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				<title>WAAAGH! Dag! 2000ish Ork Army. Your opinions Please.</title>
				<description><![CDATA[ So I have finally got around to working out my army which will be arriving bit by bit before Xmas and here we have it. Well Until Janu-WAAAGH-ry!<br /> Your opinions on my choices please.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b>	- Warboss on Bike - 100pts<br /> 	- Power Klaw - 25pts<br /> 	- Attack Squig - 15pts<br /> 	- Eavy Armour - 5pts<br /> <br /> <b>Total - 145pts</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2</b>	- Big Mek - 35pts		<br /> 	- Shokk Attack Gun - 60pts<br /> 	- Eavy Armour - 5pts<br /> 	- Oiler Grot x 3 - 15pts <br /> 	- Ammo Runt - 3pts<br /> <br /> <b>Total - 118pt</b>s<br /> <br /> <b>Elite</b>	- 3 Nob Bikers - 135pts		<br /> 	- Stikk Bombs - 3pts<br /> 	- Big Choppa - 5pts<br /> 	- 3 Ammo Runts - 9pts<br /> <br /> <b>Total - 152pts</b><br /> <br /> <b>Elite 2</b> 	- 10 Lootas - 150pts		<br /> 	- 3 Meks <br /> 	- 1 x Big Shoota<br /> 	- 1 x Rocket Launcher - 5pts<br /> <br /> <b>Total - 155pts</b><br /> <br /> <b>Elite 3</b> 	- 5 Kommandos - 50pts		<br /> 	- Nob - 10pts<br /> 	- Power Klaw - 25pts<br /> 	- eavy armour - 5pts<br /> <br /> <b>Total - 90pts</b><br /> <br /> <b>Troops</b> 	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Choppas and Shootas - free<br /> 	- Nob - 10pts<br /> 	- Power Klaw - 25pts<br /> 	- Eavy Armour - 5pts<br /> 	- Wartrukk - 35pts<br /> 	- Boss Pole - 5pts<br /> 	- Boardin Plank - 5pts<br /> 	- Wreckin Ball - 10pts<br /> 	- Reinforced Ram - 5pts<br /> 	- Stikkbomb Chucka - 5pts<br /> 	- Red Paint - 5pts<br /> <br /> <b>Total - 187pts</b><br /> <br /> <b>Troops2</b>	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Nob - 10pts<br /> 	- Big Choppa - 5pts<br /> 	- Eavy Armour - 5pts<br /> 	- Big Shoota - 5pts<br /> 	- Rocket Launcher - 10pts <br /> <br /> <b>Total - 112pts</b><br /> <br /> <b>Troops3</b>	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Nob - 10pts<br /> 	- Big Choppa - 5pts<br /> 	- Eavy Armour - 5pts<br /> <br /> <b>Total - 97pts</b><br /> <br /> <b>Troops4</b> - 14 Ork Boyz - 140pts<br /> 	- Stikk Bombs - 14pts<br /> 	- Choppas and Shootas - Free<br /> 	- Nob - 10pts<br /> 	- Ard Boyz<br /> <br /> <br /> <b>Total - 164pts</b><br /> <br /> <b>Troops5</b>	- 20 Ork Boyz - 120pts<br /> 	- Stikk Bombs - 20pts<br /> 	- Choppas and Shootas - Free<br /> 	- Nob - 10pts<br /> <br /> <b>Total - 150pts</b><br /> <br /> <b>Troops6</b>	- 5 Nobz - 100pts<br /> 	- Stikkbombs - 5pts<br /> 	- Eavy Armour - 25pts<br /> <br /> <b>Total 130pts</b><br /> <br /> <b>Fast Attack</b>	- 6 Warbikers - 200pts	<br /> 		- Nob - 10pts<br /> 		- Power Klaw - 25pts<br /> <br /> <b>Total - 235pts</b><br /> <br /> <b>Fast Attack 2</b>	- 3 Deffkoptas - 105pts<br /> 		- Twin Linked Rokkit Launchas - 30pts<br /> <br /> <b>Total 135pts</b><br /> <br /> <b>Fast Attack 3</b>	- 8 Stormboyz - 96pts<br /> 		- Nob - 10pts<br /> 		- Power Klaw - 25pts<br /> 		- Eavy Armour - 5pts<br /> <br /> <b>Total - 136pts</b><br /> <br /> <b>Heavy Support</b>	- 2 Killer Kans - 70pts<br /> 		- Flamer - 10pts<br /> 		.<br /> <b>Total - 80pts</b><br /> <br /> <b>Heavy Support2</b>	- Looted Wagon - 35pts<br /> 		- Boomgun - 70pts<br /> 		- 2 Big Shoota - 10pts<br /> 		- Ard Case - 10pts<br /> 		- Armour Plates - 10pts<br /> 		- Reinforced Ram - 5pts<br /> 		- Grot Riggers - 5pts<br /> 		- Stikkbomb Chukka - 5pts<br /> <br /> <b>Total - 150pts</b><br /> <br /> <b>Heavy Support3</b>	- Looted Wagon - As above.