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		<title><![CDATA[Latest posts for the thread "'Ard Boyz Necrons, WHich is better?"]]></title>
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				<title>'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ Ok, in light of seeing the scenarios, I am not quite sure which List to bring to 'Ard Boyz. Maybe you guys can help.<br /> <br /> List Number 1:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Lord w/ Res orb and viel<br /> <br /> <b>Troops</b><br /> 10 warriors<br /> 10 warriors<br /> <br /> <b>fast attack</b><br /> 10 scarabs 10 disruption fields<br /> 10 scarabs 10 disruption fields<br /> 10 scarabs 9 disruption fields (not sure if that is legal actually, I will check)<br /> <br /> <b>Elites</b><br /> 10 immortals<br /> 10 immortals<br /> 10 immortals<br /> <br /> <b>Heavy support</b><br /> Monolith<br /> Monolith<br /> Monolith<br /> <br /> List number 2:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Lord with Resurrection Orb and veil of darkness.<br /> <br /> <b>Troops</b><br /> 10 warriors<br /> 10 warriors<br /> 10 warriors<br /> <br /> <b>Elites</b><br /> 10 immortals<br /> 9 immortals<br /> <br /> <b>Fast attack</b><br /> 5 destroyers<br /> 5 destroyers<br /> 5 destroyers<br /> <br /> <b>Heavy Support</b><br /> Monolith<br /> Monolith<br /> <br /> This tournament is approaching fast, so any input you guys have will be much appreciated. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 19:11:26]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ Go with the 2nd one, may only be 3 scoring units, but you have enough support in the army to pick away at an enemy, take objctives and still keep them back.<br /> and with 15 desroyers you have enough mobility for qick flank attacks.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 19:13:24]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ Just remember the kill points adjustment for being so heavy with non troops.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 20:34:39]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ Absolutely the first one, but I would drop a unit of Immortals to pick up another scoring unit of Warriors. <br /> <br /> Monoliths are amazing in that they can drop out of the sky on top of an objective even if your opponent is already sitting on it. You can force units off objectives on the last turn or just sit on them the whole game. If they can't destroy the Monolith then you contest the objective. Most armies will have a very hard time killing 3 Monoliths.]]></description>
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				<pubDate><![CDATA[Wed, 10 Sep 2008 20:50:51]]> GMT</pubDate>
				<author><![CDATA[ Danny Internets]]></author>
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				<title>Re:'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ first list wouldnt be my choice. its 50 models that count for phase and at 2500 pts they can be easily taken out by assaults. if the monoliths arent in play their in trouble. <span class="glossaryitem" onmouseover='gp(269);'>id</span> just ignore the monoliths and destroy everythin else. i do like the second lis though. i think you could drop something and another squad of warriors.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 07:58:06]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
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				<title>Re:'Ard Boyz Necrons, WHich is better?</title>
				<description><![CDATA[ With the new rules mono are going to die to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with Tank hunter skillage. <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10.... <br /> <br /> List one is just to weak as your not really mobile and your lacking in punch. You might be able to hold your own at 12-24 but out side of that range your going to see some heavy hitting. Tri lascannon are going to pound your list because of lack of range. <br /> <br /> List two as you can keep up and keep killing, drop 10 and get 10 warriors like a few of the posters talked about. Maybe even drop two units of imm for two more units of warrior so that you can pull them threw a mono?   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 08:03:35]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
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