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		<title><![CDATA[Latest posts for the thread "Mechanised Pedro 1500"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mechanised Pedro 1500"]]></description>
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				<title>Mechanised Pedro 1500</title>
				<description><![CDATA[ Pedro Cantor 175<br /> <br /> Tactical Squad x10<br /> Meltagun<br /> Missile Launcher<br /> Powerfist<br /> Rhino+extra armour<br /> 250<br /> <br /> Tactical Squad x10<br /> Meltagun<br /> Heavy Bolter<br /> Powerfist<br /> Combi-Flamer<br /> Rhino+extra armour<br /> 250<br /> <br /> Sternguard x10<br /> Combi-melta x2<br /> Combi-flamers x2<br /> Rhino+extra armour<br /> 345<br /> <br /> Terminator Squad<br /> Cyclone Missile Launcher<br /> 230<br /> <br /> Landraider redeemer<br /> Multi-melta<br /> 250<br /> <br /> Total: 1500<br /> <span class="glossaryitem" onmouseover='gp(316);'>KP</span>: 10<br /> Scoring: 3/6<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2008 06:03:04]]> GMT</pubDate>
				<author><![CDATA[ yutang]]></author>
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				<title>Re:Mechanised Pedro 1500</title>
				<description><![CDATA[ i dont think that youre getting the most out of pedro kantor. small units of sternguard in drop pods with double special/heavy weapons would be better i think. they drop next to an objective, shoot the crap out of anything near it and then dont budge from it.<br /> <br /> razorbacks would be better than rhinos with heavy armour for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. split them into combat squads so the Sgt and melta go in the <span class="glossaryitem" onmouseover='gp(112);'>RB</span> and the rest of them sit shooting at stuff with their heavy weapon. it gives you more fire power without losing to much mobility. i would also give them both the same weapon loadout, probably the melta/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> it feel like the terminators and redeemer are out of place, but they are good so keep them if you like.]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2008 12:28:26]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Mechanised Pedro 1500</title>
				<description><![CDATA[ how about this<br /> <br /> Pedro Kantor<br /> <br /> 9 Sternguard Vets 285<br /> Multimelta x2<br /> Combi-Flamer x3<br /> Drop Pod<br /> <br /> 9 Sternguard Vets 285<br /> Multimelta x2<br /> Combi-Flamer x3<br /> Drop Pod<br /> <br /> 9 Sternguard Vets 285<br /> Multimelta x2<br /> Combi-Flamer x3<br /> Drop Pod<br /> <br /> 10 Man Tactial Squad 235<br /> Flamer<br /> Missile Launcher<br /> Powerfist<br /> Razor Back<br /> <br /> 10 Man Tactial Squad 235<br /> Flamer<br /> Missile Launcher<br /> Powerfist<br /> Razor Back<br /> <br /> that gives you 5 scoring units. everything can kill horde, every thing can kill tanks. when assaulted everything will stay there. pedro can go in one of the drop pods or a razor back.<br /> <br /> the only 2 concerns are that this give 11 kill points, which is a lot for 1500pts, but any mech army will have trouble with that, and that on the first turn those two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads will take a lot of fire. if youre going first this isnt as much of a problem though, and if youre going second you can always leave them in reserve.]]></description>
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				<pubDate><![CDATA[Sun, 21 Sep 2008 12:48:34]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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