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		<title><![CDATA[Latest posts for the thread "Vulkan with Allied Sisters"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Vulkan with Allied Sisters"]]></description>
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				<title>Vulkan with Allied Sisters</title>
				<description><![CDATA[ So, reading the new Space Marine Codex and the <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> forum I'm of the belief that allied Sister's flamers and meltas become twin-linked when Vulkan is present, being a Witch Hunters player I decided to throw a quick 1500 point list together.  This is very rough and things like the Extra Armour and Combi-Flamers are probably gonna be tightened out of the list.<br /> <br /> Vulkanized Sisters 1500 Points<br /> <br /> Vulkan He'Stan<br /> <br /> Canoness(<span class="glossaryitem" onmouseover='gp(452);'>BoSL</span>) W/ Celestian Retinue  Immolator EA+Smoke<br />   Flamer, Heavy Flamer<br /> <br /> Celestian Squad Immolator EA+Smoke<br />   Flamer, Heavy Flamer<br /> <br /> Tactical Squad  Razorback w/ Assault Cannon<br />   Flamer, Multi-Melta, Combi-Flamer<br /> <br /> Tactical Squad  Razorback w/ Assault Cannon<br />   Flamer, Multi-Melta, Combi-Flamer<br /> <br /> Battle Sisters Squad Rhino EA+Smoke<br />   Meltagunx2, <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span>, Combi-Flamer<br /> <br /> Battle Sisters Squad Rhino EA+Smoke<br />   Meltagunx2, <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span>, Combi-Flamer<br /> <br /> Pretty standard stuff, just mech Sisters with minimized squads and a couple of Razorback tacticals to meet Force Org Requirements.<br /> Just worried the I am forgetting some cool tool that would really bring the army together.<br /> <br /> C&C Requested and Appreciated.]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2008 10:26:20]]> GMT</pubDate>
				<author><![CDATA[ LuxuryYacht]]></author>
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				<title>Re:Vulkan with Allied Sisters</title>
				<description><![CDATA[ Sisters flamers and meltas do not become twin linked sorry to burst your bubble.  As a Salamander player and I have the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book.  The Book says if taken Vulcan your army loses combat tactics to gain chapter tactics so Sister of Battle would have to have combat tactics in the first place to have them be substituted to gain chapter traits.  So Allied sisters unfortunately do not gain from those benefits.  ]]></description>
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				<pubDate><![CDATA[Sat, 13 Sep 2008 20:29:13]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>Vulkan with Allied Sisters</title>
				<description><![CDATA[ Not true Scotch.  Not true at all.  All other Special Characters have the wording "all units <i>exchange</i> Combat Tactics for X" (emphasis mine).  Vulkan says the whole army loses Combat Tactics - and the whole army gains weapon bonuses.  One is not dependent on the other.  There is a thread in <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> on this issue.<br /> <br /> The big reason for it is that vehicles with meltas & flamers (which don't have Combat Tactics) can benefit from Vulkan's special rule.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218089/378448.page</link>
				<pubDate><![CDATA[Sat, 13 Sep 2008 22:23:36]]> GMT</pubDate>
				<author><![CDATA[ stjohn70]]></author>
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				<title>Vulkan with Allied Sisters</title>
				<description><![CDATA[ Where does Vulcan go in this list? Does he sit back with the static combat squads (presumably the 5 men with the multimelta)? Also, given how cheap razorbacks are in the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, I wonder if immolators are cost effective.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218089/378455.page</link>
				<pubDate><![CDATA[Sat, 13 Sep 2008 22:40:26]]> GMT</pubDate>
				<author><![CDATA[ randyc9999]]></author>
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				<title>Vulkan with Allied Sisters</title>
				<description><![CDATA[ I think Immolators are viable with Vulkan, but a regular new <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> list has me suggesting you just take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(112);'>RBs</span>.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218089/378456.page</link>
				<pubDate><![CDATA[Sat, 13 Sep 2008 22:45:23]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>Re:Vulkan with Allied Sisters</title>
				<description><![CDATA[ I am pretty sure that only the Space Marines get the advantage from any of these special rules. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/218089/378532.page</link>
				<pubDate><![CDATA[Sun, 14 Sep 2008 01:06:19]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>Re:Vulkan with Allied Sisters</title>
				<description><![CDATA[ The tactics are still rough, but I'm thinking that Vulkan goes either in a forward Razorback to add his flamer to the mix, or discourages assaults from the combat squad sitting on my objective, depending on the opponent, of course.<br /> <br /> In regards to the rule itself, the wording does say that all meltas and flamers in Vulkan's army get the bonus, I do not see how allies wouldn't count as part of the same army.]]></description>
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				<pubDate><![CDATA[Sun, 14 Sep 2008 06:28:23]]> GMT</pubDate>
				<author><![CDATA[ LuxuryYacht]]></author>
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