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		<title><![CDATA[Latest posts for the thread "Ork Weirdboy question."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ork Weirdboy question."]]></description>
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				<title>Ork Weirdboy question.</title>
				<description><![CDATA[ The Codex states that Weirdboyz MUST use a psychic power every turn. Does this count even when he's pinned?I managed to deep srtike out of a bad situation while pinned and am wondering if I did that right. Thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/222446/441500.page</guid>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 17:40:10]]> GMT</pubDate>
				<author><![CDATA[ Nazdrugh]]></author>
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				<title>Ork Weirdboy question.</title>
				<description><![CDATA[ Good question. I would assume so, as they aren't necessarily ranged weapons. I think the best way to play it is that ranged powers would be a no, as the unit is pinned, but others would be ok.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 19:41:18]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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