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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Tell me how horrible this army is....<br /> <br /> Bloodthirster with Unholy Might & Blessing<br /> Bloodthirster with Unholy Might & Blessing<br /> <br /> (8)BloodCrushers<br /> <br /> (5)Bloodletters w/Icon<br /> (5)Bloodletters<br /> (5)Bloodletters<br /> <br /> Daemonprince of Khorne w/Flight, Iron hide, unholy might<br /> Daemonprince of Khorne w/Flight, Iron hide, unholy might<br /> Daemonprince of Khorne w/Flight, Iron hide, unholy might<br /> <br /> =1750<br /> <br /> I think this is about as nasty as straight Khorne can get, maybe instead go all bloodcrushers but then the Landraiders can run you easy.  Maybe if I go daemons I'll HAVE to diversify into other factions.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 12:21:09]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Oh, my Khorne, I feel terrible. I don't have anything better to say than it looks good and fluffy! I'm not contributing anything to the post, I know, but I can not find any wise comment to do <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Well, I´ll try.<br /> <br /> There is a lack of long ranged antitank, but that´s one of the main weakness of Chaos Daemons. Anyways, with 5 flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, you have a really solid answer to that problem.<br /> <br /> I agree with you, if you are going Pure Khorne, something like this would the right way to go.<br /> <br /> The only thing I don't see really clear is the troop choices... What about bigger units? Yeah, I suppose they are just for holding objectives, but you should need more small units (that costing more <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>), or bigger ones (to be more durable). 5+ (or cover) is not really that good for 15 R4 minis.<br /> <br /> Don't know, I think the theme is right, 5 Khorne <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and minimun troops (Chaos Nidzillas, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>). But I feel I´m missing more troops... What about forgetting about the bloodcrushers? They are cool (and fluffy), but one unit wont save the day.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 17:35:35]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ In the other hand, the other obvious way to go fluffy Khorne, should be 6 units of 20 Bloodletters and whatever you find points for. This seem like the Chaos poor version of Ork hordes. Really good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but really slow too. I really like your idea of maximizing flying <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 17:40:09]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ I think you'd need to mix in some other non-khorne units to make daemons most effective in tourney play.  However the all khorne route is fun.<br /> <br /> Why don't you change the 3 daemon princes for 3 Soul Grinders with tongue.  It will give you some badly needed anti-tank ranged firepower and also give you something to try and tank down a Monolith with.  The points you save can go into the troops catagory.  Bloodletters are great taking down <span class="glossaryitem" onmouseover='gp(95);'>meq</span>'s just like the princes would be.  Two units of 4 bloodcrushers might be better.  I know <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions and all, but it just might be better.<br /> <br /> The 2 Bloodthirsters are powerful.  I like 40kenthusist's 4 khorne heralds on chariots.  I think they are one of the best buys in the game.  For 85pts you have a 4 wound, 3+/5+, <span class="glossaryitem" onmouseover='gp(123);'>str</span> + toughness 5 power weapon freak.  Four of them are 340pts and saves you 210pts from the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> section.<br /> <br /> Consider this at 1740pts for all Khorne:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 4 Bloodcrushers<br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 3 Bloodcrushers<br /> <br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> <br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue<br /> <br />    ]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 17:56:08]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Re:Khorne Daemon 1750</title>
				<description><![CDATA[ Sorry, I don't know the Chaos Codex, but how can you have 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 19:02:35]]> GMT</pubDate>
				<author><![CDATA[ Nuclear Mekanik]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ In the daemon codex, heralds are like 1/2th an <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice.  Up to 2 of them count as 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 19:43:09]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>DarthDiggler wrote:</cite><br /> Consider this at 1740pts for all Khorne:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 4 Bloodcrushers<br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 3 Bloodcrushers<br /> <br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> <br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue </div></blockquote><br /> I like the idea of 4 Heralds on Chariot, but I have doubts with Soulgrinders. They are only three vehicles, and that is always a Weakness. Yeah, they provide anti-tank, but Winged princes can do a good antintanking role too.