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		<title><![CDATA[Latest posts for the thread "1850 Space Marine Force---"]]></title>
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				<title>1850 Space Marine Force---</title>
				<description><![CDATA[ I only just got the new codex and am just getting back into the game... I would love to get some feedback on the following list...<br /> <br /> Thanks in advance...total points is ...1845...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Space Marine Commander (using archtype of Pedro Kantor - Sternguard count as scoring, all friendly models w/in 12" get +1 attack, and I think all get stubborn rule)<br /> Chaplain (archtype of Cassius - for 25 points to have T6 and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>...well...)<br /> <br /> Land Raider - Extra Armor<br /> <br /> Vanguard Vet Sqaud (8)  - Will ride in <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with Kantor & Cassius - No Jump Packs <br />           Sgt with 2 Lightning Claws<br /> <br /> StearnGuard vet Squad (8)<br />           Sgt. Combi Melta/Power Fist<br />           Heavy Bolter<br />           Heavy Flamer<br />           2 Combi Plasma guns<br />           Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10)<br />           Las Cannon Plasma Gun<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10) <br />           Sgt <span class="glossaryitem" onmouseover='gp(486);'>Pw</span> swd & storm bolter (I have that one model that looks so cool)<br />           Las Cannon Plasma Gun<br />           Rhino w/ Extra Armor<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (10) <br />           Sgt <span class="glossaryitem" onmouseover='gp(486);'>Pw</span> swd <br />           Missile Launcher & Flamer<br />           Rhino w/ Extra Armor<br /> <br /> <br /> Basically run up with the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Squad, which should be pretty nasty with a lot of attacks and fairly large.<br /> <br /> Support with the two squads in Rhinos - possibly break them into combat squads to separate the heavy weapons<br /> <br /> Final tactical squad to hold home objectives - likely to be split into combat squads<br /> <br /> Stearnguard to drop in - shoot and hold objectives, likely to be used where needed.<br /> <br /> Again, just getting back into the game and REALLY new to 5th ed.<br /> <br /> Thanks all<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 09:47:09]]> GMT</pubDate>
				<author><![CDATA[ mray01]]></author>
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				<title>Re:1850 Space Marine Force---</title>
				<description><![CDATA[ its looks ok appart from a couple of things<br /> <br /> You dont have enough anti-tank. 5 sources at 1850pts is a pittiful amount. Any mech armies or armies that like tanks (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>,Tau) will crush you under their iron treads (iron anti-grav generators?).<br /> <br /> Your strenguard have bad equipment. When you have ammo that wounds on 2+, why do you need a heavy bolter? When you have ammo that ignores cover saves, why do you need a heavy flamer? When you can negate almost every save in the game, why are you bringing combi-plasma? Get rid of them and then give as many vets as you can combi-flamers. Then they will be able to kill tanks, as well as everything else (this will also help with your anti-tank issue).<br /> <br /> if it were me, i would also prefer to have more than 3 troop choices at 1850pts. Unless you really know that your doing, 4 is probably the minimum.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 11:48:15]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1850 Space Marine Force---</title>
				<description><![CDATA[ Regwon,<br /> <br /> Thanks for the advice...I will reveiew it again...I am having problems grasping the new codex...in fact I don't like it very much...<br /> <br /> Under Kantor, the Stern guard count as scoring, si it is 4 scoring units with this list...But is see the point on the weapons layout...Do you mean combi flamer or Melta...you mention being able to take out tanks with it...<br /> <br /> Thanks again for the advice...]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 01:53:32]]> GMT</pubDate>
				<author><![CDATA[ mray01]]></author>
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				<title>1850 Space Marine Force---</title>
				<description><![CDATA[ Regwon: <br /> <br /> Bring a Heavy Bolter for that 36" range, extra Armour Piercing ability, and the Extra Attack. Good on the defensive. Bring a Heavy Flamethrower to hit more than twice, with a better Strength and a better Armour Piercing. After all, what's the point of ignoring 4+ cover if you can't ignore 4+ armour, and visa versa? They're also Assault weapons. Bring Combi-Plasma when you're facing lots of Sv2+ models, and Combi-Meltas don't have the range or volume of fire.  <br /> <br /> And I believe you meant "Combi-Meltas" insteads of "Combi-Flamers". ]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 02:28:33]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>1850 Space Marine Force---</title>
				<description><![CDATA[ You've got a good start. You should have 10 Sternguard all with Combi-Meltas and no powerfist on the sergeant. Extra Armor on the Land Raider isn't worth it, instead buy a Multi Melta. Use Missile Launchers in the Tactical Squads instead of Lascannons save the points for your Sternguard.]]></description>
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				<pubDate><![CDATA[Sun, 7 Dec 2008 03:24:08]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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