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		<title><![CDATA[Latest posts for the thread "1850 Ultramarines"]]></title>
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				<title>1850 Ultramarines</title>
				<description><![CDATA[ Hey there.  Got a sneak peak at the new Codex.  Though I won't get my own copy for another day or so, I did have a chance to write up this list.  It's different from my 4th Ed. strategy ("Particle Whip?!  What!?  Uh... Quick men! Choke their advance with your corpses!") in that I actually *have* one, now.<br /> <br /> <b><span style="font-size: 14ptpx; line-height: normal;">ULTRAMARINES 1850</span></b><br /> <span style="font-size: 12ptpx; line-height: normal;"><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></span><br /> Tigurius – 230<br /> <span style="font-size: 12ptpx; line-height: normal;"><br /> ELITE</span><br /> Dreadnought – 125<br /> <i>Plasma-Cannon, Missile Launcher</i><br /> <br /> Sternguard Veterans – 175<br /> <i>- 1 Veteran Sergeant with Bolter/Bolt Pistol<br /> - 3 Veterans with Bolter/Bolt Pistol<br /> - 2 Veterans with Plasma Guns</i><br /> <br /> Terminators – 235<br /> <i>1 Terminator Sergeant with Power Weapon<br /> 3 Terminators with Power Fist, Storm Bolter<br /> 1 Terminator with Chain Fist, Assault Cannon</i><br /> <br /> <span style="font-size: 12ptpx; line-height: normal;">TROOPS</span><br /> Tactical Squad – 195<br /> <i>- 9 Space Marines – Flamer, Heavy Bolter<br /> - 1 Sergeant with Power Fist, Bolter</i><br /> Rhino – 35<br /> <br /> Tactical Squad – 195<br /> <i>- 9 Space Marines – Flamer, Missile Launcher<br /> - 1 Sergeant with Power Fist, Bolter</i><br /> Rhino – 35<br /> <br /> Scout Sniper Squad – 110<br /> <i>- 4 Scouts with Sniper Rifles<br /> - 1 Scout with Missile Launcher<br /> Camo Cloaks</i><br /> <br /> <span style="font-size: 12ptpx; line-height: normal;">FAST ATTACK</span><br /> Landspeeder Tornado <i>w/Assault Cannon</i> – 90<br /> <br /> Landspeeder Tornado<i> w/Assault Cannon</i> – 90<br /> <br /> <br /> <span style="font-size: 12ptpx; line-height: normal;">HEAVY SUPPORT</span><br /> Predator Annihilator – 130<br /> <i>Twin-linked Lascannon Turret, Heavy Bolter Side-Sponsons</i><br /> <br /> Predator Annihilator – 130<br /> <i>Twin-linked Lascannon Turret, Heavy Bolter Side-Sponsons</i><br /> <br /> Land Raider Crusader - 250<br /> <br /> *****<br /> <br /> It's a shooting force that gets in close and has plenty of mobile cover to shield the advance.<br /> The strategy behind this list is to position most of my forces in the 12"-24" sweet spot where Space Marines dominate.<br /> Tigurius can easily hop around the board with his psychic powers, and he's protected by his <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status.  He's basically there as a reactive unit; not leading the charge, but popping up to fix problems as they arise.<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 05:36:25]]> GMT</pubDate>
				<author><![CDATA[ Arkion]]></author>
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				<title>Re:1850 Ultramarines</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It's a shooting force that gets in close</div></blockquote><br /> <br /> And then gets assaulted the turn after it "gets in close"...<br /> <br /> Seriously, your fire support is a shooty Dreadnaught and two Predators. They don't want to be close to anything. They want to be just under 36" to 48" away from everything. One Crusader and your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> Marines does not equate to a close range shooty army. <br /> <br /> <blockquote class="uncited"><div>and has plenty of mobile cover to shield the advance. </div></blockquote><br /> <br /> Cover from what? The Rhinos? Please don't say the Predators! If the plan is to be advancing <i>and</i> your sticking everyone in transports that's a one-two punch that begs the question: Why did you bother with heavy weapons in your troop squads?<br /> <br /> <blockquote class="uncited"><div>and he's protected by his <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status</div></blockquote><br /> <br /> No, he's not. If he's not in a squad he's going to get sniped.