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		<title><![CDATA[Latest posts for the thread "Power Swords = Lightning Claws?"]]></title>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ Is there some bizarre error in the new Space Marine codex or does <span class="glossaryitem" onmouseover='gp(50);'>GW</span> really believe that Power Swords are equal to the power of a Lightning Claw?? Both strike initiative order, both ignore armor saves, but lightning claws get to re-roll to wound. <br /> That means against T3 models, Power Swords wound 2/3 of the time while Lightning Claws wound 8/9 of the time.<br /> That means against T4 models, Power Swords wound 1/2 of the time while Lightning Claws wound 3/4 of the time.<br /> That means against T5 models, Power Swords wound 1/3 of the time while Lightning Claws wound 5/9 of the time.<br /> That means against T6-7 models, Power Swords wound 1/6 of the time while Lightning Claws wound 11/36 of the time.<br /> So, why does a weapon that so plainly outperform it's counterpart cost the same point for point? Is it because Power Swords gain +1 A with pistols while Lightning Claws require a pair for this? Even so, depending on WHO uses it, a Lightning Claw is still more useful than a Power Sword by the sheer fact of the re-rolls outweighing the +1 A.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 21:21:41]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ Are you referring to the Vanguard entry?  Because yes, the Lightning Claw is almost always going to be better than the Power Sword.  Power sword and +1A becomes preferable against very low toughness characters, or characters with very high weapon skill.<br /> <br /> But yes, on average, take your Awesomeclaw and be happy with it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 21:29:06]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ The difference is that a power sword will get a bonus attack at 15 points, but <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s require an extra 15 points for max utility.]]></description>
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				<pubDate><![CDATA[Mon, 6 Oct 2008 21:29:52]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ Or you could take advantage of the defensive capabilities of a Storm Shield while still using the Lightning Claw to mitigate your loss in offensive power...]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 02:31:34]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ The extra attack makes a big difference.<br /> <br /> Consider:<br /> <br /> Veteran Sergeant w/ lightning claw fighting basic Marine -2 attacks, 4's to hit, 3/4 chance to wound, no save.<br /> <br /> 2x(1/2x3/4) = 3/4 chance to kill a marine<br /> <br /> Veteran Sergeant w/ power weapon and pistol fighting basic Marine -3 attacks, 4's to hit, 1/2 chance to wound, no save.<br /> <br /> 3 x (1/2x1/2) = 3/4<br /> <br /> So the odds are the same in this case. But the Power Weapon dude could get lucky and kill a max of 3 guys, whereas the Lightning claw guy caps out at 2. <br /> <br /> How about vs a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3, T 3 guardsman?<br /> <br /> Lightning Claw:<br /> <br /> 2 x (2/3x8/9) = 32/27 = 1.185%<br /> <br /> Power Weapon<br /> <br /> 3 x (2/3x2/3) = 1.33%<br /> <br /> So in this case, the extra attack does better than the increased chances to wound. And the maximum kill potential is higher, too. <br /> <br /> What about vs T5 (say, plaguemarines?)<br /> <br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> - 2 x (1/2 x 5/9) = 5/9 ~ 0.55%<br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> - 3 x (1/2 x 1/3) = 1/2 - 0.5%<br /> <br /> In this case the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> does marginally better.<br /> <br /> Since most things are T4 or T3, I would argue that Power Weapons are actually better overall.<br /> <br /> Zoned<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 02:53:47]]> GMT</pubDate>
				<author><![CDATA[ Zoned]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ Zoned how about on the charge? How does 3 claw attacks compare to 4 power weapon ones?]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 03:03:43]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>Power Swords = Lightning Claws?</title>
				<description><![CDATA[ Ugh, dakka ate my reply and I don't have the heart to type out the math again.<br /> <br /> Suffice to say, the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> do better overall on the charge. <br /> <br /> The real point to take home is that isn't as clear cut as the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> suggests. On the charge, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> are generally better. Sometimes the charge is all you need, too. In a protracted combat, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> are generally better. <br /> <br /> Zoned ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 03:16:30]]> GMT</pubDate>
				<author><![CDATA[ Zoned]]></author>
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				<title>Re:Power Swords = Lightning Claws?</title>
