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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ A list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Daemon Prince, Wings, Mark of Khorne.<br /> <br /> Troops: 8 Khorne Berserkers, one power fist aspiring champion, rhino, havoc launcher. x3<br /> <br /> Heavy: Vindicator.<br />            2 Obliterators<br />            2 Obliterators.<br /> <br /> Check the points.  I think that's all!  Have the models painted (50%) on desk!  Fun army but its small and not gonna win too many.  Trick is to start all off board Deep strike in lord and obliterators, probably all together and rip up one corner of the enemies rear.  Then drive on in another corner, shielding the vindicator (old model, smaller haha) behind the rhinos.  A vindicator is lame unless it can get in range, but might hurt if it can get to shoot.  Its themed all red and I thinks it will be fun to play and play against. 33 models means fast turns.  If the berserkers can survive and get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I think they will mess with just about anything they hit.<br /> <br /> Figure this list will not be competitive.  They must have something other than winning on their minds!  Sacrificing themselves to the blood God?!!<br /> <br /> Any views?<br /> <br /> OTG]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 16:48:39]]> GMT</pubDate>
				<author><![CDATA[ Orc Town Grot]]></author>
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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ ok, a few things. I like the list. If you are going to take that many oblits, I think it is very crucial that you give your champs Personal Icons. Letting oblits deepstike in without scattering and shooting a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> melta-gun is always good. Also, one thing you might want to do that could make the list a bit more fun and maybe more competitive, is to drop the obliterators and take 3 vindicators. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 17:04:04]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>Orc Town Grot wrote:</cite><br /> Any views?</div></blockquote><br /> <br /> Ok I have a question for you. When you ask me if I have any views on this, are you actually looking for feed back? Or are you looking for some kind of personal evaluation that your are awesome for not building a list to be competitive or to even win a game? If you really want my views I'm only going to give you what's wrong with this list, but I need to know something. If I do give you negative feedback in regards to this poorly planned list are you simply going to whine and moan about how you don't care if you win or lose? Are you going to just defend every choice you've made and not take any advice? I see this a lot with lists people ask for views and advice on something but they don't actually want it, they just want personal validation from their online peers.<br /> <br /> Given that preface: <br /> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with Mark of Khorne suck. Give him anything but that. Doombolt is even better than <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.<br /> Zerkers: I like the squads having <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champs but I don't like the number 8. It is Khorne's sacred number and all but Rhinos hold 10 people. Just letting you know. Zerkers are good enough on the assault to not need full 10 man squads but still.<br /> Vindi: I'm starting to like some of the Chaos Vehicles over the Oblits more and more in 5th because of their increased survivability but I still think Oblits are better in most situations, especially this one where the Oblits are your dedicated anti-tank forces. <br /> Changes (If your willing to make them):<br /> I know you have the models purchased already so I will make new purchases short and sweet. Replace the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Kharn. He will fit in your extra rhino space. Drop the Havoc launchers. The launchers tend to lose their effectiveness against anything but hordes when you don't have Lash to bunch units up. The vindi is good, keep him. More Zerkers. Fill those rhinos up. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 17:04:21]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ Nice Comments,<br /> <br /> I should learn to do that to others...posts...<br /> <br /> Any feedback is ok, you can blast the list if it sucks.<br /> <br /> I'll probably play a few games as is, and then consider the advice given about dropping the missiles on the rhinos and switching the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for Kharn.  Just looking at the codex I can't see the rules that make Kharn as good as people say though, what is it about the guy that is good?  <br /> <br /> I'm using the rhinos, the vindicator because I have them, the missiles because they are stuck on and converted actually with cool variations.  They could be called "big smoke launchers" so that is fine.  <br /> <br /> Otherwise will cut and chop as it plays out. <br /> <br /> Thanks for the tips.<br /> <br /> The local club isn't super competitive and most players are beginners so this list will probably be plenty tough until other guys get more games under their belts and models on the table.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 20:06:27]]> GMT</pubDate>
				<author><![CDATA[ Orc Town Grot]]></author>
