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				<title>1850 Chaos List</title>
				<description><![CDATA[ The story behind this one is a Tzeentchian Demon Prince (formerly a Space Marine Lord), whose love of battle is matched only by the maliciousness of his scheming.  Bwaahhaha.<br /> <br /> Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos<br /> <br /> Summoned Greater Demon<br /> <br /> 1x 10x Chosen<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, Champ, 3x Meltagun, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter<br /> <br /> 1x 14x Chaos Space Marines<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Flamer, Champ w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter<br /> <br /> 1x 10x Berzerkers<br /> Rhino, Combi-Melta<br /> <br /> 1x 6x Lesser Demons<br /> <br /> 2x Land Raider<br /> Daemonic Possession, Havoc Launcher, Dirge Caster<br /> <br /> 1x Defiler<br /> Battle Cannon, Reaper Autocannon, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> // 1848, 42 models.<br /> <br /> Only two scoring unts.  I don't know if <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> is worth it or not.  I can have ... around 5 marines for 80 points.  So three ten man squads, instead of two.  But they look cool.  I think the champs need Power Weapons but I don't want to lose them when the Demon shows up.  Maybe lose the Demon?]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:37:49]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ Where are those 1000 Sons? I would be expecting him to attract at least one unit of them.<br /> <br /> You could lose a rhino and transport in Landraider style if you want.<br /> <br /> Other than flavor, I would lose the little demon unit for a small <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad that can get left behind to control an objective.<br /> Perhaps a lascannon or the like to keep them busy while they wait.  <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and then you have a built in invulnerable.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:51:08]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ Any thoughts?  I would consider IoK on the second squad.  Lose the demon.  Power Fist for the 14 man squad (with IoK) and Power Weapon or <span class="glossaryitem" onmouseover='gp(80);'>LC</span> for the Chosen Champ.]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:52:04]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ Okay a tzeench sorcerer would probably be attracted to your prince.  You could lose all the demons for him and not a bad leader for that unit of 1000 sons. &lt;hint,hint&gt; ]]></description>
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				<pubDate><![CDATA[Wed, 24 Sep 2008 23:53:30]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ hmmm, I think the Prince is past the point where he has patience for the machaniations of an Aspiring Sorceror and his pack of rubics.  He might find a weasely one to join him, though.  That, and I just remembered Tzeentch can cast two powers.  Nice.<br /> <br /> Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> 1x 10x Chosen<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, Champ w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 3x Meltagun<br /> <br /> 1x 14x Chaos Space Marines<br /> IoK, 2x Flamer, Champ w/ Power Fist and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter<br /> <br /> 1x 10x Berzerkers<br /> Rhino, Combi-Melta<br /> <br /> 1x 6x Chaos Space Marines<br /> Plasmagun<br /> <br /> 2x Land Raider<br /> Daemonic Possession, Havoc Launcher, Dirge Caster<br /> <br /> // 2215 ... hmmmm.<br /> <br /> 365 points over.  Maybe put in another Land Raider and only play this one at 2500.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:14:59]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ If would look at pumping up your troop choics a bit. <br /> <br /> You need at least one to hold an objective in your area.  <br /> <br /> You want to keep the sizes of units up to avoid easy kill points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> is tough since it grants you 5+ invulnerable but 4+ cover saves do abound in 5th ed.<br /> <br /> How about this<br /> <br /> Daemon Prince <br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos <br /> <br /> Tzeentch Sorcerer - Termi armor, bolt, warptime, wind of chaos, Icon<br /> <br /> E1 - love the chosen in the rhino... you can use this to outflank.<br /> E2 - 5 Terminators - <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2 comb-meltas, 2 combi-flamers, hvy flamer and 1 chainfist. <br /> <br /> T1 - 7 Thousand sons with Sorcerer with Bolt of Change<br /> T2 - 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2 flamer, Champ w <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. (Man Tzeentch Icon is pricey!)<br /> T3-  10 Thousand sons with Sorcer with Wind of Chaos<br /> <br /> H1 Land Raider<br /> <br /> H2 Land Raider<br /> <br /> H3 Defiler - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las or 1 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, or 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.<br /> <br /> <br /> Troop 1 holds objectives,  Troops 2 & 3 get into the landraiders and bolt acrossthe board. The chosen declare that they are outflanking<br /> The sorcerer and terminators you can deep strike accurately off of any chaos Icon. (And I think you have a number of these floating around.  