				<description><![CDATA[ some more random mathhammer:<br /> <br /> vanguard vets:<br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> no charging: <br /> -vs WS4/T4: 3attacks, 50% to hit, 50% to wound (3*.50*.50)= .75 kills per round<br /> -vs WS3/T3: 3attacks, 67% to hit, 67% to wound (3*.67*.67)= 1.35 kills per round<br /> <br /> Claw no charging:<br /> -vs WS4/T4: 2attacks, 50% to hit, 75% to wound (2*.50*.75)= .75 kills per round<br /> -vs ws3/t3: 2attacks, 67% to hit, 89% to wound (2*.67*.89)= 1.19 kills per round<br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> charging:<br /> -vs WS4/T4: 4attacks, 50% to hit, 50% to wound (4*.50*.50)= 1.00 kills per round<br /> -vs WS3/T3: 4attacks, 67% to hit, 67% to wound (4*.67*.67)= 1.80 kills per round<br /> <br /> Claw charging:<br /> -vs WS4/T4: 3attacks, 50% to hit, 75% to wound (3*.50*.75)= 1.13 kills per round<br /> -vs ws3/t3: 3attacks, 67% to hit, 89% to wound (3*.67*.89)= 1.79 kills per round<br /> <br /> <br /> <br /> Just for fun, lets look at the same comparison for a chapter master/captain:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> no charging<br /> -vs ws4/t4: 4attacks, 67% to hit, 50% to wound (4*.67*.50)= 1.34 kills per round<br /> -vs ws3/t3: 4attacks, 67% to hit, 67% to wound (4*.67*.67)= 1.80 kills per round<br /> <br /> Claw no charging<br /> Claw charging:<br /> -vs WS4/T4: 3attacks, 67% to hit, 75% to wound (3*.67*.75)= 1.51 kills per round<br /> -vs ws3/t3: 3attacks, 67% to hit, 89% to wound (3*.67*.89)= 1.79 kills per round<br /> <br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span> charging<br /> -vs ws4/t4: 5attacks, 67% to hit, 50% to wound (5*.67*.50)= 1.68 kills per round<br /> -vs ws3/t3: 5attacks, 67% to hit, 67% to wound (5*.67*.67)= 2.24 kills per round<br /> <br /> Claw charging<br /> Claw charging:<br /> -vs WS4/T4: 4attacks, 67% to hit, 75% to wound (4*.67*.75)= 2.01 kills per round<br /> -vs ws3/t3: 4attacks, 67% to hit, 89% to wound (4*.67*.89)= 2.39 kills per round<br /> <br /> <br /> Conclusions:<br /> -vs marines with no charge bonus, they should be exactly equal for a vet, but the claw is 11% better on a captain<br /> -vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with no charge bonus, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> should be about 12% better for a vet, but less than 1% better for a captain<br /> -vs marines on the charge claw is 13% better for a vet and 16% better for a captain<br /> -vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> on the charge <span class="glossaryitem" onmouseover='gp(486);'>PW</span> is about 1% better for a vet but the claw is about 6% better for a captain<br /> <br /> <br /> I am actually suprised. For the veteran it looks dead even to me. I think the same price looks really fair on this entry... now it just falls to accurately predicting your local metagame.<br /> <br /> The captain/master is a different story. His higher base attacks and higher hit rate vs marines really lets the claw shine for him. The claw clearly looks like a better choice for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to me, the only time it falls behind is vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with no charge bonus and the difference is less than 1%. If your captain/chapter master gets into assault with a bunch of cadians and it was close enough for that 1% to come into play, you have bigger problems than choosing which weapon to take on this guy.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 04:33:07]]> GMT</pubDate>
				<author><![CDATA[ Count Bonchula]]></author>
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				<title>Re:Power Swords = Lightning Claws?</title>
				<description><![CDATA[ <blockquote><div><cite>Count Bonchula wrote:</cite><br /> The captain/master is a different story. His higher base attacks and higher hit rate vs marines really lets the claw shine for him. The claw clearly looks like a better choice for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to me, the only time it falls behind is vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with no charge bonus and the difference is less than 1%. If your captain/chapter master gets into assault with a bunch of cadians and it was close enough for that 1% to come into play, you have bigger problems than choosing which weapon to take on this guy.<br /> </div></blockquote><br /> <br /> I kinda figured units with higher base number of attacks would show less effectiveness with the Power Sword than with the Lightning Claw. Just out of curiosity has anyone run the numbers for Assault Terminators' 2x Lightning Claws vs Thunder Hammer and Storm Shield? I would assume that the hammer and shield would withstand close combat with monstrous creatures much better through wound denial and strength 8 hits while the claws would carve up anything <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or less..]]></description>
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				<pubDate><![CDATA[Tue, 7 Oct 2008 14:45:36]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
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