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		<title><![CDATA[Latest posts for the thread "Toughness 5 space marines and not chaos? o.O"]]></title>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ <b><i>I read a forum from way back when saying that the sons of Antaeus are just chaos marines with the mark of nurgle.....who said this was slowed <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, they are space marines, and dang good ones too [these are their special models and rules]</i><br /> </b> <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  <br /> <br /> [{cursed knights and abominations are just another <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and troop choice, you can field only one <span class="glossaryitem" onmouseover='gp(87);'>lr</span> crusader at a time though, and you can field models from Codex: Space marines}]<br /> <br /> <br /> <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> <br /> <i>Augmented skeleton: During the inception of the Sons of Auntaeus Chapter its creators extensively modified the gene-seed to create marines of exceptional durability and toughness.<br /> <br /> Every model in the chapter has +1 toughness added to its profile. Cursed founding Space Marines (even bikers) with augmented skeleton still suffer instant from a weapon of Strength '8' or higher.<br /> <br /> Points: +5 per space marine; +10 per model with more than 1 wound.</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 0-1 CURSED KNIGHTS<br /> these individuals are Space Marines who appear to have escaped thaie chapter's curse. They are strong, tall and proud in form and yet this veneer of perfection hides a curse often more extreme than that affecting their brethren.<br /> <br /> Name________________pts/model__WS__Bs__S__T__W___I__A___Ld__SV+<br /> Cursed knight___________28_______4___4___4__4__1___4__2___9___3+<br /> Cursed champion_______+10_______4___4___4__4__1___4__3___9___3+<br /> <br /> Number/Squad:The Squad consists of 5-10 Cursed Knights<br /> Weapons; Bolter, or bolt pistol and close combat weapon.<br /> Options: one cursed knight may take take heavybolter+5 pts, missile launcher+10pts, lascannon+15pts. In addition one may be armed with one of the following: flamer+6pts, meltagun+10pts, plasma gun+6pts.<br /> The entire squad may be given frag grenades at +1 pts a model, and krak grenades at +2pts a model.<br /> <br /> Character: One cursed knight can be upgraded to a cursed knight champion at an additional cost of +10 pts. The champion has access to the armory of Codex: Space marines<br /> <br /> transport: The entire squad may be mounted in a rhino at an additional cost of +50pts<br /> <br /> Special rules: <br /> And they shall know no fear<br /> <br /> Genetic corruption: cursed knights d not purchase a chapter trait, as they do not share the same genetic gifts and flaws as their brethren, instead they are subject to far worse. and more unpredictable curse. to represent this at the start of the battle after both sides have set up but before the first turn takes place, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> and consult the table below.<br /> <br /> 1      Bezerk Rage: The warriors attack each other in an anamilastic fury. Make an Armor save for each warrior, removing any who fail, those are removed will count as casualties for the purposes of calculating victory points. Survivors are at +1 Strength.<br /> <br /> 2-5    Stable mutation: All knights are at +1 Strength and Initiative.<br /> <br /> 6      created a monster: The ability of each knight are enhanced to super human levels. Each knight is granted +1 strength, initiative and attack, unfortunately not even the constitution of a knight can handle it for long, and after the battle the knights will die. Any survivors will count as casualties for the purpose of calculating victory points.<br /> <br /> <br /> Elites<br /> <b><i>Abmoniations</i></b><br /> Those brethren suffering the worst extremes of the chapters curse are often segregated from the main body of Space Marines. The space marine may be physically mutated and driven beyond the point of insanity, and the heat of battle will cause the curse to manifest itself in a horrific display of savagery and violence. They are frequently fielded together in squads where, should they fall prey to their selfdestructive curse, they will at  least take some of their enemy with them.<br /> <br /> Name_______________pts/model__WS__BS_S___T__W__I___A___Ld___Sv<br /> abomination__________17_________4___4__4___4___1__4___2___8____3+<br /> <br /> number/squad: 5-10 abominations<br /> <br /> Weapons: bolters, or bolt pistol and close combat weapon.<br /> <br /> Options: the point cost for the chapter trait is added to an Abomination's basic cost.<br /> <br /> Transport: the entire squad may be mounted in a Rhino at an additional cost of +50pts.<br /> <br /> <b>Special Rules</b><br /> <b>Death Spasm</b>: Each time an Abomination roll a '6' to hit in close combat you must make an additional attack. You must keep rolling until no more 6's appear. However, if the result of any of these extra attacks is a '1' then the space marine undergoes a uncontrolled and possibly fatal mutation, changing form and strangling all those nearby with rapidly mutating protoplasmic appendages. For every one of the extra close combat hits that roll a '1' to hit, the attack will be inflicted against the Abomination;s squad instead of the enemy.<br /> <br /> Fearless: So crazed are the Abominations that they give no consideration whatsoever for their own safety on the battlefield. Abominations are Fearless, and therefore are assumed to automatically pass any Morale and Pinning tests they are required to make. <br /> <br /> <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 03:02:46]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>The sons of antaeus....</title>
				<description><![CDATA[ I know its kind of long but hey what the hell, i was sick of reading a false codex.]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 03:06:16]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ this is a forum bump]]></description>
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				<pubDate><![CDATA[Mon, 24 Nov 2008 03:41:56]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ wow]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 02:21:33]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>Re:Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ this should be in the proposed rules section, not the army list section.<br /> <br /> i really really suggest you get the space marine codex before you try and make an off-shoot of that army. what youre trying to do now is like trying to do trigonometry without knowing how to multiply. the conventions have changed quite a bit between the previous codex and the current one so before i can take a really detailed look at what you have written you need to get the codex.<br /> <br /> after a very brief skim read:<br /> <br /> from a rules perspective most of it looks ok. the points costs of some things arent quite on but that can be changed.<br /> <br /> from a fluff perspective, why have the inquisition not declared the chapter excommunicate? random mutation has always been the hallmark of chaos and entire chapters (and their homeworlds) have been expunged for far less. it just doesnt make sense that in the totalitarian society that is the imperium, something like this would just slip by. you also need to expand on the background of the chapter.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 02:40:47]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ i know i should have put in the proposed rules, but they are not made up by me, i got them from a white dwarf issue.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 15:47:44]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ <blockquote><div><cite>LordBoJangles wrote:</cite>i know i should have put in the proposed rules, but they are not made up by me, i got them from a white dwarf issue.</div></blockquote><br /> <br /> Really? Hmm well either way they are probably not playable anymore since there are no such things as chapter traits of which these units speak of not getting(Well of course you don't get traits. There are none in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex!).]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 17:04:15]]> GMT</pubDate>
				<author><![CDATA[ Strimen]]></author>
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				<title>Toughness 5 space marines and not chaos? o.O</title>
				<description><![CDATA[ its chapter approved, you can still play them if your opponent says so.]]></description>
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				<pubDate><![CDATA[Sat, 29 Nov 2008 22:19:14]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
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