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		<title><![CDATA[Latest posts for the thread "PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)"]]></title>
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				<title>PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)</title>
				<description><![CDATA[ Ok, so plan is enough tricked out basic infantry to get by and lots of swarmishness from daemons and termicides. Hopefully my 25 lesser daemons will bog down opposing units like crazy or add extra bodies as a boost in an assault or vs a swarm.<br /> <br /> Chaos Lord - 175<br /> Nurgle, Daemon Weapon, Jump Pack, Personal Icon<br /> <br /> Chaos Termis (3) - 105<br /> 3 Combi-meltas<br /> <br /> Chaos Termis (3) - 105<br /> 3 Combi-meltas<br /> <br /> Marines (10) - 235<br /> Nurgle, Lascannon, Champ w/Meltabombs<br /> <br /> Marines (10) - 240<br /> Khorne, Lascannon, Champ w/Powerfist<br /> <br /> Berzerkers (10) - 255<br /> Champ w/Powerfist, Icon<br />     Rhino - 50<br />     Havoc Launcher<br /> <br /> Berzerkers (10) - 255<br /> Champ w/Powerfist, Icon<br />     Rhino - 50<br />     Havoc Launcher<br /> <br /> Plague Marines (8) - 239<br /> 2 Plasma guns, Champ w/Meltabombs, Icon<br /> <br /> Obliterators (2) - 150<br /> <br /> Obliterator - 75<br /> <br /> Land Raider - 240<br /> Daemonic Possession (Will cart whatever squad seems appropriate, or possibly safely transport the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> <br /> Lesser Daemons (25) - 325<br /> <br /> I'm worried about my anti-tank even though every squad has a tank solution and I have two termicides. That's 73 small infantry which seems high for a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. How should I divide my daemons? 5 of 5? 2 of 10, 1 of 5? Thanks in advance.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 04:47:55]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)</title>
				<description><![CDATA[ from the top:<br /> <br /> lords are bad. they cost the same and dont hit as hard as demon princes. your lord will also be unable to take advantage of his speed because if he leaves one of your floot-slogging units he will be shot to peices.<br /> <br /> if you are planning to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> your terminators they should have a heavy flamer. <span class="glossaryitem" onmouseover='gp(269);'>id</span> also give them at least one powerfist each, so they can kill big things.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> arent as good as cult marines by any stretch, but if you must take them:<br /> <br /> both your squads have counter intuitive equipment. you cannot use a lascannon and move. this means that there is no point putting one in a squad that needs to move. your fist squad should either have a lascannon or a champion. if they have a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> then you dont want them getting in combat, so the champion is useless. the same applies to your second squad. there is no point having a lascannon in a unit with IoK, because you cant use them both togther. give them meltas instead.<br /> <br /> your berzerkers are ok, but rhinos should never ever have havoc launchers. either they will have moved over 6", and so wont be able to fire, or they will be dead. extra armour is a better upgrade.<br /> <br /> your plague marines champion should have a powerfist.<br /> <br /> in most cases your infantry dont need melta bombs because they have frak grenades.<br /> <br /> you need far more oblits. at 2500pts i bring 9. 6 is probably the minium you can get away with.<br /> <br /> lesser demons are awful. they have no guns, cant survive any shooting and anything that is helf decent in combat will kill them all with the way fearless works now. they are a massive points sink they wont help you win games. scrap them and take move oblits or something]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 11:30:57]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)</title>
				<description><![CDATA[ Max unit size on lesser daemons is 20.<br /> <br /> Usually I would agree 100% with Regwon's comments.  But for 'ard Boys specifically, I'll disagree with two of his points:<br /> <br /> -A chaos lord is a good choice for 'ard Boys, but take off the jump pack and hide him in one of the troop units.  In certain scenarios the opponent will be gunning for him, and a lot of kill points are riding on keeping him alive and battle points having him in particular spots during the course of the game.  So hiding him with a unit will keep him alive longer than flying around in the open.<br /> <br /> -Lesser daemons allow you to take more, cheaper troops for swarming/camping objectives.  Who cares if they kill anything, as long as one stays alive to claim the objective that your terminators have cleared off.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 14:48:27]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)</title>
				<description><![CDATA[ Lord is not bad,when he hide in squads.In such point range,prince would be easily picked out by your opponents,and die.<br /> <br /> Never think about <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.When there is a unit in the codex,called plague marine ...]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 17:17:09]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>PlagueSlaughter! (Ard Boyz 2500 Chaos Marines)</title>
				<description><![CDATA[ Never take Jump Pack, always take Wings. Wings don't make you Jump Infantry so you can still ride in Rhinos/Land Raiders.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 17:20:40]]> GMT</pubDate>
				<author><![CDATA[ Danny Internets]]></author>
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