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		<title><![CDATA[Latest posts for the thread "Kult of Speed not quite dead in 5th?"]]></title>
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				<title>Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ So I've got some of my old college friends somewhat interested in playing again, although they only play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (not <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> or <span class="glossaryitem" onmouseover='gp(197);'>WM</span> which are my current games).<br /> <br /> What I played of 5th and Orks (the little I did of it) I found that the Kult of Speed army I used to play with my mainly 3rd Edition Ork army was fairly well and neutered.   I know Orks are top tier, I played the hell out of the horde, but that was all "proxy games" with my slugga+choppa Boyz standing in as shootas.  I'm not going to buy and paint 150+ Orks (what it would take to own the horde, rather than proxy it), but I would like a <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> army that worked.<br /> <br /> I look at the new Battlewagon model and I get an idea:<br /> <br /> 3x Battlewagons - Deth Rolla, Red Paint, Extra Armor<br /> 3x 20 Slugga Boyz, Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+Bosspole (one unit is 19 in size)<br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to give the Wagons a 4+ Cover Save always<br /> <br /> Then I need to start filling out the rest of the list.  I hear about how great Nob Bikers are and there's a cool conversion waiting to happen with Plastic Black Orcs + new Bikes, except this is for friendly games so I wouldn't do the abusive "unique models so spread the wounds" style thing - but I wouldn't mind a unit of 6, Waagh Banner, Cybork, Painboy, and some <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s, along with my Warboss on Bike model to go with them.<br /> <br /> At 1750 this leaves me putting in either a stock Trukk Mob + some Deff Koptas or SnikRots Kommandos, all of which I have the models for.<br /> <br /> Does this sound viable to you all who have lived and played 5th edition?  ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 04:32:46]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>Re:Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ Looks good to me. Your death rollers don't work on vehicles so you've really only got your <span class="glossaryitem" onmouseover='gp(279);'>WB</span> to take on heavy armour (and the nobs on the charge.) <br /> So I'd take rokkit koptaz to seek out the rear armour or get lucky with glances. (take them as single choices)<br /> <br /> People say snikrot can be handy in shaking up your enemy's back field but I've never tried it so I don't know. I guess the trukkers could be worth it too if you can get another <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob with them, your enemy will probably be focussing on the Nob bikers or the BW so the trukk should go the distance.<br /> <br /> isn't <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 5+ save though? (still worth it, if it is <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)<br /> <br /> 3 BW is great though, one's got to get through. ROLL ON!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 18:48:24]]> GMT</pubDate>
				<author><![CDATA[ Kapitan Montag]]></author>
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				<title>Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ Yes, sounds good enough. I'd consider another battlewagon instead of bikers for the nobs mob just to get your wagon count up but I'm thinking of running something like  that myself once I get my wagons up and running.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 19:00:51]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ You could add a Boarding plank, which will give your squads Nob a chance to attack an enemy vehicle with out disembarking, you could also consider the ram or wrecking ball. Two war bosses on bikes would also be good anti-tank/ anti-marine solution, this is the best option if you have to points....]]></description>
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				<pubDate><![CDATA[Sun, 23 Nov 2008 05:11:26]]> GMT</pubDate>
				<author><![CDATA[ BossBootFang]]></author>
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				<title>Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ <blockquote><div><cite>Voodoo Boyz wrote:</cite>I look at the new Battlewagon model and I get an idea: <br /> <br /> 3x Battlewagons - Deth Rolla, Red Paint, Extra Armor <br /> 3x 20 Slugga Boyz, Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+Bosspole (one unit is 19 in size) <br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to give the Wagons a 4+ Cover Save always </div></blockquote><br /> <br /> I threw a little something together on Army builder. It's based on what you have here with some minor tweaks. With MY set up, you're at 1214 points... So, you only have 536 left to spend (and NO remaining heavy slots).<br /> <br /> 3 Battlewagons with:<br /> - 2 Big Shootas   (for those "Weapon Destroyed" results & when you can't Tank Shick your enemy for some reason)<br /> - Deff Rolla<br /> - Grot Rigger<br /> - Red Paint Job<br /> <br /> <br /> I've found the Grot Rigger to be a better buy than Extra Armor, as EA only helps on 1/6 of the Penetrating results and 1/5 (on open top vehicles) of Glance results. Grot rigger doesn't help on any MORE results, but the result he helps with is FAR more devastating to this army than "No Move."<br /> <br /> <br /> Now, as for your Boyz... I took:<br /> <br /> 1 @ 20 with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob w/Extra Armor & Bosspole<br /> 1 @ 19 (same nob)<br /> 1 @ 19 (same Nob) - 'Ard Boyz<br /> <br /> Since you wanted the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek, I left him in. He's with the 19 Boyz.<br /> I put Mad Dok Grotsnik in with the 'Ard Boyz. A 4+ save with a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is something beautiful.<br /> <br /> The problem you're having is that you're going to get your butt handed to you in objective missions. As it sits, your best Anti-tank is the Power Klaw in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, and every turn you aren't fighting Infantry with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is one turn closer you are to losing the (objective) mission.<br /> <br /> Honestly, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is nice, but <span class="glossaryitem" onmouseover='gp(415);'>ot</span> wholly necessary. If you DO want it, I suggest the following (for 1278 points)<br /> <br /> 1 @ 18 with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob w/Extra Armor & Bosspole - 'Ard Boyz<br /> Add Grotsnik AND the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek to this unit and put them in a Battlewagon (as outfitted above)<br /> <br /> 4x:<br /> 12 Boyz (with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob w/Extra Armor & Bosspole)<br /> Trukk with a Red paint Job & Reinforced Ram<br /> <br /> <br /> It's slightly more points, but you have more boys, more scoring units, and MORE POWER KLAWS.<br /> <br /> A good technique from here is to leave one unit of Boys on an objective (preferably in cover <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>) and use their Trukk for a unit of Burnas. Zoom the Burnas up & dish out up to 12 templates of fiery love.<br /> <br /> Alternatively, you can dish out less templates (say, half) and assault with the other half as power weapons.<br /> If you only use the templates, and don't assault with them, then (a) you can keep them in the Trukk and (b) you had better have enough troop units in the vicinity to keep that Trukk from being assaulted by any survivors, as even a Bolter can kill it!. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> I think that, if you want to play <span class="glossaryitem" onmouseover='gp(234);'>KoS</span> at 1750 points, you'll be far happier with numerous units of Trukk Boyz over 3 units of Battlewagon Boyz. I used to think that 3 BW's with Boyz was the way to go... I learned otherwise after playing it in a couple games.<br /> <br /> Also, as you are now at 5 scoring units, you could always drop one of the Trukk Boyz units is you really felt the need to have the 162 points for Elite, Fast or Heavy choices.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 19:56:43]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Re:Kult of Speed not quite dead in 5th?</title>
				<description><![CDATA[ Who says Deffrollas don't work on vehicles <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It is still under high debate...and a 'Ard Boyz judge ruled that it did so...<br /> <br /> It is up to the local club until it gets sorted out. (unless it was solved by a <span class="glossaryitem" onmouseover='gp(36);'>faq</span> I have failed to spot)]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 00:18:32]]> GMT</pubDate>
				<author><![CDATA[ Kej]]></author>
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