Defiler cuts down on the hoards with it's battlecannon and walks toward some unlucky unit it can pounce on.<br /> <br /> I lost the rhino on the troop, the demons and the berzerkers.  The termies will fit your theme and serve the same purpose with their 4+ invulnerables (as all the 1000sons have)<br /> <br /> When you are facing marines, you will love unloading 10 TSons out of that landraider and rapidfiring them 18 times with AP3 shots and adding a bolt or a wind to boot.<br /> <br /> Personnally, I am leary of landraiders at 1750, that is a lot of points in one basket but I am assuming most of this list is what you have available and I understand when you put that kind of money down, you want to play them.   I think the sorc and termies will serve you better and easily replace the demons and berzerkers you had in the list. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:17:56]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ <blockquote><div><cite>Tacobake wrote:</cite>hmmm, I think the Prince is past the point where he has patience for the machaniations of an Aspiring Sorceror and his pack of rubics.  He might find a weasely one to join him, though.  That, and I just remembered Tzeentch can cast two powers.  Nice.<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> I love this unit... nice and nasty.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:22:24]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> 1x 14x Chaos Space Marines<br /> IoK, 2x Flamer, Champ w/ Power Fist and Bolter<br /> <br /> 1x 10x Berzerkers<br /> Rhino, Combi-Melta<br /> <br /> 1x 6x Chaos Space Marines<br /> Plasmagun<br /> <br /> 2x Land Raider<br /> No upgrades.<br /> <br /> // 1850]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:23:58]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ <blockquote><div><cite>DAaddict wrote:</cite><blockquote><div><cite>Tacobake wrote:</cite>hmmm, I think the Prince is past the point where he has patience for the machaniations of an Aspiring Sorceror and his pack of rubics.  He might find a weasely one to join him, though.  That, and I just remembered Tzeentch can cast two powers.  Nice.<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> .</div></blockquote><br /> <br /> This time with comment outside the quote.  Love this unit.  It is fast and to the point.  Maybe add an aspiring champion with some lightning claws this can be a real killer.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:24:46]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ <blockquote><div><cite>DAaddict wrote:</cite>If would look at pumping up your troop choics a bit.</div></blockquote><br /> <br /> I think we are about the same.<br /> <br /> <blockquote><div><cite>DAaddict wrote:</cite>You need at least one to hold an objective in your area.<br /> <br /> You want to keep the sizes of units up to avoid easy kill points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> is tough since it grants you 5+ invulnerable but 4+ cover saves do abound in 5th ed.</div></blockquote><br /> <br /> We may have made our lists at the same time.  I might give the six-man squad <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, but it is running the risk of the Icon bearer getting killed from wound allocation.  Still, it is only 10 points.<br /> <br /> <blockquote><div><cite>DAaddict wrote:</cite><br /> How about this<br /> <br /> Daemon Prince <br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos <br /> <br /> Tzeentch Sorcerer - Termi armor, bolt, warptime, wind of chaos, Icon<br /> <br /> E1 - love the chosen in the rhino... you can use this to outflank.<br /> E2 - 5 Terminators - <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2 comb-meltas, 2 combi-flamers, hvy flamer and 1 chainfist. <br /> <br /> T1 - 7 Thousand sons with Sorcerer with Bolt of Change<br /> T2 - 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2 flamer, Champ w <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. (Man Tzeentch Icon is pricey!)<br /> T3-  10 Thousand sons with Sorcer with Wind of Chaos<br /> <br /> H1 Land Raider<br /> <br /> H2 Land Raider<br /> <br /> H3 Defiler - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las or 1 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, or 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.<br /> <br /> <br /> Troop 1 holds objectives,  Troops 2 & 3 get into the landraiders and bolt acrossthe board. The chosen declare that they are outflanking<br /> The sorcerer and terminators you can deep strike accurately off of any chaos Icon. (And I think you have a number of these floating around.  Defiler cuts down on the hoards with it's battlecannon and walks toward some unlucky unit it can pounce on.<br /> <br /> I lost the rhino on the troop, the demons and the berzerkers.  The termies will fit your theme and serve the same purpose with their 4+ invulnerables (as all the 1000sons have)<br /> <br /> When you are facing marines, you will love unloading 10 TSons out of that landraider and rapidfiring them 18 times with AP3 shots and adding a bolt or a wind to boot.<br /> <br /> Personnally, I am leary of landraiders at 1750, that is a lot of points in one basket but I am assuming most of this list is what you have available and I understand when you put that kind of money down, you want to play them.   