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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ So I have been playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for awhile now and the whole reason i wanted to play them was because they remind me of Spartans. (not the halo pansies the real spartans)<br /> <br /> But trying to make them a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army has been a little rough and i seem to have more sucsess as a shooty army.  Anyways back on topic looking through my friends chaos book the beserkers seem to be close to the style i want lots, of attacks, above average weapon skill, and a thirst for battle.<br /> <br /> This is my first attempt and im not looking for this to go to any tourneys or anything like that and i dont really want to deviate much from the style of the list <br /> <br /> As always C&C are always welcome  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Kharn 165pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Deamon prince 110pts wings 20pts Mark of slaanesh 5pts Lash of Submision 20 pts<br /> <br /> Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs 5pts in Rhino extra armor 305pts<br /> 	<br /> Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs in Rhino extra armor 305pts<br /> <br /> Troops 10 Berserkers 210pts Champion 15pts Fist 25pts Melta bombs 255pts<br /> <br /> Elites 4 Terminators 120pts Champion 15pt Icon of Slanessh 15 pts Lightning claws 40pts 190pts<br /> <br /> Heavy Support Land Raider 220 extra armor 15 pts <br /> <br /> Heavy Support Land Raider 220 extra armor 15 pts  <br /> <br /> 					1850 Pts Total<br /> <br /> First problem i see is horde. Lots of orks or nids will own this list, drop army as well, would be very difficult but as i said before its mostly for fun.<br /> <br /> Im still not sure if i want the prince cause i wanted to do a theme of mostly infantry models and the demon will stick out like a sore thumb and take away from the idea i have.  So he may chage to a sorc with wings instead.<br /> <br /> My plan is Kharn rides with termies foot beserkers  go in other land raider and everything goes forward.  <br /> <br /> Thanks again for any input <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br />    ]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 18:58:07]]> GMT</pubDate>
				<author><![CDATA[ Boyofdestiny205]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ First off, fluff mongerers will ding you for taking all Khorne and a slaanesh psycher for the lash. But screw them let's talk no comp. <br /> <br /> In a rhino based list your deamon prince will get shot to death, because any squad that is infantry huinting based has nothing else to shoot at. That's a problem. consider a sorcerer lashin gout of the top of a rhino. <br /> <br /> Another thought, I really like a khorne chaos lord on a juggernaught running up the field with a big bunch of zerkers on foot. The lord is a terror. He has 5 + <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S5 power weapon attacks. So a minimum of 0 or a range of 9 to 18 attacks. That become S6 I6 on the charge.<br /> <br /> It's a risk. He somethings craps the bed, but he also is the most fun guy to use in the codex, and is errr Chaotic. <br /> <br /> The other way I like this guy is you keep him off a jug and put him in a landraider then attack him to a lesser daemon squad when they summon in. This give the daemons enough umph to start rolling squads. If the lord rolls a 1 for attack the squad just takes some wounds becasue they are all fearless. It's a good safe haven for the lord. <br /> <br /> That said if you good mixed chaos, I think a nurgle lord with the daemon weapon is the stand out best choice, as he can rid a palanquin and be in a land raider with 8 khorne guys... Very fluffy. The re rollable 4+ auto wound attacks crave through units like carnifex. <br /> <br /> Anyway, I think you are little low on a model counts for a <span class="glossaryitem" onmouseover='gp(58);'>hth</span> army in 5th. I would consider dropping a landraider for 20 lesser daemons. <br /> <br /> Also, I tend to run a 5 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with a aspiring champion that can be sacraficed for a greater daemon and can summong lesser daemons. They don't get out of their rhino or landraider. They are there as a support unit that scores. I usually keep these guys in the land raider so people have to try and kill it. If they do I don;t care becasue all my points are in the rhinos. If they don't I have a scoring landraider/summon/teleport beacon platform. <br /> <br /> This keeps the landraider from being an eggs all in one basket unit, while keeping it useful and the center of your army. <br /> <br /> Kharn is also really awesome, but again in a comp touney you might get dinged. <br /> <br /> If you do keep the lash you might want to try and get some oblits in the list too. lashingpeopel together and hittin gthem with plasma cannons rocks. <br /> <br /> Finally, large squads of Raptors with <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> are really good too, and super cheap for what they do. Consider them if you run straight Khorne.<br /> <br /> Pete<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 19:26:19]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ Yeah the more i look at it the more the prince just doesnt fit in and while lash is cool one prince really isnt gonna help. Ill take a look at some other options. <br /> <br /> Lord on juggernaut sounds like a good idea]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 20:40:53]]> GMT</pubDate>
