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		<title><![CDATA[Latest posts for the thread "High Elf Magic"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "High Elf Magic"]]></description>
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				<title>High Elf Magic</title>
				<description><![CDATA[ If I took Eltharion and a Dragon Mage, that gives me 6 casting dice.  I was thinking of using the Banner too, putting it in with Dragon Knights.  So that gives me +D3 Casting dice.  Is that enough casting dice to be effective?  I probably want a third Mage for if and when the Dragon Mage gets cut down in combat, but I can take a Noble, too.<br /> <br /> The other option is an Archmage.  If I take a third mage I never know what to do with it.  Maybe just put it in with some Archers.  I do not know how useful it is to put it on a chariot and run around.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 02:23:56]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:High Elf Magic</title>
				<description><![CDATA[ I think that 6 +1d3 dice is a good number for a friendly game (I find people that take 3+ wizards is a friendly game quickly find that they can't find people to play with them, no one likes Howler wind, Conflag, bound conflag, repeat), if it's a tourney list I would add more. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 03:29:23]]> GMT</pubDate>
				<author><![CDATA[ Clthomps]]></author>
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				<title>High Elf Magic</title>
				<description><![CDATA[ Here's a thought.  If I put Eltharion in with a squad of say Swordsmen I can use his leadership to hold the line.  Put the banner in the same squad.  "oooooooooo".  The other option of course is to just take a Prince and two mages.  I really like that banner, although the other ones are nice too.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 03:52:29]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>High Elf Magic</title>
				<description><![CDATA[ My take on HEs is that there are 2 'best' options for magic.<br /> <br /> 1: Archmage, dragon mage (give hime the 5+ ward save item for heavens sake), arcane banner. Items to suit. Then a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.<br /> <br /> 2: Prince, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, 2 mages, primarily defensive.<br /> <br /> Eltharion is the spanner in the works. Great combat, great <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>, and a level 2 mage. I'd go him on foot, another level 2 mage scroll caddy, a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and another noble.<br /> <br /> See here for an all infantry eltharion army at work...<br /> <a href="http://warhammer.org.uk/PhP/viewtopic.php?t=41597&highlight=deep+purple" target="_new" rel="nofollow">http://warhammer.org.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/PhP/viewtopic.php?t=41597&highlight=deep+purple</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 05:41:46]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>High Elf Magic</title>
				<description><![CDATA[ I generally take option 1.<br /> Works quite well if the archmage can pick his own spells and the dragon mage gets 3 spells.<br /> <br /> Not sold on option two. Would rather have one <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 defensive mage with scrolls, <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, and two nobles.<br /> more killy power, more defensive magic, just better use of points overall.]]></description>
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				<pubDate><![CDATA[Fri, 7 Nov 2008 17:48:14]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>High Elf Magic</title>
				<description><![CDATA[ Option 2 is just the usual setup for characters here in the Oz tournament scene.<br /> <br /> Combat lord<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> 2 mages<br /> <br /> Of course there are racial variations (i.e. lizzies SMP).]]></description>
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				<pubDate><![CDATA[Sat, 8 Nov 2008 00:09:41]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:High Elf Magic</title>
				<description><![CDATA[ I'm playing a 5000-8000pt game tomorrow (hopefully somewhere around 7000).  at 8200pts, I'm taking:<br /> <br /> Teclis	475pts<br /> <br /> Mage	140pts	Scroll Caddy<br /> Mage	201pts<br /> Barded Steed, Level 2, Sigil of Asuryan, Silver Wand<br /> Mage	140pts	Scroll Caddy<br /> <br /> <br /> Dragon Mage	430	<br /> Warrior Mage, Reckless, Level 2, Guardian Phoenix, Gem of Sunfire/or Staff of Solidity.<br /> <br /> I really wish you could take multiple items from the same category--a staff of solidity seems a wise choice, given a Dragon Mage's recklessness.  But the Gem would provide a single turn of some bad-assed Fire Based Magic.  Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Dec 2008 20:19:29]]> GMT</pubDate>
				<author><![CDATA[ General_K]]></author>
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