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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ As the title states.  Only thing that can't go is Skulltaker, as there will be quite a conversion/model for him.  I have access to any models and am open to using anything.  Here goes;<br /> <br /> <br /> <br /> <br /> Skulltaker on Jugger<br /> 175<br /> <br /> Bloodcrushers x 4<br /> 1 with rending<br /> 170<br /> <br /> Flamers x 3 <br /> 105<br /> <br /> Flamers x 3<br /> 105<br /> <br /> Plaguebearers x 10 w/ Icon<br /> 175<br /> <br /> Plaguebearers x 10 w/ Icon<br /> 175<br /> <br /> Letters x 18<br /> 1 with Rending<br /> 298<br /> <br /> Nurglins x 5<br /> 65<br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> <br /> 1748 Total<br /> <br /> <br /> Any/all suggestions welcome...]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 01:49:14]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ Those bloodcrushers already wound everything except toughness 9 and 10 on 6s, so why give them rending?]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 02:04:10]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ <blockquote><div><cite>extrenm(54) wrote:</cite>Those bloodcrushers already wound everything except toughness 9 and 10 on 6s, so why give them rending?</div></blockquote><br /> <br /> Dreads<br /> <br /> I guess I should also state how I would drop.  I would always take second turn (obviously) if possible and drop in the following order;<br /> <br /> Skulltaker w/ Crushers, so that leaves 10 total units to drop or 5/5.<br /> <br /> First drop would (hopefully) consist of;<br /> <br /> Soulgrinder<br /> Soulgrinder<br /> Soulgrinder<br /> Plaguebearers<br /> Plaguebearers<br /> <br /> Flamers either use Icons or I suicide them to wipe out <span class="glossaryitem" onmouseover='gp(29);'>dev</span>/reapers/lootas/whatever scares me.  Bearers hopefully tie up enemy units...then I rush in letters (and in 5th they can't hit them the turn they jump in the melee!).  Nurglings run to objectives in cover/tie up enemy units (2+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save in cover?).  Grinders lob pie plates while advancing and jump in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> asap.  Crushers...well crush <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> If the Gods disagreed...it would suck but not be catastrophic.  Crushers are tough, letters are big enough unit to survive a bit.  Nurglins would be first wave and could advance to tie up enemy units.  I would be hyper-aggressive with the two flamer units and try to take out two potential scary units.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 02:47:15]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ I like your list. The only thing I would change is spilt the plaguebearers (Icons) so that you will have one Icon in each group, just incase you don't get the your 1st choice. So 1st drop soulgrinder x3, plaguebearers w/Icon and Nurglings.  Hope this helps.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 03:03:56]]> GMT</pubDate>
				<author><![CDATA[ PenobscotNative]]></author>
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				<title>Re:1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ <blockquote><div><cite>PenobscotNative wrote:</cite>I like your list. The only thing I would change is spilt the plaguebearers (Icons) so that you will have one Icon in each group, just incase you don't get the your 1st choice. So 1st drop soulgrinder x3, plaguebearers w/Icon and Nurglings.  Hope this helps.</div></blockquote><br /> <br /> I debated that, as I normally split two units of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> in either wave...but this would be more aggressive (with two icons giving me greater flexibility of where to drop).  I can certainly see the merit in splitting though...will have to debate it...33% of the Gods saying no is fairly big <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.  Thanks for the comment.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 03:25:04]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ Your math is off on the bloodletters, you're 10 points over, unless your spending points on a instrument.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 03:31:27]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ <blockquote><div><cite>dancingcricket wrote:</cite>Your math is off on the bloodletters, you're 10 points over, unless your spending points on a instrument.</div></blockquote><br /> <br /> Yeah I forgot to mention in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> one had Fury (Rending).  So that's the 10 pts missing, good catch! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 03:35:43]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ Only thing I would suggest would be to drop two of the bloodletters and nurglings for some horrors.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 14:26:29]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ <blockquote><div><cite>Centurian99 wrote:</cite>Only thing I would suggest would be to drop two of the bloodletters and nurglings for some horrors.  </div></blockquote><br /> <br /> Are Horrors that great?  I have 10 painted up but lack much experience using them.  They've been fine when I used them...but not anything that has really impressed me yet (As I've said, I haven't used them much).  If you use them, do you Bolt of Change/Changeling?  The Changeling seems a no brainer for 5 pts...dunno about a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 Bolt though.  <br /> <br /> Playing around with <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, I can drop the Nurglings, drop the <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> to 9/each and the Letters down to 15.  This gives me enough room for 9 Horrors w/ Changeling.  Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 14:54:40]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ Couple thoughts:<br /> <br /> I think you are going to have a tough time with tank hunting / <span class="glossaryitem" onmouseover='gp(58);'>hth</span> walkers. This is were units like <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span> and <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> really shine. <br /> <br /> 4 blood crushers won;t make it to combat. That unit is the big fighty units, so it will get all the shooting on it. If you are fielding them as a fire magnet fine, but as a useful unit I've found only 8 in a squad works. 4 always die before they get there and the 4 left can still hold there own. <br /> <br /> Flamers x 3<br /> 105<br /> <br /> Flamers x 3<br /> 105 <br /> <br /> Flamers are awesome. I'm less in love with them than most people though. The best case scenerio is that they drop perfectly then they each get roughly 5 hits, about 7.5 kills on marines. The marines then charge back and kill you off. You come out a little a head point wise, but now your a kill point down, or have lost points that could hold an objective. I've switched my breathe of chaos units over to units like <span class="glossaryitem" onmouseover='gp(233);'>GUOs</span>, which can puke a couple times a game and will still challenge in the end game. <br /> <br /> Plaguebearers x 10 w/ Icon<br /> 175<br /> <br /> Plaguebearers x 10 w/ Icon<br /> 175<br /> <br /> Every army needs plague bearers. I ran exactly this configuration at first. Now I run one large unit of 18 with an icon. I find that scattering from summoning really isn't all that big of deal, but fielding a unit that can tar pit almost any unit in the game for as long as you want, is a huge deal. Plus my way saves a lot of points. ie another blood crusher. <br /> <br /> Letters x 18<br /> 1 with Rending<br /> 298<br /> <br /> Why the rending? You have a snowballs chance in hell to take down a dread anyway. Spending points makes your units handle more than they are designed for is inefficient. <br /> <br /> Nurglins x 5<br /> 65<br /> <br /> Love / Hate for these guys. With Epidemius, sure they are worth it. Without him don't waste your time. They can't score. <br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> Soulgrinder w/ Phlegm<br /> 160<br /> <br /> I like this. A special note to these guys. The phlem cannon is not ordinance. It's just large blast, so you can shoot the phlem and all the other weapons too. <br /> <br /> <br /> 1748 Total<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 18:01:23]]> GMT</pubDate>
				<author><![CDATA[ Pdeflorio]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ <blockquote><div><cite>Pdeflorio wrote:</cite>Couple thoughts:<br /> <br /> <b><i>...feedback....</i></b><br /> <br /> </div></blockquote><br /> <br /> Some quality and time consuming feedback!  Much appreciated, here is my updated list (I actually dropped skulltaker, perhaps he can be a counts as..)<br /> <br /> <br /> <br /> BloodThirster <br /> Unholy Might and Blessing/Blood God<br /> 275<br /> <br /> 8 Bloodcrushers of Khorne, one with rending<br /> 330<br /> <br /> 3 Flamers<br /> 105<br /> <br /> 18 Plaguebearers w/ Icon<br /> 300<br /> <br /> 16 BloodLetters<br /> 256<br /> <br /> SoulGrinder w/ Phlegm<br /> 160<br /> <br /> SoulGrinder w/ Phlegm<br /> 160<br /> <br /> SoulGrinder w/ Phlegm<br /> 160<br /> <br /> <br /> <br /> That looks strong, only thing I'm concerned about is I only have 2 scoring....but if they're all dead it doesn't matter I guess <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 20:42:07]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>1750 Competitive Demons (As competitive as they can be)</title>
				<description><![CDATA[ I personally don't like the large squads.  I would much rather split into 4 scoring units.<br /> <br /> The people that take the large troop squads don't take very many grinders/monstrous creatures.  They tend to focus more on a horde concept.  You'll never know til you play around with it whats more of your style!<br /> <br /> A dread heavy list is going to cause you nightmares.  They can tie up or destroy everything in your list except the thirster.]]></description>
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				<pubDate><![CDATA[Tue, 4 Nov 2008 20:53:53]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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