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		<title><![CDATA[Latest posts for the thread "1850 nids, CLOSE COMBAT F*** shooting! kekekekeke"]]></title>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ 2nd draft list idea:<br /> <br /> Hive tyrant	        163	2xST, S6, flying, TotW, <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br /> 6 warriors                 144   <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span><br /> 6x carnifex	        678	2xST, <span class="glossaryitem" onmouseover='gp(448);'>TM</span> -1ws enemies, <span class="glossaryitem" onmouseover='gp(687);'>AD</span>+1ws<br /> 10 gene stealers	160	<br /> 10 gene stealers	160<br /> 10 gene stealers	160	<br /> 16 hormagaunts	        160	<br /> 16 termagaunts	        112	devourers<br /> 16 termagaunts	        112	devourers<br /> 		<br /> 		<br /> 		<br /> Total	1849<br /> <br /> Ok edited the list a bit, Thoughts now?<br /> <br /> genestealers don't really need synapse the same, so they would go at the flanks, gaunts and warriors stick together. (so hopefully warriors get 4+ cover save)<br /> <br /> <br /> I realize that the warriors will have to stay near the termagaunts, and the termagaunts will have to stay near obectives on my side of the board, so I'm considering giving the warriors death spitters instead of rending claws... I really don't want even that much shooting..... Can anyone else solve this problem?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:20:25]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ How are you getting a 2+ save and shadow in the warp.  A <span class="glossaryitem" onmouseover='gp(154);'>HT</span> can only take one extra psychic power and a hive tyrant with wings can't take <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(329);'>pg</span> 33 "a winged model may not have the leaping or <span class="glossaryitem" onmouseover='gp(32);'>EC</span> biomorphs"<br /> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 35 "The <span class="glossaryitem" onmouseover='gp(154);'>HT</span> has the synapse and the horror psychic powers, and may choose one of the following fot the pts cost listed"</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:27:05]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>wyomingfox wrote:</cite>A <span class="glossaryitem" onmouseover='gp(154);'>HT</span> can only take one extra psychic power and a hive tyrant with wings can't take <span class="glossaryitem" onmouseover='gp(32);'>EC</span>.  </div></blockquote><br /> <br /> Why can't I take <span class="glossaryitem" onmouseover='gp(32);'>EC</span>?]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:31:36]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 33.  I quoted it above.  ]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:33:25]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>Re:1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Oh quite right my mistake. Then I have 25 pts to spend <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:34:41]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ i would drop 2 stealers from the 12 units and use the points for more gaunts.<br /> might be worth taking some without number ones too <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> cut <span class="glossaryitem" onmouseover='gp(415);'>ot</span> 1 fex and take some warriors instead for extra synapse as the army lacks it.<br /> <br /> and possibly cut another and take 3 zoantropes, as these now are amazing for tank hunting, and once again, provides more synapse.<br /> <br /> due to the lack of synapse 1 large blast will take out most of a gaunt unit.]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:39:11]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>due to the lack of synapse 1 large blast will take out most of a gaunt unit.</div></blockquote><br /> <br /> Sorry but how would synapse protect them from a blast template? :/<br /> <br /> Yeah I'm new to nids if you haven't noticed!<br /> <br /> I don't really want to drop any of the fexes though :| I want as many big uns and then little uns as possible :p]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:40:25]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Actually, he is referring to any shooting attack directed at your army in volume that will cause 25% casualties and force you to take a leadership 5 check if out of synapse.  Over 20% of your army relies on being within synapse to stay on the board and headed in the correct direction.  ]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:43:40]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>wyomingfox wrote:</cite>Actually, he is referring to any shooting attack directed at your army in volume that will cause 25% casualties and force you to take a leadership 5 check if out of synapse.  </div></blockquote><br /> <br /> Well how about the 2nd list is that much better?<br /> <br /> I lose the brood lord/infiltrating genestealers but I get a synapse unit that's pretty beefy as well...]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:49:42]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Read the rules for synapse <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> models in range are immune to instant death <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> so warriors would gain loads from this, as would the stealers and gaunts.<br /> plus, you will need them to be doing what you want every turn, without synapse it will cause serious problems.<br /> and the fact the tyrant has wings makes this problem worse, as alot of the time he wont be near the gaunts as killing units seems like more fun <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> general, most nid armies are styled in 3 ways that work to an extent:<br /> <br /> 1: tide of claws, nothing but wave after wave of gaunts, warriors and a broodlord with his stealer guards, someimes a fex, allthough raveners and zoanthropes fit in well too.<br /> <br /> 2: nidzilla, pretty much allways 2 tyants, 1 with wings, 6 fex's, and a few gaunts to use up troop choice.<br /> <br /> 3: balanced, a nice mix between the 2, provides the best all round style of play againt most armies.<br /> <br /> what you seem to have done is tried for a balanced army, but cram in as many gaunts as possible with a nidzilla style army.<br /> with that you will allways lack troop.<br /> synapse is not a problem in nidzilla as fex's dont really need it, unless a weapon of some form causes instant death.]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:50:46]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ 2nd is much better, nice balance in there, allthough its numbers are fairly low.<br /> <br /> with any spare points i would reccomend adrenal glands (+1 I) for all fex's, this allows them to strike before things like power fists and power klaws which have the ability to take down a fex with ease.]]></description>
