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		<title><![CDATA[Latest posts for the thread "DH 500, criticism wanted!"]]></title>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ So here it goes:<br /> <br /> Inquisitor Lord (psycannon, psychic hood, auspex)<br /> gun servitor whit heavy bolter x3<br /> mystic x3<br /> sage<br /> <br /> stormtroopers x7 (melta gun x2)<br /> rhino (smoke launchers)<br /> <br /> justicar (frag grenade, melta bombs, targeter)<br /> grey knight x4<br /> <br /> <br /> Any help or advise would be greatly appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 11:03:29]]> GMT</pubDate>
				<author><![CDATA[ Drakar]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ Is this for a 500 point per side game?  If so then the Mystics are unnecessary unless you are certain that you will be up against 500 points of drop podding marines or Daemons.  Even if you go against those armies I would probably just take one mystic as the ability to allow a different squad to take a free shot doesn't look appealing based on the squads you have.<br /> <br /> Drop the psychic hood and put a psycannon in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squad.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 12:20:01]]> GMT</pubDate>
				<author><![CDATA[ ptlangley]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ I would try to find some more redundancy here. Whatever troops I choose, I´ll use two of them with the same roles for them in mind. if you loose one of them, you still count on the other to make the job.<br /> <br /> That said, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> is a really hard army to play, and at 500p it gets even harder. If you win you will earn some respect, thats for sure.<br /> <br /> I have stated that I think redundancy is the way to go, so we only have two choices to make on the troops selection:<br /> A. Two Units of Grey Knights<br /> B. Two (or more) Units of Storm Troopers<br /> <br /> If you go with the Grey Knights, I think you should maximize the benefits of the Veil. So you should take as many Psycannons you have points for, and keep as far of your enemy as you can, so he finds hard to be able to you. Keep walking backwards as long as you can and keep firing on him, just till he charges you. If he runs he doesn´t fire and when he arrives, he hopeful would be seriusly injured. And in Close combat you are not bad, so you would do well.<br /> <br /> The Justicar with targeter sounds good for optimizing the distance neded for the veil to work. A third Psycannon would be perfect, but you would probably have no points for that.<br /> <br /> With two Grey Knights units in mind, we have something like:<br /> 1x G.Knight Hero<br /> 2x5 G.Knights<br />  -1 Justicar (Power Weapon)<br />  -4 G.Knights (2xPsycannons)<br /> <br /> That makes 461 points. You can buy one more psycannon (probably for the Hero) or whatever you like.<br /> <br /> Pros: The Veil.<br /> Cons: Few amount of minis, lack of antitank.<br /> <br /> If you go Pure Gry Knights that would be the only way to go. But... I don't really think that going Pure G. Knights with this points is a wise choice. It would be funny to play, really flulffy, and as I said, if you win you´ll earn lots of respect, but if you really wanna win...<br /> <br /> I´ll take something like:<br /> 1xInquistor+Retinue<br />  -3xServogun(?) (3xHB)<br /> 5x5 Stormtroopers<br />  -2xPlasma or 2xMelta (your choice, but I will go all <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> for the better distance)<br /> <br /> That´s about 470. Yo still have points for buying some 3 more bodies, some equip on the armory, a smart Psychic power or whatever you need.<br /> <br /> Yeah, it´s a lot of Killpoints, but at this level and with this army, you can obliterate your enemy.<br /> <br /> - Pros: A lot of Fire Power, a lot of Troop Units.<br /> - Cons: Cover saves everywhere (potentially making useless all your <span class="glossaryitem" onmouseover='gp(166);'>plas</span>), a lot of <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> <br /> Well, as I said, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> is a really hard army to play with, but this are the two best options that come to my mind.<br /> <br /> Has this been of any utility for you?]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 04:46:02]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ thanks for all the input!<br /> i like 2nd. list better, lot of body's and hi strength/<span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons. maybe chimera can fit in hire ?<br /> is it psychic hood worth it (main enemy eldar)?<br /> agree on mystics, i don't need ability to allow a different squad to take a free shot, they for extra wounds only.<br /> <br /> which is better?<br /> <br /> Inquisitor Lord (psycannon, auspex)<br /> gun servitor whit heavy bolter x3<br /> mystic x2<br /> sage<br /> <br /> stormtroopers x6 (plasma gun x2) <br /> chimera (multi-laser, heavy bolter)<br /> <br /> stormtroopers x6 (plasma gun x2) <br /> <br /> stormtroopers x6 (plasma gun x2) <br /> <br /> <br /> or<br /> <br /> <br /> Inquisitor Lord (psycannon)<br /> gun servitor whit heavy bolter x3<br /> <br /> stormtroopers x5 (plasma gun x2) <br /> <br /> stormtroopers x5 (plasma gun x2) <br /> <br /> stormtroopers x5 (plasma gun x2) <br /> <br /> stormtroopers x5 (plasma gun x2) <br /> <br /> stormtroopers x5 (plasma gun x2) <br /> <br /> thank you for advise.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 08:00:18]]> GMT</pubDate>