<br /> <br /> In this list  would discard the bloodcrushers and I´ll give more bodies to that 4 troops units. That means 2 less <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, and more durability for the Blood letters. I would even think on taking 3 bigger units instead of the 4 you propose.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 21:06:12]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Bloodthirster - unholy might - 265<br /> skulltaker - chariot - 160<br /> herald of khorne - death strike, unholy might, chariot - 115<br /> <br /> Elite:<br /> <br /> 5 bloodcrushers - 200<br /> <br /> Troop:<br /> <br /> 11 blodletters - 176<br /> 11 blodletters - 176<br /> 11 blodletters - 176<br /> <br /> Heavy:<br /> <br /> soulgrinder - tongue  160<br /> soulgrinder - phlegm  160<br /> soulgrinder - phlegm  160<br /> <br /> 1,748 points<br /> <br /> nice ammount of ranged attacks, troops, nice hitting power.<br /> just a suggestion though.]]></description>
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				<pubDate><![CDATA[Sun, 19 Oct 2008 21:35:17]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>DarthDiggler wrote:</cite><br /> <br /> Why don't you change the 3 daemon princes for 3 Soul Grinders with tongue.  It will give you some badly needed anti-tank ranged firepower and also give you something to try and tank down a Monolith with.  The points you save can go into the troops catagory.  Bloodletters are great taking down <span class="glossaryitem" onmouseover='gp(95);'>meq</span>'s just like the princes would be.  Two units of 4 bloodcrushers might be better.  I know <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions and all, but it just might be better.<br /> <br /> The 2 Bloodthirsters are powerful.  I like 40kenthusist's 4 khorne heralds on chariots.  I think they are one of the best buys in the game.  For 85pts you have a 4 wound, 3+/5+, <span class="glossaryitem" onmouseover='gp(123);'>str</span> + toughness 5 power weapon freak.  Four of them are 340pts and saves you 210pts from the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> section.<br /> <br /> Consider this at 1740pts for all Khorne:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> - Herald on chariot<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 4 Bloodcrushers<br /> <span class="glossaryitem" onmouseover='gp(555);'>El</span> - 3 Bloodcrushers<br /> <br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> Tr - 10 Bloodletters<br /> <br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue<br /> Hv - Soul Grinder w/ tongue<br /> <br />    </div></blockquote><br /> <br /> Funny thing here is, the list posted actually has LESS anti-tank than the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  Dont forget, the Bloodthirsters posted are <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 9 on the charge thanx to furious charge.  They should easily be able to make short work of any Monoliths.<br /> <br /> Not sure if giving one of the Bloodthirsters up is a good Idea for two heralds.  Thats a lot of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> attacks on the charge to give up, but it's definatly something to consider.<br /> <br /> I'm sort of surprised that noone came out and simply said my list totally sucked. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  (no thats not an invite!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> I do like the idea of the list above, but it seems that against any sort of armour its REALLY sorely lacking.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 00:12:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ the thing is that it will be very hard to kill 5 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s in the turn they drop, and every <span class="glossaryitem" onmouseover='gp(93);'>MC</span> will kill everything they come across in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s will hopefully be able to hold out until the Bloodcrushers and bloodletters start dropping in and take objectives.<br /> <br /> this is a good Chaos list, and actually much better (I think) than the standard tzeench lest that is floating around nowadays.<br /> <br /> My only concern with this list is that the bloodcrushers are a little redundant in this army.  The 5MC's can really take down just about anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and live though the initial drop to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  there is no need for a non-scoring elite unit crushing unit, as the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s will crush anything you need them to crush.<br /> <br /> So I would take out the blood crushers in favor of adding a 9 man unit of bloodletters and beefing up the other three units to units of 8 for more scoring units.  <br /> <br /> I think that would do better in a tounament setting.<br /> <br /> but the list is a good one.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 01:41:05]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ I would hate to get a 275pt Bloodthirster rapid fired by a unit of Sternguard and forced to make 11 3+ saves.  Yikes!!  Better to make that an 85pt herald which has 3 other friends who can jump on the sternguard.<br /> <br />    <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 Bloodthirsters are are hitting Monoliths on 4's and rolling only 1 die for armor penetration right?  That makes it difficult for them to bring the big pyramid down.  