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				<pubDate><![CDATA[Sun, 28 Sep 2008 23:53:39]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>2nd is much better, nice balance in there, allthough its numbers are fairly low.<br /> <br /> with any spare points i would reccomend adrenal glands (+1 I) for all fex's, this allows them to strike before things like power fists and power klaws which have the ability to take down a fex with ease.</div></blockquote><br /> <br /> <br /> Well, I can't upgrade 3 of them to have adrenal glands for Initiative, and I'd like them to be all the same just for simplicity, but you make a valid point. Just where to get 18 pts...<br /> <br /> I could drop acid maw off the <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, but I'd then be 7 pts over ... Is it really necessary?]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:03:55]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Acid Maw isn't as big of a boost as you will be wounding on 2+ in most cases anyways]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:08:54]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ its not necessary, just makes them great for killing moddels with power fists and power klaws that would usually kill them.]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:09:19]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ I would say that the added Initative is more usefull against terminator units which field a high percentage of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that wield <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  Won't be as usefull against 10 man up squads where the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is hidden, as even on a charge you will probably only be getting 3 kills per carni.  ]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:18:31]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Oh, I would also give the <span class="glossaryitem" onmouseover='gp(154);'>HT</span> the initiative 6 so that he goes before characters and units with furious charge.  ]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:29:33]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>wyomingfox wrote:</cite>Acid Maw isn't as big of a boost as you will be wounding on 2+ in most cases anyways</div></blockquote><br /> <br /> Well I put acid maw in there for vs Daemon prince, plague marines, pesky 1s on the roll, etc.<br /> <br /> <blockquote><div><cite>JD21290 wrote:</cite>its not necessary, just makes them great for killing moddels with power fists and power klaws that would usually kill them.</div></blockquote><br /> <br /> <blockquote><div><cite>wyomingfox wrote:</cite>I would say that the added Initative is more usefull against terminator units which field a high percentage of <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that wield <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.  Won't be as usefull against 10 man up squads where the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is hidden, as even on a charge you will probably only be getting 3 kills per carni.  </div></blockquote><br /> <br /> Well the only time I can see its useful is on an all power fist squad or some such, but then I can use the <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, warriors, or Genestealers, or multiple units.<br /> <br /> <blockquote><div><cite>wyomingfox wrote:</cite>Oh, I would also give the <span class="glossaryitem" onmouseover='gp(154);'>HT</span> the initiative 6 so that he goes before characters and units with furious charge.  </div></blockquote><br /> <br /> Well since I'm flying I can avoid being charged, and most dangerous characters are w/power fists or some such... Plus its 15 pts man....<br /> <br /> <br /> <br /> Anyways, any general critiques? Could this really work?<br /> <br /> Will I dissapear to AP5 weapons? lose my synapse? Get flamered :(<br /> <br /> I think I can at least do a good job of capturing 1-2 obectives and then spamming fexes and stealers into the enemies objectives...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 00:54:13]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>GeneralX wrote:</cite><br /> Will I dissapear to AP5 weapons? lose my synapse? Get flamered :(<br /> </div></blockquote><br /> <br /> 5th ed, man. You have a 4+ save.<br /> <br /> You will lose your synapse and get flamered, yes.]]></description>
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				<pubDate><![CDATA[Mon, 29 Sep 2008 01:15:15]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Actually all of your troops have a 5+ or 6+ save (as well as your warriors) so a large portion of your army is very vunerable to flamers and most rapid fire guns (especially guants with thier low toughness).  This is especially true of mech armies as they can move 12" disembark an additional 2" and then open up fire...as such thier maximized shooting threat range exceeds your assault range (mechanized double tap being 26").  ]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 04:26:41]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ this might be useless cuz if i recall they cant take objectives but its worth a look if you have the codex right there is ripper swarms to take objectives.  i just like the +2 to cover saves.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 04:36:17]]> GMT</pubDate>
				<author><![CDATA[ Bradmammajamma]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ Swarms can never claim an objective]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 07:35:54]]> GMT</pubDate>
				<author><![CDATA[ wyomingfox]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ <blockquote><div><cite>wyomingfox wrote:</cite>Actually all of your troops have a 5+ or 6+ save (as well as your warriors) so a large portion of your army is very vunerable to flamers and most rapid fire guns (especially guants with thier low toughness).  This is especially true of mech armies as they can move 12" disembark an additional 2" and then open up fire...as such thier maximized shooting threat range exceeds your assault range (mechanized double tap being 26").  </div></blockquote><br /> <br /> This is very true, but getting that close to me will put them in range of all my fexes and/or what they haven't shot up, but your point is very valid. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 17:59:20]]> GMT</pubDate>
				<author><![CDATA[ GeneralX]]></author>
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				<title>1850 nids, CLOSE COMBAT F*** shooting! kekekekeke</title>
				<description><![CDATA[ I'd switch out the Hormies for another squad of Genestealers.]]></description>
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				<pubDate><![CDATA[Tue, 30 Sep 2008 23:41:36]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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