<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Rate this Salamanders Drop Pod Army."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Rate this Salamanders Drop Pod Army."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Please flame  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  the crap out of this army I want some hardcore insight.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 				<br /> Forgefather Vulkan He'Stan	 	Points 190<br /> Wargear:<br /> - Artificer Armour<br /> - Frag and krak grenades<br /> - Bolt Pistol<br /> - Kesare's Mantle <br /> - The Spear of Vulkan<br /> - Digital Weapons<br /> - The Gauntlet of the Forge<br /> <br /> Troops<br /> Space Marine Tactical Squad		Points 205<br /> 10 Marines<br /> Wargear:<br /> - Flamer<br /> - Multi-Melta<br /> - Drop Pod<br /> <br /> Space Marine Tactical Squad		Points 205<br /> 10 Marines<br /> Wargear:<br /> - Flamer<br /> - Multi-Melta<br /> - Drop Pod<br /> <br /> Space Marine Tactical Squad		Points 205<br /> 10 Marines<br /> Wargear:<br /> - Flamer<br /> - Multi-Melta<br /> - Drop Pod<br /> <br /> Elites					Points 320<br /> Terminator Assualt Squad<br /> 8 Terminators<br /> Wargear:<br /> Terminator Armour <br /> Thunder Hammer and Storm Shields<br /> <br /> Ironclad Dreadnought			Points 185<br /> Wargear:<br /> - Seismic Hammer<br /> - Melta-gun, Heavy Flamer<br /> - Dreadnought close combat weapon<br /> - Smoke Launchers<br /> - Searchlight<br /> - Extra Armour<br /> - Drop Pod<br /> <br /> <br /> Ironclad Dreadnought			Points 185<br /> Wargear:<br /> - Seismic Hammer <br /> - Melta-gun, Heavy Flamer<br /> - Dreadnought close combat weapon <br /> - Smoke Launchers<br /> - Searchlight<br /> - Extra Armour<br /> - Drop Pod<br /> <br /> Fast Attack 				Points 95<br /> Scout Bike Squad<br /> 3 bikes<br /> Wargear:<br /> - Scout Armour<br /> - Bolt Pistol<br /> - Frag and Krak Grenades<br /> - Space Marine Bike<br /> - Shot Gun<br /> - Locater Beacon<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375611.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375611.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 02:36:55]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Shameless BUMP!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375801.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375801.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 08:12:39]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ the scouts seem a little out of place, you cant really hide them and the drop pod is safe enough with its guidance system if anything maybe two smaller squads, the ironclads really need heavy flamers and why 6 termies it wont do that much more than 5 and will make deep striking generally more difficult also the tact serg's need something<br /> <br /> i would drop the scout bikes and one termie for tact serg weapons (combi melta or flamer)a heavy flamer on each dreads, locator beacons on the drop pods and maybe a few extra toys (extra termie, deathwind launchers or whatever)<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375806.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375806.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 08:21:04]]> GMT</pubDate>
				<author><![CDATA[ mothman_451]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ <blockquote><div><cite>mothman_451 wrote:</cite>i would drop the scout bikes and one termie for tact serg weapons (combi melta or flamer)a heavy flamer on each dreads, locator beacons on the drop pods and maybe a few extra toys (extra termie, deathwind launchers or whatever)</div></blockquote><br /> <br /> So you want him to drop one termie to take extra toys, like an extra termie?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375868.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375868.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 10:50:12]]> GMT</pubDate>
				<author><![CDATA[ Lormax]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ You cannot fire your multimeltas at the turn you just landed.Is it correct?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375919.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375919.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 12:46:04]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>You cannot fire your multimeltas at the turn you just landed.Is it correct?</div></blockquote><br /> <br /> Yeah, but it's free and keeps the list fluffy, so who cares.<br /> <br /> I agree with mothman_451, the scout bikers are unnecessary for only one deep strike squad.<br /> <br /> You are better of with regular Scouts who can score. They can flank or infiltrate. They can drop the beacon. And they can be either set up as a forward assault squad or a fire support squad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375939.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/375939.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 13:43:23]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ I know that because of your commander both melta's and flamers are both attracktive, but a flamer and a multi melta seems like a miss match.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376172.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376172.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 18:34:58]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ You are better off not taking either scouts or scout bikers.  Scouts cannot take a beacon <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, only a homer.  <br /> <br /> Get thebeacon cheaper and easier on a drop pod or two instead, or give a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sgt a homer (beacon on pod is cheaper).  