<br /> <br /> <b>Total - 150pts</b><br /> <br /> <b>Total - 2236pts</b><br /> <br /> WAAAAGH!<br /> <br /> Items that may be required!<br /> <br /> New Battlewagon - Replace 1 Looted Wagon<br /> Wagon 	- 90pts<br /> Killkannon - 60pts<br /> Ard Case - 15pts<br /> Red Paint Job - 5pts<br /> Grot Riggas - 5pts<br /> Stikkbomb Chukka - 5pts<br /> Armour Plates - 10pts<br /> Grabbin Klaw - 5pts<br /> Reinforced Ram - 5pts<br /> ZZap Gun - 15pts<br /> 2 x Big Shootas - 20pts<br /> 2 x Rokkit Launcha - 30pts<br /> <br /> Total 265pts<br /> <br /> New Nobz - Make a squad of 10 Nobz<br /> <br /> New Stormboyz - To go with the other Stormboyz making it a 13 Ork Squad.<br /> <br /> There you have it.]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 18:48:02]]> GMT</pubDate>
				<author><![CDATA[ Siskus]]></author>
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				<title>WAAAGH! Dag! 2000ish Ork Army. Your opinions Please.</title>
				<description><![CDATA[ Hey Siskus! I have lots to say, so what I am going to do is just give you your list back, edited in the post below. There are a few things you may want to consider overall, and the first 2 items are that Stikkbombs are useless on anything but Nobs, because boyz even at initiative 3 with furious charge will still strike after everything else. Bosspoles should be auto equipped on every unit, as they will keep the boys hanging around after a bad roll. Just by removing those items that you would get no use out of frees up 214 points. That is alot of points, which you can beef up your squads with.<br /> <br /> <blockquote><div><cite>Siskus wrote:</cite>So I have finally got around to working out my army which will be arriving bit by bit before Xmas and here we have it. Well Until Janu-WAAAGH-ry!<br /> Your opinions on my choices please.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b>	- Warboss on Bike - 100pts<br /> 	- Power Klaw - 25pts<br /> 	- Attack Squig - 15pts<br /> 	- Eavy Armour - 5pts<br /> <font color='red'>I would drop the 'Eavy Armor, and pick up Cybork. You already get a 4+ save with the bike, the cybork will give you a 5+ invuln save. I recommend you pick up a combiskorcha here</font><br /> <br /> <b>Total - 145pts</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2</b>	- Big Mek - 35pts		<br /> 	- Shokk Attack Gun - 60pts<br /> 	- Eavy Armour - 5pts<br /> 	- Oiler Grot x 3 - 15pts <br /> 	- Ammo Runt - 3pts<br /> <font color='Red'>Too many points here, the only runts of value might be the ammo runt. So dump the Oiler Grots, as the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> is a Heavy weapon meaning you can't move and fire in the same round. IHe should not be repairing anything, he should be dropping templates on terminatiors. If you are going to be moving, dump the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and get a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. That way you give a mobile 5+ cover save to your units or a 4+ cover save to vehicles <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></font><br /> <b>Total - 118pt</b>s<br /> <br /> <b>Elite</b>	- 3 Nob Bikers - 135pts		<br /> 	- Stikk Bombs - 3pts<br /> 	- Big Choppa - 5pts<br /> 	- 3 Ammo Runts - 9pts<br /> <font color='red'>Painboy, painboy painboy. Dump the ammo runts, the dakkaguns are already twin linked. Dump the stikkbombs, bikes should never be driving into any type of terrain. If you are going to take this unit, take at least 5 and make it killy. Also, gear them out different. These