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		<title><![CDATA[Latest posts for the thread "Ahhhh yea.. it's marine time"]]></title>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Her is my test model compete with glowy eyes.  It's been a long time since I've played marines, I think it's going to be fun.<br /> <a href="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/DONE_test_model_revamp.jpg" target="_new" rel="nofollow"><img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/th_DONE_test_model_revamp.jpg" border="0" /></a><br /> <br /> Here is the rest of the <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad waiting for another coat of paint.<br /> <a href="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/PIP_SM_HowTo_1_block_blue_g.jpg" target="_new" rel="nofollow"><img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/th_PIP_SM_HowTo_1_block_blue_g.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 02:27:01]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ One quick comment about the glowing eyes, they look alright so far, but had I not known your intent, I probably wouldn't have inferred "glowing" from your work so far.<br /> <br /> One suggestion that usually gets the job done for glow for me is to do a reversal of standard highlighting/shading procedure. By which I mean all the crags and holes and gaps are painted the brightest, and the darkest being the hard edges, with the flat spots being the middle colours. I have a hard time getting a glow to work with less than 4-5 colours, but that's just me. <br /> <br /> Keep up the good work!]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 02:39:31]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ <blockquote><div><cite>The Defenestrator wrote:</cite>One suggestion that usually gets the job done for glow for me is to do a reversal of standard highlighting/shading procedure. By which I mean all the crags and holes and gaps are painted the brightest, and the darkest being the hard edges, with the flat spots being the middle colours. I have a hard time getting a glow to work with less than 4-5 colours, but that's just me. </div></blockquote> Can you post a pic of what you mean.  I'm very interested.<br /> <br /> Cheers,<br /> rebeather<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 02:58:03]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ I haven't got any recent glow effects to show you, but if you're interested there's a good brushthralls article about forced lighting on your minis:<br /> <br /> <a href="http://www.brushthralls.com/painting-techniques/object-source-lighting-the-basics.html" target="_blank" rel="nofollow">http://www.brushthralls.com/painting-techniques/object-source-lighting-the-basics.html</a><br /> <br /> as a matter of fact, that's a generally good site for painting info all around.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 03:20:11]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ holy cow that glow effect is really awesome. dunno what the hell <span class="glossaryitem" onmouseover='gp(269);'>id</span> use it on. i guess i could buy a weirdboy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 04:16:26]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ VERY nice.  I got more discouraged to do marines when for whatever reason I just could not paint them how I wanted.  The highlighting was a MAJOR pain.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 04:26:51]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ You have some good looking marines.  Good free hand stuff.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 05:27:58]]> GMT</pubDate>
				<author><![CDATA[ Scar Weaver]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Looking good.  I don't have the patience to paint on or blend highlights.  I'm Captain Drybrush.]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 05:38:32]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ I got some more work done on the squad.<br /> <img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/PIP_SM_HowTo_2_black_g.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 02:50:10]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Looking good! Quick question, as these look to be your own chapter are they going to be veterans? I'm a bit of a fluff nutter and usually white trim and the (wonderful freehand <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) laurel's usually designate 1st Company which is the vet. company.]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 03:53:34]]> GMT</pubDate>
				<author><![CDATA[ burb1996]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ <blockquote><div><cite>burb1996 wrote:</cite>Looking good! Quick question, as these look to be your own chapter are they going to be veterans? I'm a bit of a fluff nutter and usually white trim and the (wonderful freehand <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) laurel's usually designate 1st Company which is the vet. company.</div></blockquote> Good eye, I am planning on making my army the 1st company.  In actual game play, they will have to be just regular marines (I can't take that many stern guard).<br /> <br />  Here is an update.  A little more work done.  This time a bit of highlighting.<br /> <img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/DSCN5817PIP_SM_HowTo_3_highlight1_g.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 00:34:52]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Things look pretty good.  However the glowing doesn't seem right.  Above the eye socket area, the glow wouldn't go up that high.  I'd say maybe a quarter of a millimeter would be illuminated; beyond that it's a stretch.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 00:52:46]]> GMT</pubDate>
				<author><![CDATA[ Datadep5]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Looking good lookin good!!! You have a mastery of washes that I just cant compete with. Something about it makes it so that I allways seem to screw up.<br /> <br /> Slight suggestion. Being that you are using white as your main contrast color, just try....on one and see if you like it...picking out the mouth vent lines with either a very light grey or even white. With as much attention to detail your giving them (sweet action on the eye's <span class="glossaryitem" onmouseover='gp(17);'>btw</span>) I think that would really bring out the "blank spot" on their helmets.<br /> <br /> <br /> P.S. Oh, and might a suggest washing the techno gubbins on the side of their helmets. They look really silvery in your pics. Front left back right in your last pic.]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 03:42:34]]> GMT</pubDate>