Versus armor that's not Land raider or Monoliths, the entire Khorne army strikes the rear armor in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  That means Bloodcrushers and heralds are hitting Leman Russ's with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 on their armor 10 rear.  More than enough power to tank armor down.  The Bloodletters are hittng rear armor with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> of 5.  If it's skimmers moving fast you are worried about, then Soul Grinders can shoot them.<br /> <br /> About the only thing the non-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemon list can't handle well are dreadnoughts.  A few rending models spread around would help, but <span class="glossaryitem" onmouseover='gp(93);'>MC</span> daemons are still superior against the dreadnoughts. <br /> <br /> But hey, give the list a try.  I'd be interested in hearing how it does.  I've read 40kenthuesist have success with the heralds and soul grinders so I know it works.  Maybe the khorne <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list could work to.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 02:22:41]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>DarthDiggler wrote:</cite>I would hate to get a 275pt Bloodthirster rapid fired by a unit of Sternguard and forced to make 11 3+ saves.  Yikes!!  Better to make that an 85pt herald which has 3 other friends who can jump on the sternguard.</div></blockquote> that's just one unit out of just a few that have a chance at taking out a bloodthirster in one round. and if the bloodthirster survives, that 275 point sternguard unit is dead dead dead.<br /> <br />  <blockquote class="uncited"><div>  <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 Bloodthirsters are are hitting Monoliths on 4's and rolling only 1 die for armor penetration right?  That makes it difficult for them to bring the big pyramid down.  Versus armor that's not Land raider or Monoliths, the entire Khorne army strikes the rear armor in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  That means Bloodcrushers and heralds are hitting Leman Russ's with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 on their armor 10 rear.  More than enough power to tank armor down.  The Bloodletters are hittng rear armor with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> of 5.  If it's skimmers moving fast you are worried about, then Soul Grinders can shoot them.</div></blockquote><br /> <br /> Monoliths are difficult for anything to take down, and honestly if you are charging the monolith and not the necrons, you are fighting a loosing game. kill the necrons, not the monolith.  However a Bloothirster has like, 5 attacks, which mean around 3 will hit, and three dice is a pretty goo chance for a pen, which is much better than most anything else to kill a monolith.<br /> <br /> But again, kill the necrons in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, not the monolith. <br /> <br /> <blockquote class="uncited"><div>About the only thing the non-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> Daemon list can't handle well are dreadnoughts.  A few rending models spread around would help, but <span class="glossaryitem" onmouseover='gp(93);'>MC</span> daemons are still superior against the dreadnoughts. <br /> <br /> But hey, give the list a try.  I'd be interested in hearing how it does.  I've read 40kenthuesist have success with the heralds and soul grinders so I know it works.  Maybe the khorne <span class="glossaryitem" onmouseover='gp(93);'>MC</span> list could work to.</div></blockquote><br /> <br /> what the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> demon list does well is surviving the first round of shooting.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 02:35:17]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ a large horde of daemons with the points from the 5 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> will also survive the initial <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, it's more the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> abilities of the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> I see the difference in, <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> are super killy and so are <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 03:27:04]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>DarthDiggler wrote:</cite>I would hate to get a 275pt Bloodthirster rapid fired by a unit of Sternguard and forced to make 11 3+ saves.  Yikes!!  Better to make that an 85pt herald which has 3 other friends who can jump on the sternguard.</div></blockquote><br /> <br /> You can't live in fear of a single unit in the game.  Whatever the sternguard manage to take out, I'm sure this list would have 3 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s left to go demolish....<br /> <br /> <blockquote class="uncited"><div><br />    <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 Bloodthirsters are are hitting Monoliths on 4's and rolling only 1 die for armor penetration right?  That makes it difficult for them to bring the big pyramid down.  Versus armor that's not Land raider or Monoliths, the entire Khorne army strikes the rear armor in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  That means Bloodcrushers and heralds are hitting Leman Russ's with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 on their armor 10 rear.  More than enough power to tank armor down.  