Half your pods come in turn 1, so you know you'll have at least on homer on turn 2 for the terminators to use.  Since pods guide themsleves, it isn't so bad if the first half scatter a bit.<br /> <br /> In general with few exceptions a drop pod army is better when all of it drops.  One unit of fragile scouts is a point of failure that you don't need and could be better spent elsewhere.<br /> <br /> There's a few options.  Off the bat, i think you should take more advantage of the chapter tactics.  So say you drop the scouts and a terminator -- use the points to get 2 beacons, add 2x hvy flamers on the dreads and add two <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders.  Leaves some points I think for swapping flamers for meltas in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and/or taking some combi weapons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376178.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376178.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 18:39:59]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ <blockquote><div><cite>Mahu wrote:</cite><blockquote><div><cite>tokugawa wrote:</cite>You cannot fire your multimeltas at the turn you just landed.Is it correct?</div></blockquote><br /> <br /> Yeah, but it's free and keeps the list fluffy, so who cares.</div></blockquote><br /> <br /> Ive never heard of this rule. <br /> <br /> So am I right in understanding this as meltas cannot be fired on the turn they are deepstruck or am i taking this out of context?<br /> <br /> Thanks!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376285.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376285.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 20:05:27]]> GMT</pubDate>
				<author><![CDATA[ Thr33ifbyair]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Out of context -- multi-meltas are heavy, so non-relentless models cannot fire them on the drop.  Meltaguns are just fine though since they are assault.  Also of note, fast vehicles can only fire one melta weapon on the drop.  Dreads can fire as much as they want though.<br /> <br /> Something to add from above.  The mismatch on the flamer and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is not such a big deal, since you can combat squad after dropping (yet another snub to <span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(10);'>BA</span>).  Only makes a small difference in annihilation where you'd rather not split.  That does make a difference worth considering but is not so bad as long as anti-tank is well covered elsewhere.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376303.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376303.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 20:20:11]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Yeah, there's no huge point to scout bikers since it's cheaper to put beacons on pods and they're really easier to put in a good spot since you know ahead of time how many you set down on the first turn.  Sure you get some scatter, but with pods it's quite easy to manage.<br /> <br /> And while in some cases it's easier for your opponent to blow up the pods to get rid of the beacons -- if you think about it, a piece of wargear that makes your opponent <i>want</i> to shoot drop pods in the first or second turn instead of their cargo is worth way more than ten points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376316.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376316.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 20:34:19]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Oh, put the heavy flamer upgrades on the Ironclads on the list.  I noticed you paid for 'em, just didn't list them, and my god they're sexy.<br /> <br /> Edit: Nvm, took the Ironclad launchers instead.  I'd suggest putting dual heavy flamers instead of the launchers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376318.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376318.page</link>
				<pubDate><![CDATA[Thu, 11 Sep 2008 20:35:40]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ First Scout Bikers can take the locater beacon and for them to be able to turbo charge and get the cover save and infiltrate that makes them still awesome to help bring down the pods accurately.  The list isnt for winning it is for fluf. Who cares I have Vulcan the most broken Character in the marine book he will eat whole armies.  And I think it is a better idea to take those hvy flamers on the dreadnought thanks for the good idea.  And you guys have to see the Vulcan I converted looks super badass.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376880.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376880.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 06:43:51]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ I think the multimelta/flamer combo is okay for your drop pod concept, in the spirit of staying fluffy. its not the best (i'd do melta/multimelta) but as you said it offers both anti infantry and anti tank. Plus when you hit the ground you can combat squad. the flamer squad could screen the multimelta squad and by the turn after the multimelta team would be laying down antitank support.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376881.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376881.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 06:51:36]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ I have never seen this rule where you can drop half the army at on the first turn.  I am pretty sure that is only for Death Wing and Demons.  Also yea the flamer multi-Melta is for anti infantry and tank also I am probably going to use the Drop Pods as cover.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376888.