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		<title><![CDATA[Latest posts for the thread "Semi Finals Ard Boyz Tau List 2500"]]></title>
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				<title>Semi Finals Ard Boyz Tau List 2500</title>
				<description><![CDATA[ After talking with Huge eldar he convinced me to go with what I know works and is proven for me. Even though its 2500 and the game dynamics change a little the tourny will still be decided by how you play the objectives. I think the traditional hybrid tau list works best in this instance. Im trying something new and putting the broadsides on the front lines. Giving them multitrackers instead of ASS and plasma too. My reasoning is I can always get 3 6/2 <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> shots at 24 even if they have to move. Pairing them up with the solo <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and giving them 4 <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves. I figure most people will still shoot my tanks with the equipment they will need to hurt that squad. Its pretty much unaffected by <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> because 99% of the time your broadsides cant see that turn anyways. Anyways wanted to throw it out there and see what everyone thinks probably what I will run in rd2. Questions and comments appreciated.<br /> <br /> <br /> Ard Boyz 2008 Rd 2 <br /> <br /> Fi'Rios Expansion Cadre<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> 276	Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>- Plasma Rifle, Missle Pod, <span class="glossaryitem" onmouseover='gp(59);'>Hw</span> Multi Tracker, Positional Relay, <br /> 		Body Gaurd- PR, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 		Body Gaurd- PR, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(59);'>Hw</span> Dronce Controler, Shield drones x2<br /> 122	Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>- PR, Fusion Blaster, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, Bonding Knife, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, SDx2<br /> 		<br /> <br /> Troops-<br /> <br /> 191	Kroot x17 Hounds x12<br /> 230	Firewarriors x10<br /> 		Devil Fish- <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> 80	Firewarriors x8<br /> 80	Firewarriors x8<br /> 		<br /> <br /> Elites-<br /> <br /> 141	XV-8 x3- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Flamer<br /> 129	XV-8 x3- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Flamer, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> 190	XV-8 x3- Team Leader, cyclical ion blaster, PR, <span class="glossaryitem" onmouseover='gp(520);'>MT</span> x1, <br /> 		PR, <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> 		PR, Burst Cannon, <span class="glossaryitem" onmouseover='gp(520);'>MT</span><br /> <br /> Heavy-<br /> <br /> 180	Hammer Head- Railgun, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(464);'>FD</span><br /> 180	Hammer Head- Railgun, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(464);'>FD</span><br /> 295	Broadside x3- Team Leader, Plasma Rifle, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, HWTL, HWDC, SDx2<br /> 			Xv-88- PR, <span class="glossaryitem" onmouseover='gp(520);'>MT</span> x2<br /> Fast-<br /> <br /> 202	Pathfinders x6<br /> 		Devil Fish- <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> 202	Pathfinders x6<br /> 		Devil Fish- <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>, <span class="glossaryitem" onmouseover='gp(464);'>FD</span>, <span class="glossaryitem" onmouseover='gp(519);'>TA</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> _________<br /> 2498<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 02:21:07]]> GMT</pubDate>
				<author><![CDATA[ DarkRaptor]]></author>
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				<title>Semi Finals Ard Boyz Tau List 2500</title>
				<description><![CDATA[ Looks pretty solid.<br /> <br /> I would probably split the kroot into 2 squads, but that is just a matter of preference. Gives you another scoring unit.<br /> <br /> Only other thing that I might do is take a couple less firewarriors in favor of a couple more pathfinders.<br /> <br /> Are you planning on the firewarriors jacking the pathfinder's ride?]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 03:57:05]]> GMT</pubDate>
				<author><![CDATA[ Froggage]]></author>
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				<title>Semi Finals Ard Boyz Tau List 2500</title>
				<description><![CDATA[ yes the fire warriors are gonna jack the path finders fpr there fish. Not such a big deal as I can still basically start them in the fish regaurdless of the scenario. I reallt tinkered with the idea of splitting the kroot but I will more likely than not be flank marching them and statisically they should just about kill a 10 man squad of marines on the charge. I wanted to leave the fire warriors at the numbers they are at as to make them useful still. any lower and the squads arent really worth picking up the marker lights. At least now they can lay some hurt if they pick up two lights. ]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 05:14:17]]> GMT</pubDate>
				<author><![CDATA[ DarkRaptor]]></author>
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				<title>Semi Finals Ard Boyz Tau List 2500</title>
				<description><![CDATA[ You can't start them in the `fish if they're Dedicated Transports belonging to another unit. You'll have to start em next to each other and embark on your first turn.]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 05:16:33]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>Semi Finals Ard Boyz Tau List 2500</title>
				<description><![CDATA[ I am aware that they cant start in the fish first turn but they should be able to mount up no problem on my first turn. <br /> <br /> I have done a slight tweak to the list. I dropped one of the rail heads in favor of a sky ray with a <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>. I also changed up the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> flamer squad to have a gun drone each in stead of the <span class="glossaryitem" onmouseover='gp(518);'>MP</span>. The extra points were sunk into a fire warrior for each of the foot slogging squads.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 22:11:53]]> GMT</pubDate>
				<author><![CDATA[ DarkRaptor]]></author>
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