The Bloodletters are hittng rear armor with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> of 5.  If it's skimmers moving fast you are worried about, then Soul Grinders can shoot them.</div></blockquote><br /> <br /> Arent we demanding? <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  Looking for better than multiple str9 hits to down the monolith? <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 03:27:40]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Improvement?<br /> <br /> Thirster with Blessing/Might<br /> Thirster with Blessing/Might<br /> <br /> 10 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> <br /> Prince w/Flight, Hide, Might<br /> Prince w/Flight, Hide, Might<br /> Prince w/Flight, Hide, Might<br /> <br /> Fury for those times that you might go for the Hail Mary on a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> type vehicle or dread.<br /> <br /> The more I look at this list, the more wonderfully simplistic it seems.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 03:36:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ go test it out, if those <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> get across the board they are sure to kill something. Watch out for anything which negates the power weapons of them though.<br /> <br /> and now you have 4 scoring units and bigger so they are more likely to survive, I likes. I dunno about that hail mary option, can always play it and see.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 06:39:58]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
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				<title>Re:Khorne Daemon 1750</title>
				<description><![CDATA[ 3 Soul Grinders run together real well, i always had 1 running round on the field at the end of the game normally (in 1750 PT games) normally having the other 2 immobilized]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 09:48:18]]> GMT</pubDate>
				<author><![CDATA[ Freaky Freddy]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Test it out.  The Daemon Prince has the same base line stats as the Herald on Chariot.  Both are toughness 5 with a 3+/5+.  Both are <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 on the charge with no saves.  The Herald has more attacks and only costs less than half of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (200pts-85pts), but Dreads eat the Heralds in combat.  Try it out.  I have yet to hear of any success with Daemon Princes in a daemon army, I would like to see it work.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 13:17:42]]> GMT</pubDate>
				<author><![CDATA[ DarthDiggler]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Keep in mind, the Soulgrinders are actually better anti-tank than the Princes or Thirsters against Monoliths!  S10, yes please.  They also add nice shooting the army that it currently lacks.  I'm pretty sure they're not <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> too, but I can't remember.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 17:41:20]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> = <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and they own, especially if given <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>, and who cares about liths...phase out the rest of the army.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 20:27:01]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ I think your first list was better to be honest. Yes it was low on troops, but 8 bloodcrushers will not die. Also, I know you want a khorne theme, but Mark of Nurgle on those <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> will make this list WAY stronger. Anyway, other than that, I am building toward a similar list, it looks strong. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 00:43:02]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ yeah, seriously, who cares about killing monoliths?<br /> <br /> it's a losing strategy.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 01:13:42]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>tzeentchling wrote:</cite>Keep in mind, the Soulgrinders are actually better anti-tank than the Princes or Thirsters against Monoliths!  S10, yes please.  They also add nice shooting the army that it currently lacks.  I'm pretty sure they're not <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> too, but I can't remember.</div></blockquote><br /> <br /> Not that monoliths really matter...<br /> <br /> Soulgrinder- range 24" 1xstr10 ap1 shot hitting on 4+<br /> <br /> Bloodthirster-range 18" (flight) 6x <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 hitting on 4+ or maybe auto-hit<br /> <br /> I dont see Soulgrinders as being better at downing monoliths.  I also dont really see their shooting as being THAT scary, not at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3.  This list will do way more damage in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> than <span class="glossaryitem" onmouseover='gp(215);'>SG</span>'s do by shooting.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 03:42:00]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ In your first list, find a way to turn the 15 bloodletters into 2x 8 bloodletters and you'll be more fluffy.<br /> <br /> Unfortunately, all anyone has to do is kill your 'letters and then you can only win by tabling them in objective games.  It's risky to run that few troops.  Maybe also try 2x 4 Bloodcrushers, or even 1x 4, and use the rest of the points to beef up the letter squads and add icons.<br /> <br /> Oh, and if you can find a way, instrument of chaos on your <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s is just gravy.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 04:09:21]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ I think the low <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on <span class="glossaryitem" onmouseover='gp(215);'>SG</span> is to make using phlegm not too <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and hit all the time, they want it to scatter some.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 05:41:32]]> GMT</pubDate>
