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		<title><![CDATA[Latest posts for the thread "2,500 point Kroot mercenary list"]]></title>
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				<title>2,500 point Kroot mercenary list</title>
				<description><![CDATA[ Signature evolutionary adaption: Ork hybrid (Toughness +1 on all models)<br /> HNo = Hyperactive Nymune Organ (fleet rule)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> master shaper - mark of the favoured child, flamer, HNO - 79<br /> <br /> 5 Shaper council - HNO, 2 melta's, 3 power weapons - 251<br /> <br /> Troop:<br /> <br /> 10 Kroot carnavores - shaper, flamer - 132<br /> <br /> 10 Kroot carnavores - shaper, flamer - 132<br /> <br /> 11 Kroot carnavores - shaper, melta - 149<br /> <br /> 10 Kroot carnavores - shaper, melta - 139<br /> <br /> 10 Kroot carnavores - shaper, power wep - 141<br /> <br /> 10 Kroot carnavores - shaper, power wep - 141<br /> <br /> Fast:<br /> <br /> 10 Kroot vultures - Shaper, melta - 179<br /> <br /> 10 trackers - shaper - 226<br /> <br /> 6 Trackers - shaper - 146<br /> <br /> Heavy:<br /> <br /> 10 hunter kindred - shaper - 126<br /> <br /> Krootox herd - 10 kroot, 5 krootox, shaper, melta - 289<br /> <br /> Krootox herd - 10 kroot, 5 krootox, shaper, melta - 289<br /> <br /> 2,499 points.<br /> <br /> got 10 kroot guns for support (rapid fire, S7, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4)<br /> 26 Kroot huntingrifles (snipers)<br /> 3 flamers<br /> 7 melta guns<br /> and the usual kroot rifles aswell<br /> <br /> thats about as much anti-tank you can get in a kroot merc. list.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 14:19:14]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>2,500 point Kroot mercenary list</title>
				<description><![CDATA[ I really love Kroot. Thinkin' of doing an army of mercs myself. Except for great modeling oprospects Trackers seem largely a waste, cavalry = heavy weapons seems an ineffective combination. Also why no eviscerators? I think it was a good move putting in 6 carnivore squads, as they are by far the best unit in the game for their points (my opinion though). Have you actually made this army yet?]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 21:10:27]]> GMT</pubDate>
				<author><![CDATA[ Kroq Gar]]></author>
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				<title>2,500 point Kroot mercenary list</title>
				<description><![CDATA[ eviscerators strike last, and with the low stats of kroot they would die before i can use it, and due to not being able to hide in transports or <span class="glossaryitem" onmouseover='gp(471);'>DS</span> i figured melta would be the best anti-tank.<br /> i hate the idea of cav. models having heavy weps, dont even get the +1 attack for the blade on thier wep :(<br /> but 2 more units able to pin seemed useful.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 21:17:46]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>2,500 point Kroot mercenary list</title>
				<description><![CDATA[ I guess so. Also, the lack of eviscerator keeps point down too. Why don't council have wings for a definite turn i assault? Or hounds to soak up wounds?]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 21:53:31]]> GMT</pubDate>
				<author><![CDATA[ Kroq Gar]]></author>
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				<title>2,500 point Kroot mercenary list</title>
				<description><![CDATA[ hounds are tempting.<br /> wings would make them a big target, i dont want them runing off too far ahead.]]></description>
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				<pubDate><![CDATA[Thu, 23 Oct 2008 21:57:52]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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