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		<title><![CDATA[Latest posts for the thread "Homebrew rules for Cyborks"]]></title>
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				<title>Homebrew rules for Cyborks</title>
				<description><![CDATA[ While any good Nob, Boss, or Mek has bionik bitz, some nutcases go the whole hog and have most of their bodies replaced with cybernetics. Weapons and kustom gadjitz are built into their bodies sometimes as well.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>  <span class="glossaryitem" onmouseover='gp(14);'>BS</span>  S  T  W  I  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>  <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  4     3   4  4   1  3   8   4+/5+<br /> Wargear: Slugga, choppa, 'eavy armour, cybork body.<br /> Special rules: Mob rule, Waaagh!, Furious charge, Animosity.<br /> Unit size: 5-15 Cyborks<br /> Points cost: 15 pts per model.<br /> <br /> <b>Animosity:</b> The regular Orks see the Cyborks as dangerous lunatics and as such shun them and will even resort to open hostility to drive them off. If a mob of Orks that does not include a Warboss, Mekboy, or Big Mek is within 6" of a unit of cyborks, then they must roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 4+ they must direct all their ranged weapons against the cyborks.<br /> <br /> Options: May purchase up to two of the following bionik enchancements;<br />              Fasta Legz for +2 pts/model.<br />              Rippaz for +4 pts/model.<br />              Bionik bonces for +4 pts/model.<br />              Shooty armz for free.<br />              Explodin' 'eads for +2 pts/model.<br />              Zappin' wires for +5 pts/model.<br />              Burny armz for +3 pts/model.<br />              'Arder skin for +3 pts/model.<br /> <br /> Any cybork that does not have Rippaz may take a power klaw at +25 pts/model, or a big choppa at +5 pts/model.<br /> <br /> The unit may purchase up to three Grot porters at 3 pts/model. They carry spare parts and tools to patch up damaged cyborks. For every Grot porter in the unit, the Cyborks may re-roll a failed toughness save. Once used, the porter is removed. Porters models are purely decorative and are ignored for gaming purposes.<br /> <br /> The unit may purchase up to three Mekboyz at 15 pts/model. They are armed with a kustom mega-blasta and have 'eavy armour and cybork bodies.<br /> <br /> Fasta Legz: These can be small jets on the soles of the feet, miniature track units, or even wheels! A unit with Fasta Legz may make use of Fleet of Foot. This does not stack with Waaagh!.<br /> <br /> Rippaz: These are nasty buzzsaws, jagged claws, and other sharp implements that can rip gaping holes in power armour. Rippaz ignore any armour save worse than 4+.<br /> <br /> Bionik bonces: Many an Ork has his head removed and replaced with a substitute that is much tougher than the original. Bionik bonces grant +1 to a model's invunerable save.<br /> <br /> Shooty armz: Some Cyborks like to have their favourite shootas grafted onto their arms and linked to their brains so they don't have to worry about pullin' no triggers. The unit replaces its sluggas with shootas. They may be upgraded to twin-linked shootas for +5 pts/model. This may not be taken with Burny armz.<br /> <br /> Explodin' 'eads!: Life as a lonely Cybork can get depressing, so some decide to end it all with a bang. A unit with explodin' 'eads may send one model up to 6" towards an enemy unit in line of sight. If it does not reach the target it is removed as a casualty. If in range, it inflicts <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S8 AP4 hits on the target and is then removed.<br /> <br /> Zappin' wires: These are flailing, open-ended cables with thousands of volt coursing through them, making capable of frying even a Space Marine or short-circuiting a vehicle. Zappin' wires wound on a 4+. Against vehicles, they allow an extra D3 to be rolled for armour penetration.<br /> <br /> 'Arder skin: The Cyborks have had most of their skin and muscle removed and replaced with malleable metal plates and bundles of steel cords. The unit gains +1 Toughness. This does not make the unit T4(5), just T5.<br /> <br /> Burny armz: Many kunnin' Cyborks don't trust the Mekboyz and instead carry their own burnas and welding tools to fix themselves or incinerate their foes. The unit counts as being armed with a Burna as described in Codex: Orks. This may not be taken with Shooty armz.<br /> <br /> Obviously, Cyborks are Elite units that serve as your 'ardcore close combat elites. <br /> <br /> SO people. These are some pretty basic rules, think they're too cheesy or weak? Keep in mind that this was written at 2:30 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> and I haven't slept since sunday morning. Kind of messy, but hey. Worth a try.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 15:39:30]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Homebrew rules for Cyborks</title>
				<description><![CDATA[ Power Weapons for +2 pts/model, and Big Choppas for +5 pts/model? Absolutely not.]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 17:47:12]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Homebrew rules for Cyborks</title>
				<description><![CDATA[ Not to mention, for another 2 pnts/model, they can wound on 2s, at initiative.<br /> <br /> I think the idea is good, but some of the costs are too low, while others are probably too high.  I think explodin' heads and the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Shootas are too expensive.  Rippas are too cheap, and the zappin' wire combo with them are too good.  Maybe giving the rippas the old choppa rule of at best 4+ save against them, and then maybe raising the wires to 5 pnts/model.  ]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 22:09:49]]> GMT</pubDate>
				<author><![CDATA[ Arglebooster]]></author>
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				<title>Homebrew rules for Cyborks</title>
				<description><![CDATA[ I miss the T5 ones]]></description>
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				<pubDate><![CDATA[Mon, 3 Nov 2008 22:16:22]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<title>Homebrew rules for Cyborks</title>
				<description><![CDATA[ Oops! Fixing that <span class="glossaryitem" onmouseover='gp(486);'>PW</span> thing... need to get more sleep.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 02:14:42]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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