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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ <blockquote><div><cite>Orc Town Grot wrote:</cite>Nice Comments,<br /> <br /> I should learn to do that to others...posts...<br /> <br /> Any feedback is ok, you can blast the list if it sucks.<br /> <br /> I'll probably play a few games as is, and then consider the advice given about dropping the missiles on the rhinos and switching the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for Kharn.  Just looking at the codex I can't see the rules that make Kharn as good as people say though, what is it about the guy that is good?  <br /> <br /> I'm using the rhinos, the vindicator because I have them, the missiles because they are stuck on and converted actually with cool variations.  They could be called "big smoke launchers" so that is fine.  <br /> <br /> Otherwise will cut and chop as it plays out. <br /> <br /> Thanks for the tips.<br /> <br /> The local club isn't super competitive and most players are beginners so this list will probably be plenty tough until other guys get more games under their belts and models on the table.</div></blockquote><br /> <br /> Kharn is immune to psychic powers, always hits on a 2+, and his armor pen rolls get an extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. He is just a tough cookie all around. Have him chill in a squad of Zerkers then before the charge have him break away from his unit and charge something by himself. There is very little he can't take out on his own with a <span class="glossaryitem" onmouseover='gp(166);'>plas</span> pistol shot, 6 attacks on the charge hitting on 2+ with strength 6 and I6. He will literally lay waste to entire units. Even if he dies after he kills a unit and a half he will have most likely made his points back.<br /> <br /> If your just getting into the game and learning with your friends this list will be ace. I still suggest Kharn though. If you cut the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and the launchers you can give each squad another Zerker (If you don't mind the number) and Kharn also a personal Icon on one of the Zerker champs. That way Kharn and that champ will have personal icons the Oblits can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> to if you need them up front to melta a vehicle.]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 20:15:56]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:Khorne Chaos 1500 points</title>
				<description><![CDATA[ Kharne is much better than the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/Mark of Khorne. Also, Deepstriking oblits is not usually a good idea as they can hit nearly anything at any range from the start. Turn 5 oblits deep striking in sucks. They need to kill/threaten stuff from turn one and on. Without lash, the plasmacannon oblit is really not all that great. The Vindicator is wasted without lash as well. Note: If the oblits have a piece of cover, a 2+ 4+<span class="glossaryitem" onmouseover='gp(162);'>inv</span> is incredibly resilient and causes your opponent grief on deciding what to shoot at.<br /> <br /> The list against most "standard list" people will be just fine.  Keep in mind, you can ramp it up quite abit by just taking a look at what each squad does and how they relate to winning the missions.  <br /> <br /> To <span class="glossaryitem" onmouseover='gp(243);'>amp</span> it to the next level, personally, I would take out the Vindi, give the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> a lash and go with 2 Zerker squads w/fist w/mark and 2 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/plasma guns w/mark with rhinos.  Add in 5 deamons for scoring purposes and the list gets scary.<br /> <br /> Scoring units are so important. I repeat, SO IMPORTANT.  If orks can tie up 3 squads of zerkers and still have 90 bodies running around doing whatever they like... game over.  I am not saying that winning is at all costs... but with only 3 scoring units... well... you might draw alot?]]></description>
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				<pubDate><![CDATA[Sat, 22 Nov 2008 20:55:54]]> GMT</pubDate>
				<author><![CDATA[ theblklotus]]></author>
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				<title>Khorne Chaos 1500 points</title>
				<description><![CDATA[ Nice comments again.<br /> <br /> Will listen and think.  One of the berserkers is close enough to Kharne to be used "<span class="glossaryitem" onmouseover='gp(400);'>AS</span>" him.  I won't do the lash thing simply because the army is dedicated to Khorne for better or worse and they don't like Slaneesh and won't mix with Slanneeshi creeps!.  Thus dropping the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> works in the theme, and the berserkers can be a "Fans of Kharne" army that ride around with him in Rhinos looking for trouble and steering clear of him in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>!  Admiring from afar!<br /> <br /> The three vindicator idea is nice, but I think with only 24" range on the cannon, its not enough, even one of them is too many.  Decent firesupport needs at least 48" range and more is prefferable.<br /> <br /> I'm contemplating changing the Heavy section down to three seperate obliterators, dropping the vindicator altogether and putting the points into another rhino full of zerkers.<br /> <br /> Then the obliterators can function as mobile fire support and tank busting "firemen" while a bigger core of troops drives on to death or glory.<br /> <br /> Thanks for feedback.<br /> <br /> As I said, the army is like most, a work in progress.  I will try and change things after a decent number of games.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 11:11:09]]> GMT</pubDate>
				<author><![CDATA[ Orc Town Grot]]></author>
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