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		<title><![CDATA[Latest posts for the thread "What direction do your builds tend to take and why?"]]></title>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I find that my lists when I first draw them up seem to take the direction of anti-tank, unless of course I'm specifically thinking about taking out hordes of troops....and I always seem to gravitate towards shooting.<br /> <br /> I find normally I have to consider a <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> defense with something around 100 pts if anything at all.  As a result my initial lists are almost always handicapped in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability. (something I consider to be a HUGE problem in 5e considering the need to clear enemies off of objectives and the like)<br /> <br /> What direction do you find yourself taking when drawing up a new army list.  Which aspects of abilities do you consider the most important?  ]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 14:13:26]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ My armies trend a bit more towards shooting than towards <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, and I tend to be pretty balanced in my anti-vehicle vs. anti-infantry weighting.  <br /> <br /> My lists always gravitate towards maneuverability and lots of individually-expendable units.  I have a prejudice against extremely expensive and killy super-units or characters, and I really like to win by outmaneuvering my opponent and achieving the mission objectives.  This is a philosophy that is handicapping me a bit in kill point missions.  ]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 14:31:55]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ My tyranid force was hand to hand, my space marines are shaping up to be a gunline horde with a fast strike close combat element.<br /> <br /> I gravitate towards what I want to do at the time.  I got tired of the big horde so I made a gunline.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 14:35:41]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Re:What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I'm kind of the opposite of Mannahnin. I likes me some big scrappy Death Star style units.  GoGo Gadjet Deceiver!]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 14:44:07]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ Depends  on the day of the week. I'll tend to play towards and armies strengths, but my orks are a large and varied collection and I tend to hop from concept to concept with them.<br /> My plague marines are pretty much an exact balance between anti-horde, anti-tank, shooting and close combat.<br /> <br /> I'm not a huge fan of deathstar units in tournaments because I've had bad experiences with a turn of bad luck torching them badly. I do think they are more workable in 5th though, since they don't have to make their points back.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 14:53:42]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I tend to favour hand-to-hand stuff, because hand-to-hand casualties count more than shooting casualties.<br /> <br /> If you shoot a unit, stuff might die.  If enough dies, they might take a leadership test, that might be completely ignored (by fearless units).  <br /> <br /> If you assault a unit, you not only might kill stuff, but you also stop it from shooting you.  Casualties inflicted in close-combat actually reduce the Leadership of the unit that might have to test, and if they fail the test, you can remove the whole unit instead of giving it a chance to regroup later.   Fearless units don't get off for free either, they take extra saves, potentially losing more models.  <br /> <br /> In addition, the simple act of assaulting grants you extra inches of movement.  Standing still and shooting, whether at tanks or at infantry, is too static for 5th edition missions.<br /> <br /> Good assault units have answers for tanks built-in, whether they be high-strength hand-to-hand attacks or simple grenades that hit rear armour.<br /> <br /> The two downsides to close-combat is that, well, you start pretty far from your opponent, and that if they have a better close-combat unit, you can be <span class="glossaryitem" onmouseover='gp(565);'>SOL</span>.<br /> <br /> So, I start out planning for close-combat, and then start figuring out how I'm going to get there, and what I'm going to do if faced with a better <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 15:06:19]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[  my builds tend to favor hand to hand.  ]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 16:38:15]]> GMT</pubDate>
				<author><![CDATA[ two_heads_talking]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I try to keep a balanced list. I want good firepower and good <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. I prefer my <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> to have mobility, so I try to ensure that I have transports.<br /> <br /> I like to have a fact unit or two, as well. Usually bikes. I have a *thing* for 'em.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 16:54:55]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I'm with Redbeard, assault armies pay off better for my playstyle.  <br /> <br /> Though I tend to do shooty with Eldar.<br /> <br /> Mike]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 17:58:19]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Re:What direction do your builds tend to take and why?</title>
				<description><![CDATA[ As a Tyranid player, I set up my anti-tank first.  I have the most difficult time overcoming a tank at range, so it is the first thing I worry about.  A standard build will let me be competitive with most enemy forces, so I figure out my ability to kill tanks first.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 18:21:09]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>Re:What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I tend to lean more towards anti tank since pretty much everyone I play against play marines. Low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> high <span class="glossaryitem" onmouseover='gp(123);'>str</span> shots come in handy when playing against rhinos, terminators, and the occasional land raider.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 18:58:07]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ With my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>- <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> with some anti tank mixed in.<br /> <br /> With my guard- Balanced shooty with some counter charge.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 19:13:09]]> GMT</pubDate>
