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		<title><![CDATA[Latest posts for the thread "Yet ANOTHER Ork Army!"]]></title>
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				<title>Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ Hello peoples of the Inter-butts!<br /> <br /> I come seeking help with my Ork list that im currently building for a league game next month. Any and all criticisms and whotz will be appreciated. Thanks<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wazzdakka Gutzmek - 180 pts<br /> <br /> Troops <br /> 4 Bikers (counting as troop choice)<br /> 1 Nob w/ Power Klaw                                                                                                           160 pts<br /> <br /> 4 Bikers (Troop)<br /> 1 Nob w/ Big Choppa                                                                                                           140 pts<br /> <br /> 15 'Ard Boyz w/ Shootas & 1 Big Shoota                                                                                155 pts<br /> <br /> Elite<br /> 9 Nobz w/ 6 Big Choppas/3 Power Klaws/ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>/Cybork body/'Eavy Armor/ Waagh Banner<br /> 1 Painboy<br /> Trukk as Dedicated Trans.                                                                                                    480 pts<br /> <br /> 8 Tankbustas w/2 Tankhammers/2 Bsquigs                                                                            130 pts<br /> <br /> Heavy Support<br /> Looted Wagon w/ Boomgun/2 BShootas/'Ard Case                                                                  125 pts<br /> <br /> 8 Flash Gitz w/More Dakka/Shootier                                                                                       280 pts<br /> <br /> Deff Dread w/2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Kustom MBlasta/Rokkit                                                                          100 pts<br /> <br /> This army worked halfway decently against my friends' Khorne based army, but we were half in the bag when we played, so lord knows if we even got some of the rules right. PLease dice it up and let me know what you all think. Thanks!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 05:47:18]]> GMT</pubDate>
				<author><![CDATA[ DeadKilly0311]]></author>
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				<title>Re:Yet ANOTHER Ork Army!</title>
				<description><![CDATA[   My experience with Orks has been that smaller units are more challenging to play since their leadership is usually so poor without Mob Rule.  <br /> <br />   Nob units are a notable exception.  They have multiple wounds and therefore are a lot more resilient.  Point being is that if you are going to run standard bikers I'd run  a full unit of 12 or not at all.   Make sure you give them a bosspole.   <br /> <br />   Nobz in a truck with a painboy is a fine choice.  Put them behind the bikes so they get cover before they assault.  Edit:  They may not unless obscured, easier said than done and not really possible behind bikes so just get them across the table as quickly as possible!   I'd find room for either a Warboss or Ghazgull to put in the Truck so your Nobs become a troop choice as well.<br /> <br />   Ard boyz are good but maybe a standard unit of 30 shoota boyz is a more efficient choice to camp objective(s) on your side?   Just keep them in cover at all times.<br /> <br />   Put the Tankbustas in a truck so they have a chance to make it across the table before wiping.   Keep them behind the bikes.<br /> <br />   With this list I'd run 3 looted wagons in the heavy support slots.  They can just sit in the back and drop pie templates at targets.  Soften up the opposition for your Nobz and Bikers.     You won't mind if your opponent shoots at them because that means they aren't shooting at your trucks.<br /> <br />    Good Luck!]]></description>
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				<pubDate><![CDATA[Tue, 14 Oct 2008 06:41:20]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Re:Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ Nash<br /> <br /> Thanks for the input, but I dont think i understand you. If i make the changes, it puts me above and beyond 1750 by a considerable margin. Can you help me out and keep it within 1750, or are you doing something im not aware of?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 04:42:31]]> GMT</pubDate>
				<author><![CDATA[ DeadKilly0311]]></author>
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				<title>Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ I think you will lose every game with that list.  HOw will you ever capture any objectives?  You have like 25 troop models.  ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 07:16:56]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>Re:Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ <blockquote><div><cite>DeadKilly0311 wrote:</cite>Nash<br /> <br /> Thanks for the input, but I dont think i understand you. If i make the changes, it puts me above and beyond 1750 by a considerable margin. Can you help me out and keep it within 1750, or are you doing something im not aware of?<br /> <br /> Thanks</div></blockquote><br /> <br />     <br />     I was just rattling off some ideas off the top of my head.   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">     I think we can make it a lot more specific and keep it within the point limit though.   In order to maximize synergy I'm just going to ditch the vehicles completely.<br /> <br />     <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />   <br />     Wazdakka Gutsmek = 180<br />     Mad Dok Grotsnik = 160<br /> <br />     Troops<br />  <br />     12 x Warbikers (Nob with Power Klaw) = 335<br />     12 x Warbikers (Nob with Power Klaw and Bosspole) = 340<br />     24 x 'Ard Boyz (Nob with Power Klaw and Bosspole) = 280<br />     25 x Shoota Boyz (Nob with Power Klaw and Bosspole) = 190<br />     <br />     Elite <br /> <br />     15 x TankBustas (2 Tank Hammers, Nob w Power Klaw and Bosspole) = 265<br />     <br />     Total = 1750<br /> <br />     This maximizes Wazdakka's special rule and allows you to maintain 4 scoring units.     Attach Mad Dok to the 'Ard Boyz unit for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> along with a 4 up armor save.   Run the tankbustas behind the 'Ard Boyz for 4 up cover.   Camp the Shoota Boyz on your objective in cover and stand there the entire game.   Run the 24 bikes all over the table and charge everything you see.   At the end of the game zip them over to an objective to score it.<br /> <br />     I realize this is a lot of bikes but Ork leadership scores make me paranoid and compels me to run as many mobs in a unit as possible.   Mob Rule is very important so I try to exploit it every chance I get.    If we're going to make our bikes scoring units then we should just spam bikes as points allow.<br /> <br />     Let me know if this fits your vision of the list.     <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br />     <br />     <br />     ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 07:56:49]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
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				<title>Re:Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ Nash,<br /> <br /> Thanks for the update list, it looks like it has some potential. I'll build it up and run it against my friends 'Nids (may take a bit...need more bikes, it seems.)<br /> <br /> As for Smart Alex, sorry, im not completely familiar with the new rules. Is EVERY game an object-based game, or do they still dole out victory points for units killed? Because that was the point I was going for, to just win through <span class="glossaryitem" onmouseover='gp(140);'>VP</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 16:17:21]]> GMT</pubDate>
				<author><![CDATA[ DeadKilly0311]]></author>
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				<title>Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ 2/3 of the basic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> missions are objective based.  1/3 o the missions are won by kill points (1 point for each unit).<br /> <br /> His advice is pretty solid for a speedy biker list.  Until you build up to that run what you have, but do keep in mind the bigger any squad is the better.  The new dex lets orks truly shine when they act like hordes of orcs.  Orc Elite armies are a little trickier now, espescially since troops are the only ones that can score objectives.<br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 20:58:17]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Yet ANOTHER Ork Army!</title>
				<description><![CDATA[ from the main list i'd drop the flash gitz and add:<br /> <br /> 4 Bikers (Troop) <br /> 1 Nob w/ Big Choppa 140 pts <br /> <br /> 4 Bikers (Troop) <br /> 1 Nob w/ Big Choppa 140 pts ]]></description>
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				<pubDate><![CDATA[Wed, 15 Oct 2008 21:06:28]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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