				<author><![CDATA[ burb1996]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Oeeeh, I like your painting style, very crisp and clean, just the way it should for ultras/sucessors..]]></description>
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				<pubDate><![CDATA[Thu, 16 Oct 2008 11:46:28]]> GMT</pubDate>
				<author><![CDATA[ PanzerSmurf]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ <blockquote><div><cite>burb1996 wrote:</cite> Being that you are using white as your main contrast color, just try....on one and see if you like it...picking out the mouth vent lines with either a very light grey or even white. </div></blockquote> Good call.  I'll do that.<br /> <br /> <blockquote><div><cite>Datadep5 wrote:</cite>Things look pretty good.  However the glowing doesn't seem right.  Above the eye socket area, the glow wouldn't go up that high.  I'd say maybe a quarter of a millimeter would be illuminated; beyond that it's a stretch.</div></blockquote> I hear you.  Thanks for the comment.  The glow shall be lowered. <br /> <br /> Update: So, I started cleaning them up a bit and added some more highlighting.  Thanks for all of the helpful comments guys.  <br /> <img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/PIP_SM_HowTo_3_highlight2_g.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 04:19:55]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ 3 things.<br /> <br /> The paint quality is looking GOOD. Very nice.<br /> <br /> Please, skip the glowing eyes. It's not quite working out and distracting what are, otherwise. wonderfully painted minis<br /> <br /> What did you do to the Sgt's skin? the head was looking REALLY good... then you went and painted over it.<br /> <br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 06:36:08]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Very nice painting, but i wish people would post other sm factions insead of just ultramarines 24 7, but otherwise keep it up.<br /> <br /> BDA]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 06:43:40]]> GMT</pubDate>
				<author><![CDATA[ BloodDeathAssault]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ The old sergeant's head was amazing, the new head is just not good enough compared to what you can do. <br /> <br /> I agree with Mr. Memories, the eyes are too much. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 06:47:48]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ These look sweet,<br /> really really good.<br /> <br /> I didn't notice the eyes at all until I read the thread, but they are nicey done, just not very noticable. Wjicj is probably a good thing.<br /> <br /> Are these meant to be ultramarines,<br /> or your own chapter?]]></description>
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				<pubDate><![CDATA[Sat, 18 Oct 2008 07:52:40]]> GMT</pubDate>
				<author><![CDATA[ Makaleth]]></author>
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				<title>Re:Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ <blockquote><div><cite>MagickalMemories wrote:</cite>What did you do to the Sgt's skin? the head was looking REALLY good... then you went and painted over it. Eric</div></blockquote>  Oddly enough it was just a layer or two of dark flesh.<br /> <br /> Well, other than a few minor odds and ends, I'm calling them done.  C&C welcome as always.  <br /> <b><font color='yellow'> More Pictures at www.rollinwaaagh.com</font></b><br /> <br /> <img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/DONE_SM_HowTo_5_g3.jpg" border="0" /><br /> <img src="http://i60.photobucket.com/albums/h40/rebreather/Space%20Marines/DONE_SM_HowTo_5_side1.jpg" border="0" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 01:31:01]]> GMT</pubDate>
				<author><![CDATA[ rebreather]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Personally I liked them alot better before you bled the glow onto the helmets.  It distracts my eye from the overall effect.  The eye glow in and of itself is awesome.<br /> <br /> The overall models are incredible, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I just wanted to give my opinion on it.<br /> <br /> Keep it up]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 03:45:54]]> GMT</pubDate>
				<author><![CDATA[ JediRaptor]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Very nice army the lines are very crisp!love the fact that soemone is acherly doing an 1st comany here on dakka!]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 18:51:48]]> GMT</pubDate>
				<author><![CDATA[ HAZZER]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ They look a little hungover, but otherwise excellent work!]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 18:57:13]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ *RAWR*<br /> <br /> <br /> Ghidorah]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 19:59:57]]> GMT</pubDate>
				<author><![CDATA[ Ghidorah]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ This thread is threadomantacular!]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 20:01:47]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Dear lord 2008... We had the internet back then? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 20:10:23]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Ahhhh yea.. it's marine time</title>
				<description><![CDATA[ Ah, October 2008 - the good old days! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Please <span class="glossaryitem" onmouseover='gp(634);'>PM</span> the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> if you've any questions.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is, of course, free to ask for this thread to be re-opened, if he'd like.<br /> <br /> Until then...]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 20:13:30]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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