				<author><![CDATA[ the_trooper]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ Low model count is my only concern these days.  I build whatever list can handle itself with as few models as possible.  Having played and enjoyed warmachine, the idea of going back to moving 120+ models around turns my stomach.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 20:17:45]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ try to keep a balanced list of <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> combat and shooting.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 20:29:35]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I perfer maneuverable <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> close range shooting armies that aren't a slouch in hand to hand backed up by tanks.  <br /> <br /> Thus I quit when the rules changed.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 21:09:10]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>Re:What direction do your builds tend to take and why?</title>
				<description><![CDATA[ i prefer a mobile shooting army, recently i have gone guard which is a refreshing change but i have platoons that move forward and sentinals and stormtroopers to give me a mobile element to the army which is nice<br /> <br /> I'm going to be taking Lash this year to the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> though and i am unsure what kind of build to take, obv their will be 2 Lash Princes and 6 Oblits, however afterwards i was thinking either <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> backed up by Lesser Daemons nice and mobile and gets in your face quickly, but i'm worried about orks i am tempted with 2 vindies and 2 oblits to give me pie plate firepower so i can thin ork hordes, and then it comes down to troops, berzerkers, plague marines or regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> its going to be tough deciding my rhino rushing units its a large conundrum <br /> <br /> but mobile heavy firepower is the way to go always it allows you to pick your opponents army piece by piece and move in to capture objectives/defend them<br /> <br /> my marines are also very mobile, lots of transports and vehicles backed up with assault marines for counter charge ability or first strike with shrike<br /> <br /> my general consensus is the army must move fast and hit as hard as possible<br /> <br /> however i have become a fan of the guard gun line but ive got to wait and see what happens with their new dex,]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 21:52:47]]> GMT</pubDate>
				<author><![CDATA[ 99MDeery]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ Anti-Tank.<br /> <br /> I'll start by working out what <span class="glossaryitem" onmouseover='gp(482);'>AT</span> I can put in, and once that's done work on everything else. Don't know why...<br /> <br /> BYE]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 22:27:43]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ 5th edition is all about hand to hand <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Kairos fateweaver and 24 Blood crushers has become the new ubber and very few armies can deal with it.  WTG <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 22:49:41]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ (1) Hand to hand<br /> (2) Mobility<br /> (3) Shoot<br /> <br /> My primary army is zilla nid mods, and its a pretty tough nut to crack, does overall pretty well in all mission types.<br /> <br /> Static <span class="glossaryitem" onmouseover='gp(482);'>AT</span> armies are a recipe for loss. <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and outflank ensure this.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 23:05:37]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ Lemartes and Redbeard have it I think.]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 23:05:55]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Re:What direction do your builds tend to take and why?</title>
				<description><![CDATA[ Other...Anti-<span class="glossaryitem" onmouseover='gp(95);'>Meq</span><br /> <br /> 1) Take the dice out of my opponents hands. (Ignore armor saves, Banshees, Dragons, W'lords) <br /> 2) Give myself as many chances to hit and wound as possible (High volume of fire, or High strength)<br /> 3) Toughness, and Saves. (Fortuned Wraithguard, W-lords, Jetbikes, Transports)<br /> <br /> I play Eldar and usually build to fight <span class="glossaryitem" onmouseover='gp(95);'>Meq</span>/<span class="glossaryitem" onmouseover='gp(482);'>AT</span>... Course I end up facing two Orc armys and a Dark Eldar at 'Ard Boyz.   <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 5 Dec 2008 23:16:25]]> GMT</pubDate>
				<author><![CDATA[ Rangerrob]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ My list is based around the models I have painted more than anything.<br /> <br /> Still, I always keep anti-tank in mind. Most of my first games in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> were against 3 pie-plate guard.]]></description>
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				<pubDate><![CDATA[Sat, 6 Dec 2008 00:06:31]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ I favor mech lists with very strong <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 02:59:08]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>What direction do your builds tend to take and why?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> is too good. Not only is the loser crushed due to new resolution but combi charges can effectively eliminate multiple units at once.]]></description>
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				<pubDate><![CDATA[Tue, 9 Dec 2008 03:29:43]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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