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		<title><![CDATA[Latest posts for the thread "500pt Guard Demolition Corps."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "500pt Guard Demolition Corps."]]></description>
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				<title>500pt Guard Demolition Corps.</title>
				<description><![CDATA[ Okay, I came up with this force a while ago to power-game up a 500pt force of guard that would counter pretty much anything thrown against me. popular ideas for 500pt forces included 3 whirlwinds et al, so deepstriking an entire army barring the Stormtroopers into the thick of things is rather amusing. The list was made for 4th ed, and I'm not sure how effective it will be in 5th ed, but thoughts are most welcome. <br /> <br /> <br /> <b>500 point Imperial Guard Army:<br /> <br /> Doctrines:<br /> i) Grenadiers<br /> ii) Drop Troops<br /> iii) Special Weapons Squads<br /> iv) Storm Trooper Squads<br /> v) Independent Commissars</b><br /> <br /> <br /> <b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1 - Command Platoon = 48 points.</b><br /> <br /> Junior Officer (40) 48pts<br /> Bolt Pistol (1) and Power Weapon (5). Surveyor (2).<br /> 4 Guardsmen.<br /> Lasguns.<br /> <br /> <b>Support Squad I = 45 points.</b><br /> Special Weapons Squad (35) 45pts.<br /> 6 guardsmen, Lasgun. 1 Demolition Charge (10).<br /> <br /> <b>Support Squad II = 45 points.</b><br /> Special Weapons Squad (35) 45pts.<br /> 6 guardsmen, Lasgun. 1 Demolition Charge (10).<br /> <br /> <br /> <b>Troops I = 50 points.</b><br /> Stormtrooper Unit.<br /> 5 Stormtroopers (50) 50pts.<br /> Sergeant with Hell Pistol and Close Combat Weapon. 4 Troopers with Hellguns and Targetters. All Stormtroopers have frag and Krak Grenades.<br /> <br /> <br /> <b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> II and Troops II - Last Chancers Detachment.</b><br /> <br /> Split into 5 Sub Units. Each unit may either Deep Strike or Infiltrate if the mission permits it.<br /> <br /> <b>Group I = 168 points.</b><br /> Colonel Schaffer (75) 75pts <br /> Power Sword, Plasma Pistol, Carapace Armour, Bionics, Macaharian Cross and a Medallion Crimson. <br /> <br /> Lieutenant Kage (75) 35pts <br /> Bolt Pistol, Close Combat Weapon, and Invulnerable Save (Crazy). <br /> <br /> Last Chancer (11) 11pts<br /> Laspistol and Close combat Weapon. Frag and Krak Grenades.<br /> <br /> Last Chancer (11) 11pts<br /> Shotgun. Frag and krak Grenades.<br /> <br /> Last Chancer (11) 36pts<br /> Specilist (5), Frag and Krak Grenades. Demolition Charge (10), Power Sword (5), Bionics (5).<br /> <br /> <b><br /> Group II = 36 points.</b><br /> Last Chancer (11) 36pts<br /> Specilist (5), Frag and Krak Grenades. Demolition Charge (10), Power Sword (5), Bionics (5).<br /> <br /> <b>Group III = 36 points.</b><br /> Last Chancer (11) 36pts<br /> Specilist (5), Frag and Krak Grenades. Demolition Charge (10), Power Sword (5), Bionics (5).<br /> <br /> <b>Group IV = 36 points.</b><br /> Last Chancer (11) 36pts<br /> Specilist (5), Frag and Krak Grenades. Demolition Charge (10), Power Sword (5), Bionics (5).<br /> <br /> <b>Group V = 36 pts.</b><br /> Last Chancer (11) 36pts<br /> Specilist (5), Frag and Krak Grenades. Demolition Charge (10), Power Sword (5), Bionics (5).<br /> <br /> <br /> <b>Total Points Cost = 500 Points.<br /> Total Troopers = 31.<br /> Total Demolition Charges = SEVEN!</b><br /> <br /> Auretious Taak.<br /> <br /> P.S. Looking at the list again actually, I could drop the power weapon and bionic abuse in the Demo-Last Chancers and get some plasma guns/flamers in the command squad/Stormtrooper units. But still 2 power weapon attacks is still good, meh.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 03:56:13]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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				<title>500pt Guard Demolition Corps.</title>
				<description><![CDATA[ Hey, that's actually really great... I'm always looking for more power weapons. Too bad I don't play guard.]]></description>
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				<pubDate><![CDATA[Mon, 20 Oct 2008 09:08:55]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>500pt Guard Demolition Corps.</title>
				<description><![CDATA[ <blockquote><div><cite>Arctik_Firangi wrote:</cite>Hey, that's actually really great... I'm always looking for more power weapons. Too bad I don't play guard.</div></blockquote><br /> <br /> Thanks mate, I don't either...Tempted to get this little force though, would be quite fun to mess with.<br /> <br /> To expand it to 750pt's, I'd add in 2 Indirect Firing Earthshaker Tanks, the whole long range artillery support is always useful. <br /> <br /> The other thing I've seen done with the Last Chancers is you get a Cullexus assassin and make all the last chancers psykers, it's an expensive unit but that Cullexus gets a solid 22 strength 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 (or 4?) shots a turn at 12"'s thanks to being in range of the entire unit of psychic last chances. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! One trick pony that which will go off maybe once and never again. Still, damned hilarious. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Actually...you could split the chancers down and stick em in separate chimera's and move em up to the cullexus, whilst the chancers are in the armour, they are better protected and still within range of the Culexus despite being inside the tank...heee...<br /> <br /> P.S. For the Demo Corps Force, collect it as a 500pt detachment for Apocalypse games, and if you can take any of the funky items then a Vortex Grenade on the Junior Officer would be appropriate, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 21 Oct 2008 04:51:13]]> GMT</pubDate>
				<author><![CDATA[ Auretious Taak]]></author>
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