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		<title><![CDATA[Latest posts for the thread "2500 Sisters & Daemon hunters ard boyz finals"]]></title>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Cannoness- blessed weapon <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> 80<br /> 5 celestians- meltagun 75 <br /> immolater- extra armor smoke 73 (all immolaters and rhinos are equipped like this)<br /> <br /> inquisitor lord- 3 mystics 63<br /> Land Raider 250<br /> <br /> Eliets<br /> Inquistor- 2 mystics 32<br /> Land Raider 250<br /> <br /> 5 celestians- meltagun 75<br /> immolater 73<br /> <br /> 5 celestians- meltagun 75<br /> immolater 73<br /> <br /> Troops<br /> 10 sisters- vet superior <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> 2 melta guns 149<br /> rhino 58<br /> <br /> 10 sisters- vet superior <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> 2 melta guns 149<br /> rhino 158<br /> <br /> 10 sisters- vet superior <span class="glossaryitem" onmouseover='gp(452);'>BOSL</span> 2 melta guns 149<br /> rhino 58<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(465);'>IST</span>'s 2 plasma guns 70<br /> rhino 58<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(465);'>IST</span>'s 2 plasma guns 70<br /> rhino 58<br /> <br /> Fast<br /> 5 dominions- vet superior 2 flamers 87<br /> immolater 73<br /> <br /> 5 dominions- vet superior 2 flamers 87<br /> immolaters 73<br /> <br /> Heavy<br /> immolater 73<br /> <br /> immolater 73<br /> <br /> immolater 73<br /> <br /> It may be a little over since I came up with it last night after I kicked ass at yesterdays ard boyz, and I was really tired.<br /> <br /> 8 immolaters <br /> 5 rhinos <br /> 2 land raiders <br /> 8 heavy flamers<br /> 4 flamers<br /> 9 melta guns<br /> 73 models<br /> 10 faith points <br /> <br /> Any thoughts...?  could this list compete in the finals]]></description>
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				<pubDate><![CDATA[Sun, 12 Oct 2008 16:21:34]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ (Bump)<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:22:09]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I like it.<br /> <br /> Why only 1 melta gun in the Celestians?  Should maybe dump the Veteran Sister Superiors in the Dominions to get 2 melta guns for the the Celestians for more meltas for toasting land raiders.<br /> <br /> I would go Melta Heavy Flamer on the Sisters squads for some anti ork roasting action but you have alot of immolators so maybe dual melta is good here.<br /> <br /> I would go dual melta on the ISTs also.  <br /> <br /> If its for Finals might want to run a psychic hood on the Inquisitor Lord,  the new space marines have some psychic powers you might want to stop.<br /> <br /> Also what store do you play at in NJ.  Saw your wood elf list and was looking for more fantasy players.  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:32:38]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Re:2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ Inquisitor Lord w/ no 'Hood, why not just take another Elite Inquisitor to save points?<br /> <br /> <span class="glossaryitem" onmouseover='gp(465);'>IST</span> w/ Plasma Guns should either have Meltaguns or Flamers, Plasma Guns are so 4th Edition <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:39:24]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I agree with Kirika that the celestian units should have two meltaguns instead of just one, and that the ISTs should have melta instead of plasma.  I also think the extra heavy flamers would be a good idea.<br /> <br /> I would suggest that you drop the rhinos from the <span class="glossaryitem" onmouseover='gp(465);'>IST</span> units.  This will give you enough points to buy a third <span class="glossaryitem" onmouseover='gp(465);'>IST</span> unit.  Then all three <span class="glossaryitem" onmouseover='gp(465);'>IST</span> squads can ride in the heavy support immolators.  This will decrease the number of tanks by 2, but it will increase the number of scoring units by 1 and the number of special weapons by 2.  It should also give you the extra points you need to buy the extra meltaguns for the Celestian units.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 22:50:37]]> GMT</pubDate>
				<author><![CDATA[ shirou]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ If you want 2 Daemon Hunter Inquisitors for the Mystics one has to be a lord because you can only ally one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, one Elites, 2 Troops and 1 Fast choices.  I agree if you can find the points for the hood it might be a good addition.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:01:14]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I would run <br /> <br /> The living saint with a unit of 8 seraphim + evisorator/twin flamer<br /> 5 units of 10 sisters in rhinos<br /> 3 exorcists<br /> Elite <span class="glossaryitem" onmouseover='gp(30);'>DH</span> inquisitor in Land raider with 2 mystics<br /> <br /> You then have something like 300 pts to play with and should take a unit of grey knight troops to help vs horde orks.  <br /> <br /> But then its not like I know anything about doing well with sisters  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:04:27]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I agree with Kadun - <span class="glossaryitem" onmouseover='gp(465);'>IST</span>'s should have meltas or flamers.<br /> Also, you can (if you so desire) run the <span class="glossaryitem" onmouseover='gp(465);'>IST</span>'s without dedicated transports - and place them in the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> Immolators ... freeing up more points for elsewhere.]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:32:15]]> GMT</pubDate>
				<author><![CDATA[ stjohn70]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I agree with the point about the hood on the inquisitor lord, that never actually crossed my mind.  <br /> <br /> I hesistate to change the plasmas to meltas or flamers,  Their my only REAL way of dealing with a hoard of <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>'s or the avatar.  I never actually planned to take them out of my rhino's they can roll up and rapid fire and take no return damage.  I don't want to add a squad and put them in  my immolaters because that would reduce the number of tanks I have by 2 and they wouldn't be able to fire both plasma's from my inside my tank.  I also use the empty immos to screen the rest of my army.  <br /> <br /> I like kirika's idea of getting a seconnd melta in my celestians by dropping the vet superiors in my dominions.<br /> <br /> If I were to run your list Frgsinwntr I would have to go on a shopping spree and that's not really an option.<br /> <br /> <br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Oct 2008 23:54:18]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ you would just need the saint, seraphim, and the Grey knights...<br /> <br /> thats only 100 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 00:35:26]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ <blockquote><div><cite>yermom wrote:</cite> I don't want to add a squad and put them in  my immolaters because that would reduce the number of tanks I have by 2 and they wouldn't be able to fire both plasma's from my inside my tank.<br />  </div></blockquote><br /> <br /> They can't fire both plasma guns from inside a rhino.  The <span class="glossaryitem" onmouseover='gp(144);'>WH</span> rhino has only 1 fire point.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 01:07:48]]> GMT</pubDate>
				<author><![CDATA[ shirou]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ <blockquote><div><cite>shirou wrote:</cite><blockquote><div><cite>yermom wrote:</cite> I don't want to add a squad and put them in  my immolaters because that would reduce the number of tanks I have by 2 and they wouldn't be able to fire both plasma's from my inside my tank.<br />  </div></blockquote><br /> <br /> They can't fire both plasma guns from inside a rhino.  The <span class="glossaryitem" onmouseover='gp(144);'>WH</span> rhino has only 1 fire point.</div></blockquote><br /> Also in 5th edition, you can no longer move 12" and shoot from inside the Rhino, you have to disembark to be able to shoot.  I know, its dumb.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 02:38:50]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ I'm aware that I can only fire if I move 6" thats not an issue.  But I didn't know that Which Hunter Rhinos only have 1 fire point.  I guess that was a "N00B" mistake on my part.<br /> <br /> Thanks for informing me.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 21:13:58]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>2500 Sisters &amp; Daemon hunters ard boyz finals</title>
				<description><![CDATA[ Marine Rhinos only have 1 fire port - but it's the top hatch and allows 2 models to fire from it.]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 23:15:02]]> GMT</pubDate>
				<author><![CDATA[ stjohn70]]></author>
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