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		<title><![CDATA[Latest posts for the thread "New strat 1500 5th ed. Shooty but mobile"]]></title>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pedro Kantor 175<br /> <br /> Chaplain 100<br /> <br /> TROOP<br /> Tactical Squad 205<br /> +10 Lascannon<br /> +80 5-Marines<br /> +25 Power Fist<br /> <br /> Tactical Squad 205<br /> +10 Lascannon<br /> +80 5-Marines<br /> +25 Power Fist<br /> <br /> HEAVY			<br /> Devastator Marines 265<br /> +30 2 Missile Launcher<br /> +50 2 Plasma Cannons<br /> +80 5-Marines<br /> +15 Power Weapon<br /> <br /> Elite<br /> Sternguard Vet. Squad 125<br /> +125 5-vets.<br /> +25 Power Fist<br /> <br /> Sternguard Vet. Squad 125<br /> +125 5-vets.<br /> +25 Power Fist<br /> <br /> Grand Total 1500 exactly<br /> <br /> Open to all suggestions and ridicule. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> The vets have hellfire rounds and count as scoring units. My strategy is to use the las squads to tank bust and then bounce them forward on the field. The <span class="glossaryitem" onmouseover='gp(29);'>dev</span>. Squad is the light anti-armor squad that really shouldn’t have to move much and they still ignore most armor saves with the plasma . The vets are meant to well anti marine and they are pretty good to just general anti-infantry and I bury the chaplain and Pedro in the vet. Squads.  And they also count as scoring units for objective gathering.  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 16:57:52]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ 2 troop choices is not that good i would take another <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. and maybe give them some sort of transport for a last run to grab a pbjective. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 17:00:00]]> GMT</pubDate>
				<author><![CDATA[ Skurk3n]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ Yeah, you definitely need another troop choice. Also, I don't that you should max out your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s at such a low point total]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 17:21:09]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ Drop the Chaplain and the power weapon on the Devastator sergeant.<br /> <br /> Give some squads transports for mobility.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 18:11:00]]> GMT</pubDate>
				<author><![CDATA[ yutang]]></author>
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				<title>Re:New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ you do know that pedro makes sternguard scoring right? add to that combat squads and he has a potential of 8 scoring units.<br /> <br /> your chaplain doesnt do anything. points would bet better spent elsewhere, giving your stenguard squads drop pods for example.<br /> <br /> tactical squads with lascannon arent good primary anti-tank. you also get a flamer for free but i would look into giving them a melta each.<br /> <br /> you should not have a power weapon in a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad. they should not be getting into combat with anything that it will be worth it against. i would also swap the plasma cannon to more <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> so you can better kill tanks.<br /> <br /> combi-meltas on the sternguard would be nice. im also not sure if they will need powerfists. you dont really want them to be in combat.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 18:14:26]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ For all of you questioning the Chaplain, I think he rounds out the list nicely, and gives you two characters, one for each Sternguard squad.<br /> <br /> I like the list, but I'm skeptical on the naked Sternguards. I have no problem with the Chaplain, but also have no problem with dropping the Chaplain for weapons for the Sternguard.]]></description>
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				<pubDate><![CDATA[Sat, 4 Oct 2008 18:32:51]]> GMT</pubDate>
				<author><![CDATA[ Burning Star IV]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ Burning Star was thinking along my lines a lil and I do like the idea of droping the chaplain though becuase I was looking over the list in my head and I think I could squeeze another set of marines in or possibly a few rhinos.]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 03:08:16]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ Definitely go for the rhinos. Or, razor backs, that would fit nicely with your mobile but shooty army. then again, with nothing else to occupy the <span class="glossaryitem" onmouseover='gp(239);'>LAS</span> cannon equivalents of other armies, they will be nuked very quickly. ]]></description>
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				<pubDate><![CDATA[Sun, 5 Oct 2008 03:15:47]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Re:New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ Well I do have a lil rules question. Even though the squad is 10 men can I still get a razorback but not use it as a transport more or less a heavy tlink lascannon. And I am adding rhinos the new list has 2 for sure possibly 4 and a preditor or not dunno yet.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 02:49:35]]> GMT</pubDate>
				<author><![CDATA[ Timespiral]]></author>
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				<title>Re:New strat 1500 5th ed. Shooty but mobile</title>
				<description><![CDATA[ In my opinion, this sounds like a boring list to play. I would personally drop the chaplain, and stick your Sternguard and Pedro into drop pods. I would also give your Sternguard Sgts. a power fist. This way you can drop in and melt a squad or two's face the very first turn by rapid firing those beautiful AP3 bolters. And in my <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads I like to take two <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and two Lascannons. This way you can combat squad the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and shoot different targets.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 04:16:19]]> GMT</pubDate>
				<author><![CDATA[ pakman]]></author>
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