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/376888.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 07:03:49]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ So why do people think I should take out the assault launchers they are ridiculous, they are blight and frag grenades. And if I take out the scout bikers what else should I put in instead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377384.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 18:47:45]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Rumor is that the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex allows half your pods to drop on Turn 1, the rest come in from reserves normally - just like daemon deployment.  Guess <span class="glossaryitem" onmouseover='gp(50);'>GW</span> realized that letting people have their whole army off the board for 1-2 opponent turns wasn't always the most fun.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377396.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377396.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 18:57:37]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>First Scout Bikers can take the locater beacon and for them to be able to turbo charge and get the cover save and infiltrate that makes them still awesome to help bring down the pods accurately.</div></blockquote><br /> Drop pods don't have deep strike mishaps, except for table edge, so they are ok without any beacons <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  I do like the beacons on the pods though, as then I have a good shot at having a beacon for the more important later arrivals.<br /> <br /> The point is you have 150 points in a unit that is gonna be all by its lonesome early game and adds very little to the list overall.  Those points could get you some very usefull units or gear that takes advantage of Vulkans Chapter tactic.<br /> <br /> <blockquote class="uncited"><div>The list isnt for winning it is for fluf.</div></blockquote><br /> What is paricularly fluffy about scout bikers?  Salamanders are pretty well known for using very few bikes, jump packs and speeders.  They have em and there's nothing wrong with using them, but fluffy it is not.<br /> <br /> <blockquote class="uncited"><div>Who cares I have Vulcan the most broken Character in the marine book he will eat whole armies. </div></blockquote><br /> He is tough for sure, but having played this style of army long before there was Vulkan He'Stan, I doubt his armies will table opponents without being seriously tweaked.<br /> <br /> <blockquote class="uncited"><div>So why do people think I should take out the assault launchers they are ridiculous, they are blight and frag grenades.</div></blockquote><br /> I didn't personally suggest removing them but I can see reasons to consider it.  It costs almost as much as the old venerable upgrade and has far less overall utility.  When charging into cover you aren't striking after the typical fist leader, but the typical fist has 2-3 attacks, so about 5-8% chance of destroying the iron clad before you strike.  There's more to it overall but does illustrate the limits of how good it is.  Useful and worth considering but not a no-brainer.<br /> <br /> <blockquote class="uncited"><div>And if I take out the scout bikers what else should I put in instead.</div></blockquote><br /> See my comments a few posts up.  You have some other options also -- like taking 10 terminators instead of 6 and splitting them (I think that can be done before <span class="glossaryitem" onmouseover='gp(471);'>DS</span> but I haven't checked to be sure).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377460.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377460.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 19:46:04]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Thudd Guns in Drop Pods may be fun in this list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377598.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/377598.page</link>
				<pubDate><![CDATA[Fri, 12 Sep 2008 21:16:16]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
			<item>
				<title>Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ personally I don't think that he is broken at all.  I think that space marines are finally getting characters that warent being in charge!  None of  the new characters are that krazy.  I think that salamander, white scars, and crimson fist pedro are all very interesting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378228.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378228.page</link>
				<pubDate><![CDATA[Sat, 13 Sep 2008 13:55:27]]> GMT</pubDate>
				<author><![CDATA[ Brother Condon]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Yeah I can drop half my army rounding up one the first turn.  And with scout bikers with the grenade launchers that can rapid fire, and they scout and infiltrate meaning I can have my drops land with pure accuracy near the enemy.  And if I take out the scouts I can put in 9 terminators.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378349.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378349.page</link>
				<pubDate><![CDATA[Sat, 13 Sep 2008 18:30:34]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
			<item>
				<title>Re:Rate this Salamanders Drop Pod Army.</title>
				<description><![CDATA[ Alright guys fixed the list what do you guys think?  It is the best I can do to take everything into account.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378534.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/217915/378534.page</link>
				<pubDate><![CDATA[Sun, 14 Sep 2008 01:09:02]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
			</item>
	</channel>
</rss>