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		<title><![CDATA[Latest posts for the thread "Green stuff N00b"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Green stuff N00b"]]></description>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ ugh, i really want to use green stuff for some conversions but i aint got the skills. can anyone give me some good tips? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:00:19]]> GMT</pubDate>
				<author><![CDATA[ GhostHopkinson]]></author>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ what sort of work are you doing?<br /> once i know that i can give you some advice, but <span class="glossaryitem" onmouseover='gp(47);'>GS</span> in general is a fairly large topic to cover. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:02:30]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ um. . .i was looking at putting a cloak on an <span class="glossaryitem" onmouseover='gp(69);'>IG</span>]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:05:31]]> GMT</pubDate>
				<author><![CDATA[ GhostHopkinson]]></author>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ ok, as the way sculpting tools go you would be best with a round headed impliment.<br /> (anything with a smooth rounded tip on it will do)<br /> <br /> you will need something to protect the surface your working on.<br /> you will need to make the surface wet (stops the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> sticking)<br /> smooth out the greenstuff on the surface untill its all an even thickness.<br /> get a good idea of the size needed and cut a piece to the size and shape needed.<br /> adding wrinkles into the cloak is easy, make sure your wearing thin rubber gloves that are damp (stops it sticking and laving finger prints)<br /> then simply bend the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to add creaces into the cloak.<br /> you can add it to the model and then add more wrinkles and creaces and re-pose it if needed.<br /> <br /> a few notes: the thinner the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> the more likely it is that it will move and go out of shape, propping it up with something works well.<br /> <br /> thin rubber gloves will prevent any finger prints being left on the <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.<br /> <br /> make sure that anything that will be comming into contact with the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> is wet (dip it in a cup of water) as it stops the item sticking to the <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.<br /> <br /> <br /> thats just what i have picked up, and if you need an example of a model ive done it to i have a badrukk thread up that ive made a jacket for.<br /> and this is pretty much <span class="glossaryitem" onmouseover='gp(47);'>GS</span> basics, im not the best teacher as i tend to just get on with things rather than think about how ive done them.]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:15:40]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ thanks man]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:27:21]]> GMT</pubDate>
				<author><![CDATA[ GhostHopkinson]]></author>
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				<title>Green stuff N00b</title>
				<description><![CDATA[ no probs mate, i had to teach myself.<br /> if you need anymore help with it just <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 1 Nov 2008 22:28:25]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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