<br /> <br /> Drop the Chainfist from the Terminators, it's serious overkill and won't get a lot of use. From the looks of the list I am worried that you are going to put shooty Terminators into the Landraider? Assualty Termi's go in Landraiders, not shooty. If you stay with the "get in close" plan, you're going to need a heavy counter charge unit like some assualt termi's. Those powerfists likely won't even get to strike against the nasty <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or character you're trying to save your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads from. <br /> <br /> Experience says that scout squad is waste of points. It'd be useful if you just sat it on some objective, but then why bother with scouts? Sure the sniper rifles might be good against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> but those two Predators are even better!<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the verdict is still out on how useful the Landspeeders will be, since I haven't really played with mine yet in 5ed. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 06:46:45]]> GMT</pubDate>
				<author><![CDATA[ Swordbreaker]]></author>
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				<title>Re:1850 Ultramarines</title>
				<description><![CDATA[ tigrus is good, but expensive. it remains to be seen if he will be worth it over a normal librarian.<br /> <br /> your dread will get shot to peices faster than you can blink. threatening weapon loadout and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 does not survivability make.<br /> <br /> you should never give sternguard vets special weapons. you're paying a premium for that ammo and your going to let it go to waste giving them plasma guns (which will more than likely kill your 40pt vet at some point). scrap the plasmas and give them combi-meltas instead. it means they can kill tank as well as everything else.<br /> <br /> there isnt much point giving a chainfist to a model that will die quickly. its easy to saturate a small termie squad with enough fire to make the nasty models fail their saves.<br /> <br /> since you will be combat squadding with those tactical squads, wouldnt it be better to give them razor backs instead of rhinos? for an extra 5pts you get a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Heavybolter.<br /> <br /> scouts with snipers and BS3 arent good. <br /> <br /> 5th made landspeeders terrible. do you really want to sink 90pts into an AV10 vehicle? they cant even fire their weapons if the go flat-out. skimmers are a lot easier to fell then they used to be. almost anything would be better.<br /> <br /> predators arent good with a mixed weapon loadout. they can do two things badly instead of one thing well. pick what you want them to do and stick to it.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Oct 2008 13:00:17]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1850 Ultramarines</title>
				<description><![CDATA[ Thanks for the advice guys.  I've re-tooled it to address some of these problems.   Lemme know what you think.<br /> <br /> REVISION 1 - 1850<br /> Marneus Calgar - 250<br /> <br /> Tactical Squad (10) - 195<br /> Power Fist, Flamer <br /> Land Raider Crusader – 250<br /> <br /> Tactical Squad (10) - 195<br /> Power Fist, Flamer<br /> Rhino – 35<br /> <br /> Tactical Squad (10) - 205<br /> Power Fist, Plasma Gun<br /> Rhino – 35<br /> <br /> Assault Squad (5) – 140<br /> Power Fist, Plasma Pistol<br /> <br /> Sterngaurd Squad (10) - 250<br /> Rhino – 35<br /> <br /> Predator Annihilator – 130<br /> Twin-linked Lascannon Turret, Heavy Bolter Side-Sponsons<br /> <br /> Predator Annihilator – 130<br /> Twin-linked Lascannon Turret, Heavy Bolter Side-Sponsons<br /> <br /> <blockquote class="uncited"><div>predators arent good with a mixed weapon loadout. they can do two things badly instead of one thing well. pick what you want them to do and stick to it. </div></blockquote><br /> I disagree.  I think this configuration is good at taking out light tanks in the early rounds of the game, and preying on heavy infantry thereafter.  Of course, I've never tried either of the other layouts, so you may be right; light-tank/heavy-infantry is how I play them, though.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 08:06:06]]> GMT</pubDate>
				<author><![CDATA[ Arkion]]></author>
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