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		<title><![CDATA[Latest posts for the thread "BFG custom ships..."]]></title>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ I don't really know why, but I've gotten interested in <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>. I've never seen a game played and there's nobody in the area that plays <span class="glossaryitem" onmouseover='gp(298);'>afaik</span>. Despite that, I've been looking at the models, have checked out the forum here at DakkaDakka for <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> and decided to do some custom <span class="glossaryitem" onmouseover='gp(27);'>DE</span> ships. Yeah, there's only two official <span class="glossaryitem" onmouseover='gp(27);'>DE</span> ships and that's fine, I just really don't like the looks of the produced ones. So in trying to come up with something that looks more <span class="glossaryitem" onmouseover='gp(27);'>DE</span>'ish. My only major concern is the scale of existing ships in <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> as compared w/ my two constructs...<br /> <br /> <a href="http://webpages.charter.net/rymafyr/DEShips.jpg" target="_new" rel="nofollow">http://webpages.charter.net/rymafyr/DEShips.jpg</a><br /> <br /> The cruiser, as can be seen is about 2 1/2 inches long, while the escort is roughly half that. <br /> <br /> There's still some gaps to fill in on the cruiser between the main sections but I have ideas on what to do there already. It's sorta funny, as I've perused the forums, I've seen ships using some of the same pieces that people have created on their own.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 02:05:09]]> GMT</pubDate>
				<author><![CDATA[ Rymafyr]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ If anything you're going to be a little small for "standard" cruisers. an imperial Lunar hull is 3 1/2 inches long (less the prow ram/nova cannon), and a chaos cruiser hull is about 4 inches long. 2 1/2 is, I think, more light cruiser size.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 05:39:33]]> GMT</pubDate>
				<author><![CDATA[ Feor]]></author>
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				<title>Re:BFG custom ships...</title>
				<description><![CDATA[ I <i>love</i> <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>, my favorite game hands down! <br /> <br /> That said I think those models will be perfectly fine for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> ships. The Imperial and Chaos ships are basically very narrow and long, and about the size of a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> jetbike. So long as they look relatively comparable in size to other <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> ships of the same class. That said, Eldar and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> ships are much more compact than their Imperial counterparts.<br /> <br /> There is one major rule of thumb though I would say you definitely want to follow. Because the game does need to be somewhat <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>, this means that classes of ships should look the same. Having a very different model for every cruiser/ escort and each one being something totally random tends to irritate people. So make/choose a basic design for like one class of cruiser, and a different one for another class, but don't make every model of a cruiser in the same class look different. Very minor details could vary, but the main hull configuration needs to be the same. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 05:57:22]]> GMT</pubDate>
				<author><![CDATA[ Swordbreaker]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ Daaaaaamn! Those are really nice actually!<br /> <br /> Sleek and spiky, looking dangerous. Gooooood. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 12:16:25]]> GMT</pubDate>
				<author><![CDATA[ Xanthos]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ Real nice]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 12:25:59]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ Nice concept.  Love the look of it.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 13:48:25]]> GMT</pubDate>
				<author><![CDATA[ InyokaMadoda]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ Thanks for the input everyone and good to know some of the basic sizes of other ships; It's hard to judge size from pictures alone. <br /> <br /> I've got alot more on the back end of the crusier done today. I'm trying to use green stuff only to be the connecting tissue between parts while using actual bits to work out things like details.<br /> <br /> I should be able to make about 5 of the escorts while the cruiser will be the only one of it's kind given my limit on bits <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. I would definately do more of them in the future. Will post more pics as it goes.]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 16:01:24]]> GMT</pubDate>
				<author><![CDATA[ Rymafyr]]></author>
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				<title>Re:BFG custom ships...</title>
				<description><![CDATA[ Updating the pics on the <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> here. I realized I also need to make specific 'gear' for the ships that will be consistent as well. <br /> <br /> The Escort is just about finished, maybe a few touch-ups but the chassis is definately solid. The <span class="glossaryitem" onmouseover='gp(27);'>DE</span> head I used for the back end of the ship I flipped over from the first pics as it flows better overall w/ the shape of the ship. The battery guns I added center of the ship is actually one of my favorite parts (since I skewered my thumb w/ my pin vise to make it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">).<br /> <a href="http://webpages.charter.net/rymafyr/Escort.JPG" target="_new" rel="nofollow">http://webpages.charter.net/rymafyr/Escort.JPG</a><br /> <br /> I'm still plugging along w/ the Cruiser, the majority of the work now is centered on the empty space between the front and back ends. Overall I'm liking the look of this thing, whether I get to play or not is inconsequential.<br /> <a href="http://webpages.charter.net/rymafyr/Cruiser.JPG" target="_new" rel="nofollow">http://webpages.charter.net/rymafyr/Cruiser.JPG</a>]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 01:58:03]]> GMT</pubDate>
				<author><![CDATA[ Rymafyr]]></author>
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				<title>Re:BFG custom ships...</title>
				<description><![CDATA[ those are pretty sweet.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 02:13:16]]> GMT</pubDate>
				<author><![CDATA[ nidz]]></author>
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				<title>Re:BFG custom ships...</title>
				<description><![CDATA[ my brother and I always wanted to make a huge campaign thats based on some random planet. and it all starts with <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> and depending on how the battle ends that tells us basically what we have to start with on the planet. and then kindda do a <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> type campaign where as we take over spots on the map we get stuff for it. <br /> ANYWAYS...... those look pretty awesome. ive never seen a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> mini and never knew they were that small. kindda makes me think about scratch building some <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 04:46:49]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>BFG custom ships...</title>
				<description><![CDATA[ I'm surprised at the small amount of, what I thought were useless, bits these have taken. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 15:52:33]]> GMT</pubDate>
				<author><![CDATA[ Rymafyr]]></author>
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