guys are great, you may want to drop another unit to make this one better. I suggest at least 5, 1 powerklaw, bosspole, Waaagh Banner, a combiskorcha, Painboy. That gives you 5 different loadouts, which you can then make sure nothing gets instagibbed <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></font><br /> <br /> <b>Total - 152pts</b><br /> <br /> <b>Elite 2</b> 	- 10 Lootas - 150pts		<br /> 	- 3 Meks <br /> 	- 1 x Big Shoota<br /> 	- 1 x Rocket Launcher - 5pts<br /> <font color='red'> Lootaz should not be attempting to fix anything with those Meks. Dump the Meks, get 3 more lootaz. I would add even more lootaz to this squad with saved points.</font><br /> <br /> <b>Total - 155pts</b><br /> <br /> <b>Elite 3</b> 	- 5 Kommandos - 50pts		<br /> 	- Nob - 10pts<br /> 	- Power Klaw - 25pts<br /> 	- eavy armour - 5pts<br /> <font color='red'> Kommandoz. In a unit this small, don't bother with anything but rokkit launchaz, not even a nob. Or, max out the unit, take burnaz and Snikrot. Thats alot of points though, that you could put to better use elsewhere. </font><br /> <br /> <b>Total - 90pts</b><br /> <br /> <b>Troops</b> 	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Choppas and Shootas - free<br /> 	- Nob - 10pts<br /> 	- Power Klaw - 25pts<br /> 	- Eavy Armour - 5pts<br /> 	- Wartrukk - 35pts<br /> 	- Boss Pole - 5pts<br /> 	- Boardin Plank - 5pts<br /> 	- Wreckin Ball - 10pts<br /> 	- Reinforced Ram - 5pts<br /> 	- Stikkbomb Chucka - 5pts<br /> 	- Red Paint - 5pts<br /> <font color='red'> Whoah! Drop the Stikkbombs, 'Eavy Armor on the nob (it's useless on the Nob, by the time he can actually USE an armor save his mob have failed morale and are running. It's useless here). Trukks get blown up. First turn, normally. I would strip this guy down to just a reinforced ram for rerolling dangerous terrain. That's almost enough points for another trukk you saved there, and enough points to get 5 more boys.</font><br /> <br /> <b>Total - 187pts</b><br /> <br /> <b>Troops2</b>	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Nob - 10pts<br /> 	- Big Choppa - 5pts<br /> 	- Eavy Armour - 5pts<br /> 	- Big Shoota - 5pts<br /> 	- Rocket Launcher - 10pts <br /> <font color='red'> 11 boys...and no trukk? Combine this unit with another or sack them for the points. Or, keep them and get them a trukk. Dump Stikkbombs, 'Eavy Armor. Drop the 'Eavy Weapons if you put them in a trukk, or make them Big Shootaz if you are going to increase the size of the unit and slog up the board. You have more of a chance to hit with Big Shootaz with 3 shots each, and can take out light armored vehicles. With Rokkits, you get 1 shot. Orks have a 1 in 3 chance of hitting. See my logic? Remember, bosspole in every unit!</font><br /> <br /> <b>Total - 112pts</b><br /> <br /> <b>Troops3</b>	- 11 Ork Boyz - 66<br /> 	- Stikk Bombs - 11<br /> 	- Nob - 10pts<br /> 	- Big Choppa - 5pts<br /> 	- Eavy Armour - 5pts<br /> <font color='red'>Same as above.</font><br /> <b>Total - 97pts</b><br /> <br /> <b>Troops4</b> - 14 Ork Boyz - 140pts<br /> 	- Stikk Bombs - 14pts<br /> 	- Choppas and Shootas - Free<br /> 	- Nob - 10pts<br /> 	- Ard Boyz<br /> <font color='red'>These guys are great, if you put them in a transport. Once they win a combat, they are then subject to enemy shooting, and the armor save really helps. Especially if they happen to lose combat. So bring them down to 12 and put them in a trukk, or bring them up to 20 and put them in a battlewagon. Dump the stikkbombs, pick up a bosspole, and give the nob a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Personally, I give every nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> that is in a unit of boys, it really helps when fighting Marines or armor of any type.