				<author><![CDATA[ Drakar]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ I like the list with the 5 storm trooper squads. Should be enough to seriously hurt any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> army.<br /> <br /> You'll get killed in kill point games though.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 08:55:24]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ <blockquote><div><cite>Drakar wrote:</cite><br /> Inquisitor Lord (psycannon)<br /> gun servitor whit heavy bolter x3<br /> <br /> stormtroopers x5 (plasma gun x2)<br /> <br /> stormtroopers x5 (plasma gun x2)<br /> <br /> stormtroopers x5 (plasma gun x2)<br /> <br /> stormtroopers x5 (plasma gun x2)<br /> <br /> stormtroopers x5 (plasma gun x2) </div></blockquote><br /> That´s the way I´d go <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Maybe I´d change the psycannon for something different like the hood, if you are sure your Eldar opponent is having psychics, I´d take it.<br /> <br /> <blockquote><div><cite>MarvinGayeIsMyDaddy wrote:</cite>I like the list with the 5 storm trooper squads. Should be enough to seriously hurt any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> army.<br /> <br /> You'll get killed in kill point games though.</div></blockquote><br /> Yeah, 6KP at 500 maybe are too much, but with this army, (and with this amount of points), you have a real chance of killing all your opponents units. And if you REALLY need it, you can make a lot of self-cover (giving to your adversary in the process, tough).]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 11:18:16]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ i like the last list.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 19:43:25]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>Re:DH 500, criticism wanted!</title>
				<description><![CDATA[ When expanding, don't take inquisitors unless ur taking assassins.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ Mr.Tibbles]]></author>
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				<title>Re:DH 500, criticism wanted!</title>
				<description><![CDATA[ <blockquote><div><cite>Mr.Tibbles wrote:</cite>When expanding, don't take inquisitors unless ur taking assassins.</div></blockquote><br /> <br /> ...or Daemonhosts!]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 04:59:49]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>Re:DH 500, criticism wanted!</title>
				<description><![CDATA[ <blockquote><div><cite>Mr.Tibbles wrote:</cite>When expanding, don't take inquisitors unless ur taking assassins.</div></blockquote><br /> Which list are your talking about? Because there IS one Inquisitor in the list I think we are talking about. So if you want assassins you can just take one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:35:58]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ Those are some really great ideas guys! Thanks!<br /> i will put to the test this lists and see what fit my play style best.<br /> <br /> if you have other thought about this ill be very grateful.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 10:36:43]]> GMT</pubDate>
				<author><![CDATA[ Drakar]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ its at this point in time when someone in a 500 point tourney takes a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> redeemer and 2 scout sniper squads + a cheap captain.<br /> that would hurt <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> thats another possibility though, is there any way you can get a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in the list? at 500 points you dont have to worry about anti-tank.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 10:44:39]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>DH 500, criticism wanted!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are good at 500 points, but your opponent having meltaguns or multimelta should be not really strange... In the above Inquisitor+Stormtroopers list there could be 10 meltaguns. Yeah they don't have a lot of range, but it´s enough for killing the occasional <span class="glossaryitem" onmouseover='gp(87);'>LR</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 06:02:21]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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