<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2,000 point Nurgle daemons army - not too competative."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2,000 point Nurgle daemons army - not too competative."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 505<br /> <br /> Ku'gath - 300<br /> epidemius - 110<br /> nurgle herald - palaquin, breath of chaos - 95<br /> <br /> Elite:<br /> 175<br /> <br /> 5 beasts of nurgle - 175<br /> <br /> <br /> Troop:<br /> 838<br /> <br /> 8 nurgling bases - 104<br /> 9 nurgling bases - 117<br /> 9 nurgling bases - 117<br /> 10 plaguebearers - icon - 175<br /> 10 plaguebearers - icon - 175<br /> 10 plaguebearers - 150<br /> <br /> Heavy:<br /> 480<br /> <br /> daemon prince - nurgle, iron hide, breath of chaos - 160<br /> daemon prince - nurgle, iron hide, breath of chaos - 160<br /> daemon prince - nurgle, iron hide, breath of chaos - 160<br /> <br /> 1,998 points.<br /> all nurgle units, nice ammount of staying power, plenty of troops.<br /> 5 breath of chaos attacks + ku'gaths shooting attack give some nice ranged attacks (close ranged anyway)<br /> idea being: use shooting to start raising the tally, after 2 turns at the most even nurgling should be winning <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against most things.<br /> ku'gath should stay out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, he is a beast, but his shooting attack will do more damage.<br /> <br /> Edit: screwed up title.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413249.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413249.page</link>
				<pubDate><![CDATA[Sat, 18 Oct 2008 23:53:46]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ You call this not very competitive, but I would disagree. This looks like a very powerful list. Just be careful on your initial deepstrike. After that, if you connect with that many templates, then you will own everything out of control. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413309.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413309.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 01:11:07]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ The list looks good and fluffy. Maybe you would have problems against some lists, but in a Tournament it looks that it could do a good job...<br /> <br /> I love the Nurgle themed armies, and in general the fluffy armies, so maybe I´m not being objective <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413842.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413842.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 17:16:38]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ Looks good.  Just about the only change I'd make is to drop one of the Nurgling units, and a few from each of the other two (perhaps down to 7!), to take another 10-man unit of Plaguebearers.  Also, finding points for musicians in the squads would be nice.  Just be very cautious where you put Epi and with which squad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413849.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413849.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 17:25:01]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ i plan to keep epi clear as much as possible.<br /> dont want him near combat, his purpose is simply the tally.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413972.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/413972.page</link>
				<pubDate><![CDATA[Sun, 19 Oct 2008 19:52:57]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ Might want to check the math on your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.Other then that looks good might have a bit of trouble against a lot of range but there is deep striking to take care of that if they land where you want should not have much of a problem.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414288.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414288.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 01:27:58]]> GMT</pubDate>
				<author><![CDATA[ deviant cadaver]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Might want to check the math on your <span class="glossaryitem" onmouseover='gp(262);'>DP</span></div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, thought i did something wrong, was ment to be unholy <span class="glossaryitem" onmouseover='gp(123);'>Str</span> instead of hide, ended up with iron hide on there for unholys points.<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - 80<br /> unholy might - 20<br /> mark of nurgle - 30<br /> breath of chaos - 30<br /> <br /> 160.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414304.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414304.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 01:32:17]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ I might drop the beasts and pick up flight for <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> then drop all the big guys to start the tally real quick<br /> <br /> <br /> had a friend run a list kinda like this recently with 4 heralds all with <span class="glossaryitem" onmouseover='gp(800);'>BoC</span> for nasty template fun. only he of course was not going for the tally.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414460.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414460.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 03:36:49]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
			</item>
			<item>
				<title>Re:2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ I agree with tzeentchling, one more unit of plaguebearers by dropping some nurglings.  Other than that, WOW!  That list is gonna hurt some folks or at least turn them into disgusting diseases for Papa Nurgle.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414474.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414474.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 03:48:35]]> GMT</pubDate>
				<author><![CDATA[ RazorMind]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ Unholy might?  Bah.  Take Cloud of Flies and Noxious Touch instead.  Saves 5 points on each model and lets you wound on 2s in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, plus gives you grenades.  Definitely more worth it.  And honestly, that +1S isn't going to do you too much more good against vehicles.  5+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span> is very nearly the same as 6+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>, especially since you're hitting rear armor.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414611.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414611.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 06:58:39]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ i gues so tzeentchling, but things like liths are still annoying to kill.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414687.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414687.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 09:36:23]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ True, but Unholy Might won't help you there - monstrous creatures don't get the bonuses against the Living Metal Monolith, so S6 can't hurt it.  In fact, the only thing that could in the army are (I believe) Kugath's Necrotic missiles, and I suppose Breath can glance it, for all the good it's likely to do.<br /> <br /> That pretty much leaves Land Raiders and Dreadnoughts/Walkers as the only targets with AV&gt;10.  Against Dreads, S5 is nearly as good as S6 when you add that <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>, though I can see it being slightly more useful against the new Ironclads.  <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are a problem period, and you'll need a good roll even with the S6 boost to damage them.  But against normal enemies, which the Princes should be targeting and killing first to increase the tally, Noxious Touch is simply superior for the points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414944.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414944.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 15:42:01]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ never thought about it, and never picked up the necron dex before, so didnt know that one.<br /> im thinking this army isnt as strong as it could be, but to make it stronger i would need something like a thirster in here to take down monoliths.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414979.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/414979.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 15:59:25]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ Honestly, I wouldn't worry too much about monoliths.  The Particle Whip isn't strong enough to deny you <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and it's only AP3.  The flux arcs are laughable against Nurgle.  True, they can get their guys out and shoot you, but focus on killing the Necrons rather than concentrating on the monoliths.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415109.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415109.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 17:26:39]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ thats a point.<br /> might aswell go for a quick phase out if playing necrons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415216.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415216.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 18:57:00]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ If you're fighting monolith spam, your best bet is to just get into combat with his infantry and hope your troops don't die. monoliths you won't be able to kill, but that won't be too much of a big deal... they don't have enough dakka to pose too much of a threat to most of your stuff. landraiders won't be too much of an issue, just make sure you charge it, and don't get tank shocked. you don't want your <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s going crunch-crunch under their treads.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415276.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415276.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 19:54:35]]> GMT</pubDate>
				<author><![CDATA[ CaptainCommunism]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ Raiders arent a problem, they can be killed by either ku'gath or the 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, its just mono's i need to hide from]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415281.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 19:57:13]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ I completely agree with what was posted on another thread with not going for the liths at all and focus soley on the troops against necrons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415291.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415291.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 20:01:52]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
			</item>
			<item>
				<title>2,000 point Nurgle daemons army - not too competative.</title>
				<description><![CDATA[ necrons shouldnt be a problem, the more monoliths the better, means they will be taking less warriors and make it alot easier to phase them out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415294.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/220614/415294.page</link>
				<pubDate><![CDATA[Mon, 20 Oct 2008 20:03:03]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
	</channel>
</rss>