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		<title><![CDATA[Latest posts for the thread "Hit and run Use's for Daemons "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Hit and run Use's for Daemons "]]></description>
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				<title>Hit and run Use's for Daemons </title>
				<description><![CDATA[ Why would i want to leave combat and get shot up for another charge :O]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 03:27:11]]> GMT</pubDate>
				<author><![CDATA[ Stylez]]></author>
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				<title>Hit and run Use's for Daemons </title>
				<description><![CDATA[ Hit and Run works best when its your opponent's assault phase.<br /> <br />    Assuming things are still alive or not broken, you Hit and Run out of combat and when it comes to your turn, you shoot at that squad and charge again into them. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 04:47:19]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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