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		<title><![CDATA[Latest posts for the thread "Damage table for flyers"]]></title>
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				<title>Damage table for flyers</title>
				<description><![CDATA[ Flyers should use their own damage chart. The usual take at flyers in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> =&gt; Flyer destroyed -&gt; no remains seems silly for me.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> possible change:<br /> <br /> <br /> <u>Flyer damage chart</u><br /> <br /> <i><br /> <li>1 = Crew is shaken, targetting systems lost aim/not online.  Flyer can't shoot but moves normally.</li><br /> <br /> <li>2 = Navigation controls hit. Flyer can shoot. But Moves the whole way straight at his last course, can't maneuver.</li><br /> <br /> <li>3 = Crew hit/ AI partial offline. 1 weapon is destroyed. If the flyer has no mounted weapon, a bomb or missile explodes in its rack.<br />              Flyer gets hit with exploding weapon's S and <span class="glossaryitem" onmouseover='gp(6);'>ap</span>.</li><br /> <br /> <li>4 = Engine hit. Flyer crashes down like a meteor. Place template at: distance of used movement halved = distance to add.<br />              Fighters hit everyone around their crashsite (7&quot; template) with S 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4.<br />              A Bomber hits everyone around their crashsite (10&quot; template) with S 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3.<br />              armorsaves or invulsaves do apply.</li><br /> <br /> <li>5 = Flyer destroyed. Unused missiles spread off randomly. roll a scatter dice for every missile. Weapon hits the first target in its <br />              course at 12-36&quot;.</li><br /> <br /> <li>6 = Flyer annihilated. No remains-no survivors.</li><br /> </i><br /> <br /> <br /> Too harsh? Too soft? or silly?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Nov 2008 21:01:47]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Damage table for flyers</title>
				<description><![CDATA[ I think number five should be debries (sp?) the missles would like have to be armed or something like that. Why not <span class="glossaryitem" onmouseover='gp(24);'>d6</span> small blasts scater <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> from where it was destroyed?]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 21:29:42]]> GMT</pubDate>
				<author><![CDATA[ AlfredTheStrange]]></author>
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				<title>Re:Damage table for flyers</title>
				<description><![CDATA[ Could change from <u>missile</u> to <u>warhead</u> if this sounds better.<br /> Random <span class="glossaryitem" onmouseover='gp(24);'>d6</span> may lead to conflicts if those flyer never had 1-6 "explosives" in the moment it got shot.<br /> If these blasts count as debris (not ammo), this may need a S and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> too.]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 22:01:58]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:Damage table for flyers</title>
				<description><![CDATA[ eldar nightwing interceptors dont use missiles, warheads, or any other sort of ordnance, so what happens to them? millitary air craft dont arm their ordnance until just before they use it anyway, to prevent accidents, so they wouldnt exsplode anywhere (contrary to popular belief millitary exposives dont blow up if you shoot them or drop them). why would al the missiles shoot off in random directions anyway? surely they would be more likely to travel in the direction the aircraft was pointing? not all aircraft are classified as fighters or bombers, what about eldar vampire class aircraft, or an imperial navy lander, or an ork fighter bomber? what happens if the template is smaller than the aircraft? a tau manta is significantly larger than 10"<br /> <br /> i see where youre comming from but it seems that you have made the thing unnecessarily complicated for what should be so simple.<br /> <br /> 1 - Crew Shaken<br /> <br /> 2 - Crew Stunned, aircraft drifts the minimum distance it can move directly forwards (no turns may be made)<br /> <br /> 3 - Weapon Destroyed<br /> <br /> 4 - Immobilised, aircraft moves the minimum distance it must move directly forward and then scatters <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> inches. Any models under the aircraft take a S8 AP3 hit <i>(if you get hit by a falling plane there isnt a lot that can save you)</i>. The aircraft then explodes causing a S5 AP4 hit to all models withing <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>". Remove the aircraft from play.<br /> <br /> 5 - Wrecked, as above<br /> <br /> 6 - Annihilated, the aircraft is blown appart in mid-air, raining debris on to the battle field with no further effect. <br /> <br /> By removing the need to keep track on how far each aircraft moves each turn (they can move the length of the battlefield is required and keeping track is labourious and boring) you dont disrupt the flow of play as much. Every aircraft has a minumum distance they must move (36" for most, less for some) that an easy figure to remember and use again. Apocalypse blast templates shouldnt be used for vehicles explosions because some vehicles may be bigger than the template. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 22:38:48]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Damage table for flyers</title>
				<description><![CDATA[ So its too complicated? <br /> <br /> Can see your point. I think a general damage table is fine,but flyers do act differently to land-based vehicles.<br /> The changes in movement should be included and for that alone, flyers deserve their own table.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I think N° 1-2 and 4-6 are usable. N° 3 seems to need definition. "weapon destroyed" could be read as "loose a weapon of your choice"<br /> and therefore a cluster of bombs would be seen as : 5xbombs = 5x weapon destroyed result. Maybe add the need of the weapon to be<br /> a "mounted" weapon ?]]></description>
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				<pubDate><![CDATA[Mon, 1 Dec 2008 23:19:28]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:Damage table for flyers</title>
				<description><![CDATA[ <blockquote><div><cite>1hadhq wrote:</cite><br /> I think N° 1-2 and 4-6 are usable. N° 3 seems to need definition. "weapon destroyed" could be read as "loose a weapon of your choice"<br /> and therefore a cluster of bombs would be seen as : 5xbombs = 5x weapon destroyed result. Maybe add the need of the weapon to be<br /> a "mounted" weapon ?</div></blockquote><br /> <br /> ah this is true, i didnt think of that. that should certainly be clarified.]]></description>
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				<pubDate><![CDATA[Tue, 2 Dec 2008 00:14:38]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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