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		<title><![CDATA[Latest posts for the thread "1750 New Mechanized Marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 New Mechanized Marines"]]></description>
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				<title>1750 New Mechanized Marines</title>
				<description><![CDATA[ For an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> tomorrow:<br /> <br /> Sicarius<br /> <br /> Command squad w/ Fist, Champ, Banner<br /> <br /> Dreadnought w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> 10x Tactical w/ Melta, lascannon, Fist in Rhino<br /> 10x Tactical w/ Melta, lascannon, Fist in Rhino<br /> 10x Tactical w/ Melta, Missile, Fist in Rhino<br /> 10x Tactical w/ Melta, Missile, Fist in <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorback<br /> <br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> & <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> & <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> & <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> <br /> The basic idea is to outshoot choppy armies and out assault shooty armies.  I have decent mobility, plenty of scoring units, enough long range fire power to keep enemy transports symied, decent countercharge, plenty of meltas for tough vehicles, and a fair amount of dakka for anti-horde work.  The basic list is more or less set (I'm not going to add a terminator squad, for example), but I'm not sure how to optimize the command squad (or maybe replace it entirely), and I'm waffling about my squad based heavies.  I'd take more razorbacks but they're not painted, and this is a scored paint event.<br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 20:26:27]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>1750 New Mechanized Marines</title>
				<description><![CDATA[ I'd drop the lascannons for Missle launchers, as missile launchers are more flexible than lascannons, and melta's are far better at killing av14 vehicles than lascannons.<br /> <br /> I'd also drop the Predators for whirlwinds, as your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads can handle medium to heavy armor, so there isn't that much need for the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.  pieplates that ignore armor saves and are also AP5 will really cut down those big squads full of massed anti infantry fire that your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads fear, and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 pielates will do well against just about anything not in cover.<br /> <br /> however if this all needs to be painted by tomorrow... your choice is most likely fish.]]></description>
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				<pubDate><![CDATA[Fri, 17 Oct 2008 20:58:22]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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