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		<title><![CDATA[Latest posts for the thread "2000 black templars"]]></title>
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				<title>2000 black templars</title>
				<description><![CDATA[ Hello everyone, I am almost finish with painting my black templars. So, I would like to now what you guys think of my list. Comments are very much appreciated. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>	<br /> <u><i>Emperor's Champion</i></u>	90<br /> Accept any challenge, no matter the odds	50<br /> Master of sancity 	110<br /> Holy relic	30<br /> <u><i>Castellan</i></u>	65<br /> Power sword	15<br /> Iron halo	25<br /> <b>Elites</b>	<br /> <u><i>Dreadnought (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/ Twin-linked lascannon)</i></u>	135<br /> <u><i>Venerable dreadnought (Heavy flamer/ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>) XA, smoke</i></u>	143<br /> <u><i>Sword brethen terminator squad	</i></u>220<br /> 5 terminators (assault cannon)	<br /> <b>Troops	</b><br /> <u><i>Crusader squad 1</i></u> 	215 My castellan will atach to this squad. <br /> Initiate with power fist	<br /> Initiate with meltagun	<br /> 5 initiates	<br /> 2 neophytes	<br /> Transport: Rhino XA, smoke	<br /> <u><i>Crusader squad 2 </i></u>	215 Here will my <span class="glossaryitem" onmouseover='gp(32);'>EC</span> attach.<br /> Initiate with power fist	<br /> Initiate with meltagun	<br /> 5 initiates	<br /> 2 neophytes	<br /> Transport: Rhino XA, smoke	<br /> <u><i>Crusader squad 3 </i></u>	165 this squad will ride in the raider with the master of sancity.<br /> Initiate with power fist	<br /> Initiate with flamer	<br /> 7 initiate with <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>/bolt pistols	<br /> <u><i>Crusader squad 4</i></u>	132<br /> 6 initiates(plasma cannon/plasma gun)	<br /> neophytes	<br /> <b>Heavy support</b>	<br /> <u><i>Vindicator</i></u>	130<br /> dozer blade	<br /> <u><i>Land raider</i></u>	258<br /> XA,smoke	<br /> 1998 points<br />  <br /> So what do you think?<br /> Thanks<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Oct 2008 19:51:33]]> GMT</pubDate>
				<author><![CDATA[ Jupiter]]></author>
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				<title>2000 black templars</title>
				<description><![CDATA[ First of all, your troops units are too small.  Bulk them out.  A few tweaks to take advantage of the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> rules:<br /> <br /> make the anti-tank dread the venerable and give it tank hunter.  only 10 pts more, but it boosts your anti-tank capabilities a lot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> terminators can take 2 assault cannons in a 5 man squad, but I'd suggest dropping them or the Vindicator (or both, better yet) to flesh out your troops units-- 15+ man footslogging squads are one of the best troops options in the game, but at the very least all of your transports should be filled to capacity.<br /> <br /> Take the Marshal instead of the castellan to maximize the value of rites of battle.  Also, give the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> bolt pistols to give them additional attacks with their power weapons, and frags b/c they're well worth the 1 point each for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.  Holy orbs are also a good deal.<br /> <br /> Good luck.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 17:42:25]]> GMT</pubDate>
				<author><![CDATA[ ninjalawyer]]></author>
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				<title>2000 black templars</title>
				<description><![CDATA[ im not really sold on the chaplain in a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army he is still good, but the major boost of re-rolling the Failed to hit is applied by the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 18:37:35]]> GMT</pubDate>
				<author><![CDATA[ 03bbrevenge]]></author>
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				<title>2000 black templars</title>
				<description><![CDATA[ Thanks for the good suggestions! <br /> So, I'll drop the castellan and the termies in favor for more marines. <br /> Or should I drop the chaplain instead of  a marshal?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 19:12:37]]> GMT</pubDate>
				<author><![CDATA[ Jupiter]]></author>
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				<title>2000 black templars</title>
				<description><![CDATA[ If you plan on taking a marshal, give him lightning claws so he can take advantage of re-rolling to hit and re-rolling to wound.<br /> <br /> Capt K]]></description>
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				<pubDate><![CDATA[Fri, 31 Oct 2008 19:19:50]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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