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		<title><![CDATA[Latest posts for the thread "Tyranids/General rules questions"]]></title>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ Hi, I would like to ask your opinions about some question, better if supported by links or quotes.<br /> <br /> Thanks in advance!<br /> <br /> 1- About Tyranids:<br /> 	-If a progeny start the turn out of the table (reserves, DR) the turn they get inside they have to roll for instinctive behaviour?<br /> <br /> 	-When Tyranids in range of a synaptic creature lose a combat, they suffer extra wounds as if have fearless or just past the leadership test? (This is just for confirm)<br /> <br /> 2.- About general rules:<br /> <br /> 	-If an independent character joined to a unit has frag and defensive grenades, and hi is not involved in a assault (because he was too far to reach any enemy model), his grenades are applied to all the unit (friend if they assault, enemy if assaulted)?<br /> <br /> 	-If his yes do reach combat, how this change the previous?<br /> <br /> 	-If hi is a sergeant instead of character, again how this change both of them?<br /> <br /> Thanks for your patience and stand my bad English!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 08:19:53]]> GMT</pubDate>
				<author><![CDATA[ Zandramas]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ They do not roll for <span class="glossaryitem" onmouseover='gp(181);'>IB</span> the turn they come on the board<br /> <br /> Yes they suffer No Retreat wounds<br /> <br /> No, benefits from grenades are on a model by model basis. So even if the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> gets into combat, that doesn't help the rest of the unit.<br /> <br /> Nothing changes that.]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 08:51:24]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ <blockquote><div><cite>coredump wrote:</cite>They do not roll for <span class="glossaryitem" onmouseover='gp(181);'>IB</span> the turn they come on the board<br /> <br /> Yes they suffer No Retreat wounds<br /> <br /> No, benefits from grenades are on a model by model basis. So even if the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> gets into combat, that doesn't help the rest of the unit.<br /> <br /> Nothing changes that.</div></blockquote><br /> <br /> Well, thanks for quick reply, it’s a pity you don’t give any further information.<br /> <br /> I agree with all of them, except they one involving defensive grenades. Can you explain a little more why they don’t affect if the bearer gets engaged?<br /> <br /> Anyway I would appreciate any link or text where anything is clarified.<br /> <br /> Thanks a lot<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 09:23:52]]> GMT</pubDate>
				<author><![CDATA[ Zandramas]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ 1. Arriving from Reserves, page 94, if a unit has a special rule that would stop it from moving, that rule is ignored. So no <span class="glossaryitem" onmouseover='gp(181);'>IB</span> roll.<br /> Synapse and No Retreat, page 44, Fearless or a special rule that allows it to automatically pass Morale tests, ie synapse. Yes, units in synapse that lose a combat will suffer No Retreat<br /> <br /> 2. page 36, grenades. models equipped with assault grenades get the benefit. models, not units. so only the model equipped with them gains the benefit.  <br /> However, defensive grenades say units equipped with, so that one's a little more up in the air and by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> would gain the benefits if a single model has them. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 18:14:22]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ Hold on, do Character leading Units still count as a seperate entity in an Assault? If so, and he has Defensive Grenades, then only he would benefit from them. If not, then being part of the unit, they all benefit?]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 18:16:32]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ Yes and no and maybe. <br /> <br /> For allocation of attacks, hits, wounds etc, an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that has 'joined' a unit is a separate entity, while an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with a retinue is merely an upgrade character like a sgt.<br /> So (for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> joined to a unit) up until you actually start swinging (ie rolling dice), he's just part of the unit. And  once you're done with attacks, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is part of the unit  for combat resolution.  I suppose you could argue that only the models attacking  an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joined to a unit would suffer from him having defensive grenades  but it seems a bit of a stretch to me. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Nov 2008 18:24:26]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Tyranids/General rules questions</title>
				<description><![CDATA[ Thats why i still ahve problems with defensive grenades xD]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 11:58:06]]> GMT</pubDate>
				<author><![CDATA[ Zandramas]]></author>
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				<title>Tyranids/General rules questions</title>
				<description><![CDATA[ Doesn't matter to my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Either way, we're usually still going last.]]></description>
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				<pubDate><![CDATA[Fri, 28 Nov 2008 16:42:44]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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