				<author><![CDATA[ Boyofdestiny205]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ You really don't need meltabombs if you've got powerfists, and an idea might be to give them power weapons, and therefore strike first. If you want to still keep the anti-tank capability, keep the meltabombs. You will save 5 points, and the only sour-spot might be against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, but for them, you've got landraiders to shoot at, so you should be fine. If you really don't like that, take plasma pistols or combi-weapons... you could then take flamers, too, which is rather dandy with lash of submission.<br /> <br /> One other thing: please put in commas in your army list (between the points etc, so for example: 10 chaos space marines, 150 points, aspiring champion with power fist, 15+25, etc. etc.) it just makes it easier to read.<br /> <br /> It's rather unfluffy, but meh. The writers of this codex clearly like having chaos as a happy family.]]></description>
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				<pubDate><![CDATA[Wed, 29 Oct 2008 20:42:05]]> GMT</pubDate>
				<author><![CDATA[ CaptainCommunism]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ Ok, a few things. If a champ has a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, it does not need melta bombs. Also, Kharn is amazing but usually kills a few hundred points of his own stuff before the game is over. If you feel like gambling, take him. If you dont, then take the Lord on Juggernaut with bloodfeeder. As for your terminators, if you want anti-horde, then drop the LCP and give them all combi-flamers. That way you can jump out of a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and burninate most anything with alot of models to pieces. <br /> <br /> But the main thing is, if you want a stronger version of the same theme, then you are better off taking 3 land raiders full of berzerkers with Kharn and a bloodfeeder lord. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 01:16:07]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:1850 CSM Mostly khrone</title>
				<description><![CDATA[ Kharn  165<br /> <br /> 8 Berzerkers:  <span class="glossaryitem" onmouseover='gp(382);'>SC</span> w <span class="glossaryitem" onmouseover='gp(105);'>PF</span>     208<br />   Rhino w Combi-Flamer     45<br />                                       253<br /> <br /> X 3         759<br /> <br /> x3      Defilers with 2 extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>    450<br /> <br /> <br /> 1374<br /> <br /> I would look what fits your needs better.<br />  <br />      -   Units of Chosen with 5 Meltas/Flamers in Rhino with Melta.<br />      -   Units of Terminators combi-meltas or combi-flamers... at least 1 with chainfist for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> work.<br />      -   Lesser Demons<br />      -   More Berzerkers in Rhino (A little mono but... if you really want to try chewing up in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.<br />      -   2nd Chaos Lord with Demon Blade... either in Termie armor or leading another squad.<br /> <br /> The Defilers have the battlecannon for anti-hoard work otherwise they are <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters.<br /> I like the outflanking Chosen.  That gives you flamers/meltas coming off the short edges... meanwhile your defiler/rhino rush of berzerkers gets to charge home into the troops.   With the defilers having fleet, you can sometimes get a shocking charge off and tie up a unit for a turn and then unleash the berzerkers with a charge.    <br /> <br /> I just don't like berzerkers on foot, it seems usually your opponent runs away or he gets the charge... not good when you really need that +1 S +1 I to piledrive your opponent especially other marines.<br /> <br /> Termies with plain <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and Mk of Khorne are still awesome, 3 base attacks at S4.  You should own standard marine terminators in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>. The only one that is superior is Mk of Slaanesh but unless that is what you are facing, I think Khornate termies are a good choice.  Not too pricey (see Nurgle termies) and a nasty <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> unit.]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 02:42:53]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ Ok, try this list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Kharn the betrayer<br /> <br /> Troops:<br /> 9 berzerkrs, champ w/ <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 10 berzerkers, champ w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 10 berzerkers, champ w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Elites:<br /> 3 chaos terminators<br /> Heavy flamer, 2 combi flamers, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 3 chaos terminators, <br /> heavy flamer, 2 combi flamers, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Heavy Support:<br /> Land Raider<br /> Land Raider<br /> Land Raider<br /> <br /> Comes out to 1844. Exact same theme, and your terminators are on horde control. This should work well. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 21:06:55]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1850 CSM Mostly khrone</title>
				<description><![CDATA[ the lord is only S4 I5. He doesn't get furious charge or +1 to his strength for the Bloodfeeder just an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 01:37:35]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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