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		<title><![CDATA[Latest posts for the thread "1500 Nurgle"]]></title>
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				<title>1500 Nurgle</title>
				<description><![CDATA[ This is the 1500 pt variation to my army.  It seems to work fairly well ;D<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 350<br /> Wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Warptime<br /> <br /> 2x 10 Plague Marines 600<br /> 2x Melta, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Combi-Melta<br /> <br /> 6x Obliterators (squads of 2) 450<br /> <br /> Greater Daemon 100<br /> <br /> One other way I could play it, is minus <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s gear and add 2 rhino's, since the greater daemon will be exploding out of one of those fist/combi-melta <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s neway.  Combi-Melta's are really only there because I had nowhere else to put 20 points ;D<br /> <br /> Comments welcome.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 15:57:05]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>Re:1500 Nurgle</title>
				<description><![CDATA[ im not a big fan of greater demon. they will pop up and kill one thing (eventually) and then get shot to peices or spend the rest of the game chasing other stuff. add on to that that you are having to sacrifice a 38pt (minimum) model and it becomes very bad.<br /> <br /> scrap the demon, use the points you save to buy rhinos and more plague marines.<br /> <br /> combi-meltas are also unnecessary on champions. im use you can find a better use for the points.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 16:42:46]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1500 Nurgle</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> is AWESOME on a flyey demony prince.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 17:30:14]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:1500 Nurgle</title>
				<description><![CDATA[ <blockquote><div><cite>Regwon wrote:</cite>im not a big fan of greater demon. they will pop up and kill one thing (eventually) and then get shot to peices or spend the rest of the game chasing other stuff. add on to that that you are having to sacrifice a 38pt (minimum) model and it becomes very bad.<br /> <br /> scrap the demon, use the points you save to buy rhinos and more plague marines.<br /> <br /> combi-meltas are also unnecessary on champions. im use you can find a better use for the points.</div></blockquote><br /> Eh honestly the greater daemon serves his purpose well, and that's to be a third target for my enemy.  My opponent now has to choose between either <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, the obliterators, and him.  Not only that but once he does get into combat he's a MONSTER no pun intended ;D<br /> <br /> I suppose you would need to understand my strategy, as well as the fact that I'm trying to make this list intersting and not quite as boring as it could be with something like this ..<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> Wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(772);'>WT</span><br /> <br /> 3x 7 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br /> 2x Melta, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> 6x Obliterators (2s)<br /> <br /> Although if I wanted to be efficient that's probably what I would use.<br /> <br /> As for the strategy for this current list, I plan on using the plague marines as I do in most of my lists.  They are an offensive wall, and a good one at that.  They provide cover for the obliterators by <i>walking</i> with them, and once the obliterators fire, the marines "run" in front of them to provide cover for any return fire.  They also run with the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and when close enough they stand their ground firing until they are assaulted themselves, absorbing the charge, as well as setting up the counterattack by the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  They can also double as effective enough tank busters, and objective holders, as well as more than decent in close combat.<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(385);'>WoC</span> is AWESOME on a flyey demony prince.</div></blockquote><br /> Eh I seem to find <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> do better (best) with warptime, although it may be going against my idea to make it interesting, it's just entirely more effective.  <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are already tank bashers, and infantry destroyers, warptime ensures that their hits/wounds land.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 18:07:43]]> GMT</pubDate>
				<author><![CDATA[ Beerfiend]]></author>
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				<title>1500 Nurgle</title>
				<description><![CDATA[ The list looks good.  I might choose Nurgle's Rot instead of Warptime when facing a horde army.]]></description>
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				<pubDate><![CDATA[Thu, 11 Sep 2008 19:40:49]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
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