I think the sorc and termies will serve you better and easily replace the demons and berzerkers you had in the list. </div></blockquote><br /> <br /> I think our lists are about the same.  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> vs Thousand Suns, 5++ Raptors vs Terminators.  I like the <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> in close combat, it turns everything into Terminators.  Good for hunting tricked out assault squads.  <br /> <br /> What I will do, is the 14 man squad start it in front of a Land Raider.  It walks and Runs the Land Raider follows and shoots, or else just shoots.<br /> <br /> I like adding the Sorceror, just for the two Gift of Chaos spells.  If I am taking the Sorceror he needs a retinue, hense the Raptors so they replace the Chosen.  Otherwise ... no Sorceror, Chosen for Raptors and ... another Land Raider?  Or else a squad or Rubrics or another Rhino Berzerker squad.<br /> <br /> All in all I think we made a cool list.  I thought of bikes, too (for close combat) but they are _way_ too expensive.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 00:31:23]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ Here's the scheming and infighting list.<br /> <br /> Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Gift of Chaos<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> 1x 14x Chaos Space Marines<br /> IoK, 2x Flamer, Champ w/ Power Fist and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter<br /> <br /> 1x 6x Thousand Suns (including Sorceror)<br /> Gift of Chaos<br /> Land Raider<br /> <br /> 1x 6x Thousand Suns (including Sorceror)<br /> Gift of Chaos<br /> Land Raider<br /> <br /> // 1910 (probably lose the Gift of Chaos spells :(.  Or maybe some bodies.  I want to keep the Land Raiders and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> Thousand Suns walk up shooting their guns, Land Raiders follow behind.  Or they can transport, or whatever.  Probably lose the Gift of Chaos on account of the suckiness of Spawn, anyway.  It was good when they had a 3+.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 01:00:05]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ Keep one Gift of Chaos, 'just for fun'.  If any 'fun' can be had, in the Grim Darkness of the 41st Millenium.<br /> <br /> Daemon Prince<br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Warptime, Bolt of Change<br /> <br /> Chaos Sorceror<br /> Mark of Tzeentch, Disc of Tzeentch, Warptime, Gift of Chaos<br /> 1x 14x Raptors<br /> <span class="glossaryitem" onmouseover='gp(237);'>IoT</span>, 2x Meltaguns<br /> <br /> 1x 14x Chaos Space Marines<br /> IoK, 2x Flamer, Champ w/ Power Fist and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter<br /> <br /> 1x 8x Thousand Suns (including Sorceror)<br /> Wind of Chaos<br /> Land Raider<br /> <br /> 1x 6x Khorne Berzerkers<br /> Land Raider <br /> <br /> // 1847]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 01:06:28]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ I like both mods... think the scheming list is very interesting...  <br /> <br /> how about winds of chaos on the sorc.  That gives you a nasty flamer template on your raptors if you think you need it.  Other I would opt for is the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for the raptors, this is your real dagger unit so between warptime and 5 lightning claws from an Aspiring Champion, you should blow up anything in your way... including terminators.  I think you could chew through any orc hoard with that too.<br /> <br /> What would be your answer to  a demon drop army?  Save two squads in the raiders and shoot your way out?  Your raptor/sorc might be toast but with him and two meltas I am suspecting a few soulgrinders or a demon lord or 3 will go down before you.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 01:17:20]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:1850 Chaos List</title>
				<description><![CDATA[ I see... the scheming list is turn them all into chaos spawn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br /> <br /> <br /> I think eldar and guards will hate you.  Potentially 4 spawns per turn. Do they run or stand and fight as their buddy joe in the next foxhole expodes into a spawn.  <br /> <br /> This would be fun to walk in with your army in a box unseen and then an open box top with like 20 chaos spawn in it.  Everyone will think you are a nut.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 01:27:00]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 Chaos List</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(80);'>LC</span> champ could definately work with the Sorc.<br /> <br /> hmm ... never faced demons.  Probably hide in cover and shoot.  Keep the Zerkers in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, and the Raptors behind waiting.<br /> <br /> yeees ... the Spawn.  Thing with the Spawn, with no armour save they are just giving up free wounds in close combat.  No go.  :(.<br /> <br /> But yeah, the Gift of Chaos gives the Sorcerors a bit of close combat since they can Spawninate.  Probably better, if bland, to take Warptime.]]></description>
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				<pubDate><![CDATA[Thu, 25 Sep 2008 01:37:32]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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