				<author><![CDATA[ newsun]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Deadshane, I was referring to close combat!  Against monoliths, Grinders still have S10, which is better than any of your <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> can do, even Thirsters.  Give the Grinders phlegm and if needed charge the large tanks.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 06:04:51]]> GMT</pubDate>
				<author><![CDATA[ tzeentchling]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Ahh, I thought you were talking about shooting.<br /> <br /> Still <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against other stuff though and no wings....<br /> <br /> I think the bloodthirsters cover any tasks that a <span class="glossaryitem" onmouseover='gp(215);'>SG</span> is needed for.  <br /> <br /> Still, they ARE cheaper than the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s....]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 07:01:15]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>Improvement?<br /> <br /> Thirster with Blessing/Might<br /> Thirster with Blessing/Might<br /> <br /> 10 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> 8 Bloodletters 1w/Fury<br /> <br /> Prince w/Flight, Hide, Might<br /> Prince w/Flight, Hide, Might<br /> Prince w/Flight, Hide, Might</div></blockquote><br /> Yeah, this look better!<br /> What about 6 minimum units of bloodletters? It should be not really hard to hide them with the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>... Just an idea, maybe a bad one <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The problem with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is they are devastating against Heavy Armour Vehicles in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ONLY when they haven't move at maximum speed. Hitting 1 of 6 attacks, would be bad, and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> now can move 12 and keep firing... Actually monolith IS easier to take down in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than firing at him (being immune to a lot of stuff, and moving only 6), but with <span class="glossaryitem" onmouseover='gp(87);'>LR</span> this is completely the opposite.]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:04:31]]> GMT</pubDate>
				<author><![CDATA[ Ky'Alur]]></author>
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				<title>Re:Khorne Daemon 1750</title>
				<description><![CDATA[ I'm going to stick my 02 cents in here to argue against the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  The thirsters and flying Princes are paying a lot of points for mobility in a list that deep strikes.  ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 14:52:09]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Re:Khorne Daemon 1750</title>
				<description><![CDATA[ I think you'd be better off with going Bloodthirsters & Soul Grinders.  The flying princes are really too expensive for what they can accomplish, and having the pie plates (S10 BS3 doesn't really inspire confidence) really forces your opponent to spread out, which is what you need with your <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> troops.  The bloodthirsters, with their T6, wings, and 3+/4+ are pretty much worth the points they cost, especially since they're WS10 (and thus hit by WS4 on a 5+), but the princes are only 3+/5+, T5, and only WS7.  <br /> <br /> Soul Grinders can be one-shot killed...but at the same time, 66% of glancing hits and 33% of penetrating hits do NOTHING to them.  13/13/11 armor makes them very tough in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> as well, and the fact they have fleet gives them surprising speed.  <br /> <br /> I'll also echo the Bloodcrusher recs.   Bloodcrushers do amazing things, survive ridiculous amounts of firepower, and kill almost anything they touch in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.  4 Bloodcrushers /w Fury are 170 points, and will defeat nearly anything in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.  I5 S6 power weapons on the charge.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 18:07:35]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Khorne Daemon 1750</title>
				<description><![CDATA[ Remember, don't forget objectives. I run Chaos Daemons as well. Consider going two soul grinders and drop all three <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>. They'd give great covering fire to Khorne. Increase troops. I don't see a problem with Thirsters. They rock. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 20:59:14]]> GMT</pubDate>
				<author><![CDATA[ CoachNitro]]></author>
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