<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 Blood Angles - Mechanized"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 Blood Angles - Mechanized"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ After some playtesting, this is my current list:<br /> <br /> <br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> Corbulo = 100<br /> <br /> Chaplain w/ Meltabombs = 105<br /> <br /> -Elites-<br /> <br /> 8 Death Company (3 Free) = 150<br /> <br /> Terminator Squad w/ Heavy Flamer, Chainfist<br /> in Drop Pod = 260<br /> <br /> Dreadnought w/ Multimelta, Heavy Flamer = 130<br /> <br /> -Troops-<br /> <br /> 10-man Tactical Squad w/ Flamer, Sergent w/ Powerfist, Meltabombs<br /> in Rhino = 265<br /> <br /> 10-man Tactical Squad w/ Meltagun, Sergent w/ Power Weapon, Meltabombs<br /> in Rhino = 260<br /> <br /> -Fast Attack-<br /> <br /> Attack Bike w/ Multimelta = 50<br /> <br /> Attack Bike w/ Multimelta = 50<br /> <br /> -Heavy-<br /> <br /> Vindicator w/ Storm Bolter = 130<br /> <br /> Land Raider Crusader w/ Storm Bolter = 255<br /> <br /> <br /> Basically the Chaplain, Corbulo, and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> ride in the Land Raider and are delivered into the enemy to contest forward objectives. They are supported by the Dreadnought, Vindicator, Attack Bikes, and Terminators.<br /> <br /> The Rhino born Tactical Squads play conservatively and only attack to capture objectives.<br /> <br /> Thanks for your comments.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/435522.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/435522.page</link>
				<pubDate><![CDATA[Thu, 6 Nov 2008 13:47:53]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
			<item>
				<title>1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ Drop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for more Multi melta attack bikes and max out your <span class="glossaryitem" onmouseover='gp(349);'>DC</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/435587.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/435587.page</link>
				<pubDate><![CDATA[Thu, 6 Nov 2008 14:42:21]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
			</item>
			<item>
				<title>1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ Wow, that's bad advice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436614.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436614.page</link>
				<pubDate><![CDATA[Fri, 7 Nov 2008 12:43:42]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
			<item>
				<title>1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ It looks to have a good deal of whallop, but I just wonder if as a Blood Angels army, only having the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is enough assaulting units?  There's no doubt that with Corbulo and he Chappy, the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is gonna hit HARD tho.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436666.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436666.page</link>
				<pubDate><![CDATA[Fri, 7 Nov 2008 14:12:38]]> GMT</pubDate>
				<author><![CDATA[ Prometheum5]]></author>
			</item>
			<item>
				<title>1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ sorry assumed you ran your <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with Jump packs and didn't read.  <br /> <br /> I don't like this list for the reason it lets your opponent decide what to shoot at easily.<br /> <br /> Turn 1 what targets to they see?<br /> <br /> 1) <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with Corbs/chaplain/<span class="glossaryitem" onmouseover='gp(349);'>DC</span><br /> 2) Dread with relatively short range<br /> 3) Rhino # 1<br /> 4) Rhino # 2<br /> 5) Vindicator<br /> 6) Bike 1<br /> 7) Bike 2<br /> <br /> Lets analyze this from the <span class="glossaryitem" onmouseover='gp(316);'>KP</span> style mission.  Lets say I am running a regular marine list with 2 preds with autocannon/ sponson las.    my first target?  The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with 4 Las cannons.  its going down to the 4 las cannons not to mention the other stuff I have that could deal with it.  This keeps your <span class="glossaryitem" onmouseover='gp(349);'>DC</span>/CORBS/Chaplain far away from me where I can deal with them on a later turn.  1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> earned<br /> The rest of your army is mid range or worst... and they get taken down from range or countered when they get close by <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with a melta gun in them.  You are going to play catch up from turn 1 vs a good player... my Point, Jump pack <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is better in almost every way. <br /> <br /> ok, lets do this from an objective based mission....<br /> you have 2 scoring units... I shoot their transports which are only <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11... and they aren't going to get to the objectives.  I then deal with half your army you stuffed into one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as I take 2 objectives to your none since you aren't getting to them....  my point 2 troop choices IS NOT ENOUGH<br /> <br /> my suggested list<br /> Dante<br /> Corbs (remember kiddos he can run/travel in a rhino!)<br /> 3 squads of 5 in rhinos with <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 2 assault squads with a fist in them <br /> 6-8 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes for anti tank<br /> max <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with Jump packs<br /> <br /> Why would you even want to take expensive Heavy support choices in this list when your fast attack bikes do the job better and for less?!<br /> <br /> But you can play the way you want <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436695.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/436695.page</link>
				<pubDate><![CDATA[Fri, 7 Nov 2008 14:54:49]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
			</item>
			<item>
				<title>Re:1750 Blood Angles - Mechanized</title>
				<description><![CDATA[ just a few things...<br /> <br /> 1. why does a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> need support from a dread, bikes, and a vindicator?  isn't it av14 all around?  it should be supported by smoke launchers for a first turn rush up the middle, or for a turn where you can't find cover to hide behind, for a 4+ cover save.<br /> <br /> 2. Rhinos 'conservatively' hanging out at your end of the table... please... repaint your marines blue.  What's the point of even playing Blood Angels if you aren't going to take advantage of their special rules?  assault marines and normal troops... yes please...  10 extra hard marines in the death company... yes please.  furioso dreadnaughts?!  uhm... please make mine a death company dread with an extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span> attacks for 4 to 6 (+1 for charging) S10 attacks on <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and vehicles or <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>... <br /> <br /> 3.  you have 2 scoring units, hanging out at the back of your table while a poor army backbone to run up the middle and take forward objectives.  I don't know about you... but when placing objectives... i place mine as close to the others as i can... <br /> <br /> 4. your fast attacks units consist of 2 'squads' of 1 attack bike with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>...  for 25 more points you can get a speeder with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and a Cyclone missle launcher... yes i'll take one of those as well... <br /> <br /> 5. you're not playing to blood angels strength, which is speed... their tanks get a chance at an extra 6 inches with no penalties to shooting... their normal troops get jump packs... the death company have a chance for jump packs for 5 points a model?  why wouldn't you get these?<br /> <br /> 6. you apparently have not caught onto the amazing that is terminators with thunder hammers... sure the heavy flamer is nice... so is dropping in terminators who get to stand in a nice little bunch and have a fire prism plate dropped right on top of them.  <br /> <br /> to be honest, i can understand that if these are the models you have to work with.... then that's all good and fine.  but honestly... if you are going to play the way you are... just repaint them blue... or hell rename them omega marines or soomething, i don't know... and call the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> sternguard vets.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222013/437809.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/222013/437809.page</link>
				<pubDate><![CDATA[Sat, 8 Nov 2008 19:50:07]]> GMT</pubDate>
				<author><![CDATA[ phiasco]]></author>
			</item>
	</channel>
</rss>