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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ I played another game vs Dark Elves last night.   <br /> <br /> His list was roughly:<br /> Lord on dragon w/crimson death, regen, pendent<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/hydra banner on cold one<br /> L1 scroll caddy<br /> Assassin with <span class="glossaryitem" onmouseover='gp(527);'>KB</span>, +d3 attacks, -1 attack for enemy<br /> <br /> 5 Cold one knights w/full command, cold blood banner<br /> 3 x 5 dark riders w/musician, rxbs<br /> 20 spears (held wizard and assassin)<br /> 2 x 5 harpies<br /> 2 x chariot<br /> Hydra<br /> <br /> So it was speed/hitty <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> I fielded:<br /> <br /> L4 Sorc Lord w/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Infernal Puppet, Sword of Might, Third Eye of Tzeentch, Chaos Steed = 379<br /> L2 Sorc w/Daemonic Mount, Scroll, Spell Familiar = 210<br /> Exalted <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Shield, Banner of Wrath = 193<br /> <br /> 10 Warriors w/shields, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command = 200<br /> 12 Marauders w/Flails, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Mus = 74<br /> 12 Marauders w/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Std, Mus = 82<br /> 5 Marauder Cav w/Flails, Mus = 81<br /> 5 Marauder Cav w/Flails, Mus = 81<br /> 5 Dogs<br /> 5 Dogs<br /> <br /> 6 Knights w/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Std, Mus, War Banner = 305<br /> 6 Knights w/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Std, Mus = 280<br /> Chariot = 120<br /> Chariot w/<span class="glossaryitem" onmouseover='gp(101);'>MoS</span> = 130<br /> <br /> 1 spawn = 55<br /> <br /> For spells I got Lash of Slaanesh, Hellshriek, Delusions, and the Fear/Terror spell. The L2 got fireball and burning head (I forgot my spell familiar). <br /> <br /> Obviously with his mobility he had a big manoeuvre advantage, and controlled the engagement terms a lot during the battle. Against armies with fast cav, I always really feel the lack of shooting. <br /> <br /> The table included a hill and wood which each scattered within roughly 6"-8" of either side of the center (hill to my left, wood on the right), leaving a comparatively narrow center area and dividing the table pretty evenly into three zones.<br /> <br /> My warriors w/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> & sorc lord pressed up the center, supported by both chariots. They were opposed by the warriors (with sorceress and assassin), cold one knights (w/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>), and a chariot. My marauder foot, one unit each of mar horse & dogs + the spawn fought on the right, facing off against two units of DR and a chariot. On the left my knights, L2 sorcerer, and a unit each of dogs and marauder horse faced the dragon, hydra, one unit of dark riders, and the harpies. <br /> <br /> My dogs on both flanks died quickly, followed by my marauder cav. DR Rxbs did most of the damage, though a single unit of harpies finished off both the left flank dogs and marauders horse. <br /> <br /> On the left, one unit of knights got into the hydra turn 2, killed the handlers and dealt two wounds, losing only one knight in return, breaking it and running it down. The other unit got charged by his dragon rider, losing 5 knights in the first round, breaking and dying. The sorcerer played cat & mouse with the dark riders and harpies, fireballing every turn, to little effect due to bad rolls for # of hits and to wound. He eventually died to DR shooting, despite me getting him into hard cover after the first wound. <br /> <br /> In the center, one of my chariots failed its charge by half an inch on the CoKs, then fled their charge in turn to let the second chariot get in. That chariot, despite having two wounds on it going in (from Doom Bolt), managed to kill three knights and hold on for three rounds of combat (with the help of <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> re-rolls) before being broken and run down. My warriors eventually got into his warrior block, and his assassin missed the <span class="glossaryitem" onmouseover='gp(527);'>KB</span> on my sorc lord, dealing just one wound. I killed two <span class="glossaryitem" onmouseover='gp(27);'>DE</span> warriors, did a wound to the assassin, and killed the sorceress, breaking and running down the warriors. The dragon circled around behind my warrior block and breathed on it around turn 4 or 5, which caused me to pop both my characters out of the warriors and reform the warriors to flank charge the Cold One Knights, so as to make my opponent pick one thing to charge with the dragon. Thankfully I got Delusions off and he wasn’t able to charge, but his left flank DRs managed to get a second wound on my lord in shooting. In the last turn he eventually rear-charged my warriors with those four dark riders, and flank charged with a cold one chariot, hoping to kill either character (my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> was on the side with the chariot). It was a near thing (charioteers are S4 elves with spears!!), but neither of my characters was killed, the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>’s great weapon annihilated the chariot, and the Sorc Lord + warriors killed all the dark riders. The Delusions would have basically taken the dragonlord out of the game, but gave me what looked like a sweet rear charge + higher ground opportunity with my remaining knight unit, and I foolishly took it. I rolled well and put three wounds on the dragon, but lost 4 knights. The last knight held the first round, then was destroyed in the second. Never charge a model with 9 S6 WS6+ attacks with re-rolls to hit. Especially when the SOFTER part of the model is T6 with a 3+ save. <br /> <br /> My spells didn’t do a whole lot, but helped. I cast fireball, hellshriek, and delusions pretty much every turn, except one turn in which I cast the fear spell to make my non-Slaanesh chariot cause fear so he woudn’t have to take a fear test to charge the cold one knights on the following turn. The left flank Dark Riders panicked from the shriek on turn 1, and I think one of the chariots did once as well. After I killed the sorceress I was able to start getting Delusions on the dragon, which would have limited its damage to the one knight unit and a couple of breath weapon attacks if I had been smart. Which is quite nice. Otherwise I wasn’t too impressed with the new Lore of Slaanesh. I’m