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		<title><![CDATA[Latest posts for the thread "Hit and Run VS Terminator Armor"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Hit and Run VS Terminator Armor"]]></description>
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				<title>Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ Just curious...When a unit attempts to break from close combat with hit and run...is the test required VS Terminators? Terminators are unable to make sweeping advances therefore not taking initiative tests when their opponent loses close combat. Does this mean that units with terminator armor cannot pass initiative tests vs their opponents or that they will simply never make a sweeping advance (but still take initiative tests vs hit and run)?<br /> <br /> I'm inclined to think that the initiative test is still required for hit and run vs units in terminator armor, but I was curious to know other peoples' opinions.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 19:26:42]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ Ummm. Not 100% sure what you are asking here...<br /> <br /> To my knowledge (I may be wrong) it's the unit with Hit and Run which must take the test in order to disengage, not the enemy?]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 19:40:03]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ ... yes you need to test ... think of it less like the terminators running after them and more like the terminators grabing them before they can run off, so your guys take the test to duck away from them]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 19:45:44]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite>Ummm. Not 100% sure what you are asking here...<br /> <br /> To my knowledge (I may be wrong) it's the unit with Hit and Run which must take the test in order to disengage, not the enemy?</div></blockquote><br /> <br /> For hit and run you must take an initiative test to disengage...which, unless I am wrong, you and your opponent roll a dice and add your initiative and if your roll is higher you escape.]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 20:03:39]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ Nope, an Initiative Test is done on your own Initiative, 6 always being a failure, 1 always being a pass, and otherwise having to score equal or under your Initiative.<br /> <br /> Hope this helps!]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 20:05:42]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Re:Hit and Run VS Terminator Armor</title>
				<description><![CDATA[ Ah my bad then...well that definitely explains where my confusion is coming from..thanks!]]></description>
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				<pubDate><![CDATA[Wed, 12 Nov 2008 21:31:25]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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