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		<title><![CDATA[Latest posts for the thread "Mech Salamanders 1750"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mech Salamanders 1750"]]></description>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ I am starting a Salamanders army with the release of the new codex.  The idea behind the list is pretty simple.  I am unsure how competitive it is, but I think it will be fun to play nonetheless.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Vulkan<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - flamer, multimelta, rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - flamer, multimelta, rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - melta, multimelta, pfist rhino<br /> <br /> 5 man terminator squad, heavy flamer<br /> 5 man terminator squad, heavy flamer<br /> <br /> land raider redeemer, pintle mounted multimelta<br /> land raider redeemer, pintle mounted multimelta<br /> <br /> In objective based missions the plan is to break into combat squads and run the multimeltas behind the rhinos for the first few turns and set up a firebase upfield.  The land raiders can hit priority targets. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2008 02:11:27]]> GMT</pubDate>
				<author><![CDATA[ Spif]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ Seems solid to me and certainly one general build I am working toward as a current salamander player.  I'd consider swapping terminators for t-hammer variety (the mastercrafted combined with the 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> is nasty).  Gets you 20 points -- enough for two combi-weapons on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sgts.]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2008 20:01:34]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ That is the list I'm planning to make!  With the Thunder hammers of course.]]></description>
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				<pubDate><![CDATA[Fri, 12 Sep 2008 20:20:00]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>Re:Mech Salamanders 1750</title>
				<description><![CDATA[ I agree that the 3+ invul is very nice.  The thunder hammers do not impress me much more than regular power fists, and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamer is going to pack serious punch.  I was under the impression that upgrading to a heavy flamer was only 5 points.  I feel like with the larger numbers of bodies hitting tables, 3+ invuls will be less impressive and an extra flamer will be more useful (its not like the terminators will be that much worse in assault).<br /> <br /> Perhaps I will take one squad of each and try to get some combi-flamers on the sgts.  They are definitely worth it.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 00:12:42]]> GMT</pubDate>
				<author><![CDATA[ Spif]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ doesn't anybody take Lascannons, anymore.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 00:14:05]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Mech Salamanders 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Spif wrote:</cite>The thunder hammers do not impress me much more than regular power fists, </div></blockquote><br /> <br /> <br /> Thunderhammers are master-crafted with Vulcan, FOR FREE!  That alone makes them the better choice over fists with your list.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 00:31:21]]> GMT</pubDate>
				<author><![CDATA[ dornsfist]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ Get combis on the Srgs. And <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on the Terminators.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 02:15:26]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ salamanders look pretty good but i have'nt seen the new codex and a friend of mine told me that white scars are really good in the new codex is that true? if so could you tell me why and in terms of your list spif thunder hammers on those squads will give you some dedicated assault rather than makeshift assault giving your army more flexibilty]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:15:26]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>Mech Salamanders 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Tacobake wrote:</cite>doesn't anybody take Lascannons, anymore.</div></blockquote><br /> <br /> <br /> I dont think any salamander players will be taking Lascannons, when flamers and meltas are considered <span class="glossaryitem" onmouseover='gp(126);'>TL</span> when Vulkan is in the army.  LasC wouldnt be very fluffy either.]]></description>
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				<pubDate><![CDATA[Tue, 16 Sep 2008 06:22:39]]> GMT</pubDate>
				<author><![CDATA[ Daboo]]></author>
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				<title>Re:Mech Salamanders 1750</title>
				<description><![CDATA[ The going rate for two heavy flamers in the terminator squads is one combi-flamer on a Sgt. not too impressive.  I do agree it would be nice to have a squad of terminators that can stand up to power weapons after they get into assault (or plasma fire after a combat) they can roll with Vulkan and it will be a 2+/3+ party.  With the points I can drop the P-Fist for a set of combi-flamers on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  Juggling which combi-weapons to take, or to take P-Fists in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads or not can be juggled around pretty easily.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Vulkan<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - flamer, multimelta, combi-flamer, rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - flamer, multimelta, combi-flamer, rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - melta, multimelta, combi-flamer, rhino<br /> <br /> 5 man assault terminator squad (all <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>)<br /> 5 man terminator squad, heavy flamer<br /> <br /> land raider redeemer, pintle mounted multimelta<br /> land raider redeemer, pintle mounted multimelta ]]></description>
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				<pubDate><![CDATA[Thu, 18 Sep 2008 02:35:14]]> GMT</pubDate>
				<author><![CDATA[ Spif]]></author>
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