it light at the highest point and lower it from there.washes to darken recesses also helps. aswell as black lining.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217769/373475.page</link>
				<pubDate><![CDATA[Tue, 9 Sep 2008 04:33:19]]> GMT</pubDate>
				<author><![CDATA[ amenzer]]></author>
			</item>
			<item>
				<title>Seeking suggestions on highlighting &amp; shading to achieve clean and sharp power armor</title>
				<description><![CDATA[ I find with marines, that if you keep the highlights consistent, you can get away with a bit more.<br /> <br /> What that means is if everything is done the same, and your highlights aren't razor thin, but at least consistent, it won't look bad.<br /> <br /> Might not win golden daemons, but it will make for a very striking army.<br /> <br /> However if you are really looking for the clean crisp highlights, consider thinning your paints, investing in good brushes (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> ones are pretty good actually) and spending some time practicing.  <br /> <br /> Draw some lines on paper, make them as small as possible, try to get consistency, essentially train your hand and eyes to do what they have to.<br /> <br /> And as others have said, paint with a nearby light source to see where you should be highlighting, you can save a lot of work by only highlighting the areas where light would actually catch.  No sense highlighting every angle, marines may be superhuman but rarely fight inside a Star <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217769/374217.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217769/374217.page</link>
				<pubDate><![CDATA[Tue, 9 Sep 2008 20:48:47]]> GMT</pubDate>
				<author><![CDATA[ Joyous_Oblivion]]></author>
			</item>
			<item>
				<title>Seeking suggestions on highlighting &amp; shading to achieve clean and sharp power armor</title>
				<description><![CDATA[ Thanks for the info, I'm going to try the thin line highlighting.  No pics available right now other than weathered/rotted <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I'll try out a couple of these techniques and post the results.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217769/374633.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217769/374633.page</link>
				<pubDate><![CDATA[Wed, 10 Sep 2008 06:31:02]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
			</item>
	</channel>
</rss>