</font><br /> <br /> <b>Total - 164pts</b><br /> <br /> <b>Troops5</b>	- 20 Ork Boyz - 120pts<br /> 	- Stikk Bombs - 20pts<br /> 	- Choppas and Shootas - Free<br /> 	- Nob - 10pts<br /> <font color='red'>Dump the stikkbombs, add a bosspole and a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> as well as 2 big shootaz. </font><br /> <br /> <b>Total - 150pts</b><br /> <br /> <b>Troops6</b>	- 5 Nobz - 100pts<br /> 	- Stikkbombs - 5pts<br /> 	- Eavy Armour - 25pts<br /> <font color='red'>One of the greatest advantages of using nobs is wound allocation. Take your time, and use some points to give them different equipment. They should also be in a transport, have a bosspole and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. You may want to give them a Waaaghbanner as well, so they can pretty much swing at their discretion <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></font><br /> <br /> <b>Total 130pts</b><br /> <br /> <b>Fast Attack</b>	- 6 Warbikers - 200pts	<br /> 		- Nob - 10pts<br /> 		- Power Klaw - 25pts<br /> <font color='red'> I love this unit, it's built right after my own list! Just give the nob a bosspole.{/color]<br /> <b>Total - 235pts</b><br /> <br /> <b>Fast Attack 2</b>	- 3 Deffkoptas - 105pts<br /> 		- Twin Linked Rokkit Launchas - 30pts<br /> [color=red]Killy. Versatile. They also scare the dicebag off of your opponents. Because they have the Scout move, you can turbo boost them 24" before the first turn of the game. You can then move again 12", and open fire! Your enemy will squeal like a little girl who just found Justin Timberlake wearing her underwear. This is a throwaway unit, your opponent will be busy trying to kill them while all of your boyz move up the table <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> It's even better if you could take them as seperate units, as they can only shoot at 1 at a time! That's what I do <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </font><br /> <b>Total 135pts</b><br /> <br /> <b>Fast Attack 3</b>	- 8 Stormboyz - 96pts<br /> 		- Nob - 10pts<br /> 		- Power Klaw - 25pts<br /> 		- Eavy Armour - 5pts<br /> <font color='red'> Some people love 'em, I don't use 'em. But I do know this, the mob is waaaaaaay to small and these guys are fragile. Beef them up, or don't use them until you get more. Take out the 'Eavy Armor, add in a bosspole.</font><br /> <br /> <b>Total - 136pts</b><br /> <br /> <b>Heavy Support</b>	- 2 Killer Kans - 70pts<br /> 		- Flamer - 10pts<br /> <font color='red'>These and big gunz are where you get your <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 on....so why are you using a weapon that autohits and has to get in range to use? Kans are slow, and typically suck in close combat with WS2. They end up losing combats and taking autohits. Give them Big Shootaz, and giggle as Demon Princes with the Lash of Torment run to change their undergarments when you take them to 1 wound in the first turn. I had this happen in 'Ard Boyz, and the player backed him up to a far, far away table edge. A far, far away table edge that Snikrot and a full unit of Kommandoz came in on <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></font><br /> <b>Total - 80pts</b><br /> <br /> <b>Heavy Support2</b>	- Looted Wagon - 35pts<br /> 		- Boomgun - 70pts<br /> 		- 2 Big Shoota - 10pts<br /> 		- Ard Case - 10pts<br /> 		- Armour Plates - 10pts<br /> 		- Reinforced Ram - 5pts<br /> 		- Grot Riggers - 5pts<br /> 		- Stikkbomb Chukka - 5pts<br /> <font color='red'>Can I tell you something. I LOVE Looted Wagons! I now use 3 of them. People think I am crazy. They are right. But I am right about these lil guys! Use them stripped down, the boomgun and a big shoota are more than enough. They server dual purposes, they are either attracting all your enemy's fire...or dropping <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 AP3 templates everywhere! MUHUHAHAHAHAHA!!!!!! I played Space Wolves last week, and 1 <span class="glossaryitem" onmouseover='gp(495);'>LW</span> wiped out a squad of Long Fangs first turn...not to mention my other 2 hits on packed in Space Wolves. They earned their keep on turn 1, and just kept on taking out those nasty puppies! It was truly glorious. They also work against other horde armies...like Orks! Nids! <span class="glossaryitem" onmouseover='gp(69);'>IG</span>! I want to sing the praises of the Looted Wagon from the highest towers of Necromunda!<br /> <b>Total - 150pts</b><br /> <br /> <b>Heavy Support3</b>	- Looted Wagon - As above.<br /> [color=red]See insanity above</font><br /> <b>Total - 150pts</b><br /> <br /> <b>Total - 2236pts</b><br /> <br /> WAAAAGH!<br /> <br /> Items that may be required!<br /> <br /> New Battlewagon - Replace 1 Looted Wagon<br /> Wagon 	- 90pts<br /> Killkannon - 60pts<br /> Ard Case - 15pts<br /> Red Paint Job - 5pts<br /> Grot Riggas - 5pts<br /> Stikkbomb Chukka - 5pts<br /> Armour Plates - 10pts<br /> Grabbin Klaw - 5pts<br /> Reinforced Ram - 5pts<br /> ZZap Gun - 15pts<br /> 2 x Big Shootas - 20pts<br /> 2 x Rokkit Launcha - 30pts<br /> <font color='red'>Think carefully about this one. You may want to remove the killkannon. You can leave it, but that reduces your transport capability to 12. You should always be transporting, ramming and deffrolling in a battlewagon. It's what they do best. Take off the 'Ard Case, Rokkit Launchaz (you can pick up Big Shootaz here if you want the Dakka), Reinforced Ram: Get a deffrolla, stat! Zzzap gun only gets 1 shot to hit, at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2. Dump it, and get a Kannon if you get anything. Grabbin Klaw? Your Lootaz and Big Shootaz should be shooting down skimmers, dump it and use it for your stompa conversion. Dump the Stikkbomb Chukka. Red paint job is good here, just remember this thing should be packed with troops and moving until you dump off the payload. THEN shoot. You may want to cut some of the weapons, and use the points elsewhere. Keep 2 big shootaz for the minimum.</font><br /> <br /> Total 265pts<br /> <br /> New Nobz - Make a squad of 10 Nobz<br /> <br /> New Stormboyz - To go with the other Stormboyz making it a 13 Ork Squad.<br /> <br /> There you have it.</div></blockquote><br /> <br /> I hope that helped, I will be watching or you can <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me with any questions <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 26 Nov 2008 20:11:11]]> GMT</pubDate>
				<author><![CDATA[ Dez]]></author>
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				<title>WAAAGH! Dag! 2000ish Ork Army. Your opinions Please.</title>
				<description><![CDATA[ Sageful advice. Take it.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 11:59:04]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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