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		<title><![CDATA[Latest posts for the thread "Wargear that permits Shooting into Assault Combat"]]></title>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ I'm not au fait with most codices, so forgive me if this exists already.<br /> <br /> In the <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> Shadowrun, you could get 'intelligent' weapons that froze the trigger when the sight detected friendly figures, allowing you to shoot with more confidence into melees.<br /> <br /> Could a similar idea work in <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span>?<br /> <br /> Say 50 pts per squad (or 10 per character).    Shoots into combat:   If hits, then hit as normal.  If rolls a one then rolls two dice and if this rolls a double that causes a wound on one of your own.<br /> <br /> Workable?]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 14:11:51]]> GMT</pubDate>
				<author><![CDATA[ Amen Brick]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ i wouldnt think it would work but you never know they have something like that in lord of the rings.]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 14:49:50]]> GMT</pubDate>
				<author><![CDATA[ Deathmachine]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ I could see it being an upgrade for Tau; higher tech, and would much rather shoot than punch.  I don't see it being less than a battlesuit system, though.]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 16:18:37]]> GMT</pubDate>
				<author><![CDATA[ lord_sutekh]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ I think that this should be reserved to units that are distinctly shooty such as battle suits, and snipers. <br /> <br /> But then you'd have to reduce the vindicare by about 20 points so...]]></description>
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				<pubDate><![CDATA[Fri, 24 Oct 2008 23:54:12]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ Have you read the Eisenhorn trilogy?  Kasrkin hellguns were equipped with gene sniffers that would lock out if they were pointed at anyone whose signature was coded into the 'don't shoot me' database.  It actually prevented shots into close melee when the weapons locked out because the target and the inquisitor were too close together.<br /> <br /> So... fluff-wise, it'd do exactly the opposite of what you're suggesting.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 18:14:28]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ I say we should just allow shooting into close combat and set up a simple 50/50 rule to see who you hit.  I charge a squad of Conscripts into a squad of nobs, then I unload into that squad and cut everyone down.  With the Imperial mindset, it should totally be a rule.]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 19:17:35]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ And how would you resolve template attacks?]]></description>
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				<pubDate><![CDATA[Sun, 26 Oct 2008 22:55:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ Fun idea, and it works in Warmachine.  With the proper balance, I'd like it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 03:29:49]]> GMT</pubDate>
				<author><![CDATA[ groz]]></author>
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				<title>Wargear that permits Shooting into Assault Combat</title>
				<description><![CDATA[ <blockquote><div><cite>groz wrote:</cite>Fun idea, and it works in Warmachine.  With the proper balance, I'd like it in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.</div></blockquote><br /> But then again Warmachine lets you deliberately attack your own models if you choose.<br /> <br /> It might be interesting to just declare that hits are worked out based on the ratio of each side, but I'm not sure how you'd work both the ratio of each side and the firer's ballistic skill into something like that.  It's hard to do it without penalizing high <span class="glossaryitem" onmouseover='gp(14);'>BS</span> models..<br /> <br /> I think 'on a 1, you hit your own models' without any other rolling would be a good start, though.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Oct 2008 05:18:34]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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