particularly depressed by the fact that most of the lore is useless vs ItP armies. Ie: Vampires and Daemons. I took Third Eye of Tzeentch to try and compensate, but that’s hardly guaranteed. My opponent can still bunker his wizard and screw me. And Khornate or Nurgle daemons are likely to have little or insignificant magic. What really sucks is that if you have a god’s mark you’re not allowed to take any of the other Lores. If I had the option to fall back on Shadow, it’d be much better. As it stands I might drop <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> from my Lord just so I can take Shadow every game and try to lean on Pit, Unseen Lurker, and occasionally flinging my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> around using Steed of Shadows. <br /> <br /> On the far right flank I lost the dogs, marauder horse, and a unit of marauders, but the spawn and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> marauders did yeoman’s work, in part thanks to a couple of failed Fear tests for Dark Riders to charge, I managed to kill both units (both because Fleeing the spawn on those turns would have run them into a building or off the table respectively). Still, if he had just played more conservatively and danced a bit more, I would only have been able to get one or neither. <br /> <br /> As it was I lost by about 380. If I had resisted the temptation to charge the dragon, I’d have a Draw (still in my opponent’s favour), as I’d have lost out on 160 (half points for the dragon), but not given up 380 (knights + banner). <br /> <br /> I'm trying to finalize my league list for submission today- the rules are I have to lock in at least 1500pts including any Lord-level characters and whatever character is my general.  The remaining points can be flexed from game to game.  The thread for that discussion is here:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/221433.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/221433.page</a><br /> <br /> Any feedback is very welcome, thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 12:57:49]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ Good read. Sounded like a fun, tense battle. Thanks for the report!<br /> <br /> Zoned]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 18:10:01]]> GMT</pubDate>
				<author><![CDATA[ Zoned]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><br /> Exalted <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>, Shield, Banner of Wrath = 193<br /> </div></blockquote><br /> <br /> Nice report, but i was under the impression that a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> couldn't take 2 handed weapons or a shield.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 15:24:55]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ There is no such restriction in the core rules.  It used to be a restriction that existed in every army book, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> eventually decided that it was too much of a detriment and discouraged people from taking them.  <br /> <br /> You will notice that starting with the High Elf book a year ago, none of the newer Army Books have such a restriction.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 16:18:14]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ now i really can't wait for the new lizardmen codex, scarvet with <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 5 Nov 2008 18:15:21]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> love to make some reccomendations Manna, butr with the new book it is so difficult to choose a direction for chaos lists.<br /> <br /> Perhaps shrink the marauders and pick up another spawn?<br /> <br /> Depending on your reading of the rules, the sorcerer lord could take a demonsword + enchanted shield - that is rather strong if legal (depending on <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>)]]></description>
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				<pubDate><![CDATA[Sun, 9 Nov 2008 09:55:09]]> GMT</pubDate>
				<author><![CDATA[ fazz]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ I know its a small thing but according to the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex you do not randomize between the hydra and the handlers ALL hits no matter what either ranged or Close Combat are resolved against the hydra. The only way to kill the handlers is the kill the hydra first.]]></description>
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				<pubDate><![CDATA[Mon, 10 Nov 2008 14:38:30]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ <blockquote><div><cite>LucasLAD wrote:</cite>I know its a small thing but according to the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex you do not randomize between the hydra and the handlers ALL hits no matter what either ranged or Close Combat are resolved against the hydra. The only way to kill the handlers is the kill the hydra first.</div></blockquote><br /> <br /> Correction: All models who have the option to attack the Hydra in close combat MUST do so. Those models that are in contact with the handlers but not the Hydra may attack them freely.]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2008 00:26:15]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ <blockquote><div><cite>Manfred von Drakken wrote:</cite><blockquote><div><cite>LucasLAD wrote:</cite>I know its a small thing but according to the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex you do not randomize between the hydra and the handlers ALL hits no matter what either ranged or Close Combat are resolved against the hydra. The only way to kill the handlers is the kill the hydra first.</div></blockquote><br /> <br /> Correction: All models who have the option to attack the Hydra in close combat MUST do so. Those models that are in contact with the handlers but not the Hydra may attack them freely.</div></blockquote><br /> <br /> I stand corrected]]></description>
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				<pubDate><![CDATA[Tue, 11 Nov 2008 14:14:41]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>2250 Warriors of Chaos v. Dark Elves</title>
				<description><![CDATA[ that was a nice batrep...I've played against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> a few times, they always do the 'dance' around me with DRs.. sometimes I get a headache just by looking my opponent move his models.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Dec 2008 10:14:49]]> GMT</pubDate>
				<author><![CDATA[ TheUnforgiven]]></author>
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